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127 Commits

Author SHA1 Message Date
thibaud-leclere
843009e193 feat: include release year in film hint text
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 00:25:05 +02:00
thibaud-leclere
2e7d7ecf44 fix: register game-config Stimulus controller in bootstrap.js
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 00:09:08 +02:00
thibaud-leclere
6b514aa87b feat: sort award types by actor count descending
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 00:05:55 +02:00
thibaud-leclere
51a9f49797 fix: address code review findings
- Guard against empty awardTypeIds array in AwardRepository
- Refactor Stimulus controller to use data-action attributes instead of
  imperative addEventListener (fixes duplicate listener issue)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 23:10:38 +02:00
thibaud-leclere
b637b725d8 feat: add game config panel UI (template, Stimulus controller, CSS)
Config panel with toggle for watched films, hint type checkboxes,
and multi-select for award types above the start game button.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 23:08:09 +02:00
thibaud-leclere
ba715d69a0 feat: extract game config from POST and pass eligible AwardTypes to template
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 23:07:04 +02:00
thibaud-leclere
94ff0ced63 feat: GameGridProvider accepts config for hint types, watched-only, and retry logic
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-01 23:06:04 +02:00
thibaud-leclere
9c095a76eb fix: remove actor deletion in AwardTypeRepositoryTest to avoid FK violation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 23:03:33 +02:00
thibaud-leclere
f291df0fcf feat: add ActorRepository::findOneRandomInWatchedFilms()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-01 23:01:57 +02:00
thibaud-leclere
67571e8b33 feat: add AwardTypeRepository::findWithMinActors()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-01 22:58:52 +02:00
thibaud-leclere
5fbac8359f feat: add AwardRepository::findOneRandomByActorAndTypes() 2026-04-01 22:58:04 +02:00
thibaud-leclere
468b72b419 docs: add game config panel implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 21:49:16 +02:00
thibaud-leclere
54225ad97b docs: add game configuration panel design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 21:39:59 +02:00
thibaud-leclere
295bb16ab7 fix: reduce false positives in award detection
Filter SPARQL query to only return entertainment awards (film, TV,
music, theater) and add a canonical award map to normalize variants
(e.g. all Oscar/Academy Award → "Oscar", all Golden Globe → "Golden
Globe"). Non-entertainment awards (orders, medals, honorary degrees)
are excluded both at SPARQL level and via PHP keyword filter.

Also restart messenger container on cache:clear to avoid stale DI
container errors.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 21:12:28 +02:00
thibaud-leclere
116d7b409e perf: batch Wikidata SPARQL queries per film instead of per actor
Use a VALUES clause to fetch awards for all actors of a film in a
single SPARQL request, reducing Wikidata API calls from ~20 per film
to 1 and avoiding idle timeout errors from rate limiting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 20:37:13 +02:00
thibaud-leclere
369893a77e refactor: track import progress per film instead of per batch
Replace batch-level progress (processedBatches/totalBatches) with
film-level progress (processedFilms/totalFilms) for smoother UI updates.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 19:30:15 +02:00
thibaud-leclere
8c73a22eff refactor: embed film data directly in batch messages
Avoid re-parsing the entire CSV file in each batch handler by including
the film data in the message payload itself.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 19:25:45 +02:00
thibaud-leclere
087b063f1f chore: reorganizing 2026-04-01 19:24:04 +02:00
thibaud-leclere
0e3b17bb7d docs: add project README
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 18:14:31 +02:00
thibaud-leclere
246d6fc740 fix: reorder constructor params in ImportFilmsBatchMessageHandler
Move AwardImporter after ImportRepository to fix autowiring order
in compiled container cache.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 14:44:08 +02:00
thibaud-leclere
353ffddeea feat: add popover to confirm abandon 2026-04-01 14:36:41 +02:00
thibaud-leclere
fb13a8819d feat: use DB awards instead of live Wikidata calls for hint generation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-01 14:29:36 +02:00
thibaud-leclere
0fd0b85b8f feat: import actor awards during film batch import 2026-04-01 14:27:54 +02:00
thibaud-leclere
8aa33ccefc feat: add AwardImporter service with tests
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-01 14:27:15 +02:00
thibaud-leclere
d4d2272396 feat: add migration for award_type, award tables and actor.awards_imported
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 14:24:48 +02:00
thibaud-leclere
6c1e4cb38b feat: add awardsImported flag and awards relation to Actor
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 14:23:56 +02:00
thibaud-leclere
859a5a1067 feat: add Award entity and repository 2026-04-01 14:23:23 +02:00
thibaud-leclere
acc266739d feat: add AwardType entity and repository 2026-04-01 14:22:33 +02:00
thibaud-leclere
76013afb1c docs: add implementation plan for awards in database
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 14:20:20 +02:00
thibaud-leclere
d2d211a228 docs: add design spec for persisting awards in database
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 14:17:04 +02:00
thibaud-leclere
116812b3f8 save movies release date in BDD, remove unused badge, add help to export movie from letterboxd 2026-03-31 22:18:46 +02:00
thibaud-leclere
c5d359bb0c remove unused sync commands (app:sync-actors, app:sync-films)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 21:55:08 +02:00
thibaud-leclere
ded3d063c6 fix: render hint popover via FloatingPortal to prevent overflow clipping
The popover was invisible because it rendered inside the table's
overflow-x:auto scroll container. FloatingPortal moves it to document.body.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 21:49:46 +02:00
thibaud-leclere
2e65b2805a feat: add login hint on start page for unauthenticated users
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 21:49:41 +02:00
thibaud-leclere
dba9b985ee feat: rename site title to LtbxdActorle with dual-color branding
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 21:38:26 +02:00
thibaud-leclere
a37ac1debd fix: resolve messenger worker OOM by clearing EntityManager and disabling debug
Clear Doctrine identity map after each film import to prevent memory
accumulation. Run messenger with --no-debug and higher PHP memory_limit
to avoid profiling overhead in dev.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 21:34:11 +02:00
thibaud-leclere
6a844542ad feat: replace notifications with import status in profile dropdown
Remove the notification system entirely and show import progress
directly in the user dropdown menu. Block new imports while one
is already running.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 21:34:05 +02:00
thibaud-leclere
3edde1c7db feat: add loading spinner when starting a new game
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 21:28:08 +02:00
thibaud-leclere
8942e7f608 fix: integrate hint buttons into table for perfect row alignment and sticky scroll
Move hint buttons from a separate flex column into the table as the
first <td> of each row, ensuring pixel-perfect alignment with grid rows.
Use position:sticky with box-shadow to keep hints fixed on the left
while scrolling horizontally.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 19:36:32 +02:00
thibaud-leclere
f6d180474a feat: responsive grid with scrollable area and fixed hint column
- Add CSS variables (--cell, --cell-font, --trigger-h) for responsive cell sizing
- Shrink grid cells at 600px and 420px breakpoints
- Add .page-body wrapper with 16px horizontal padding to prevent edge collisions
- Separate hint column from scrollable grid: hints rendered outside the table in a fixed flex column, only the letter grid scrolls horizontally

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 14:17:22 +02:00
thibaud-leclere
6cbebb6367 refactor: move WikidataAwardGateway to src/Gateway/WikidataGateway.php
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 11:14:20 +02:00
thibaud-leclere
ecfc80c349 style: redesign hint buttons — rectangular pink with white icon, more spacing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 11:09:57 +02:00
thibaud-leclere
dc5e14531f chore: fix report bug issue template 2026-03-30 23:18:14 +02:00
thibaud-leclere
1fd6dcc5d3 fix: add 16px left margin to popover to avoid screen edge
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 22:54:59 +02:00
thibaud-leclere
0706d99c82 fix: force popover to left placement with soft wrap when space is limited
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 22:53:58 +02:00
thibaud-leclere
273ea49ed0 fix: generate hints about the row actor, not the main actor
Hints should help identify the row actor (to find the highlighted letter),
not reveal the main actor directly. Simplified hint generation: no shared
exclusion pools needed since each row has a different actor.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 22:51:22 +02:00
thibaud-leclere
8d413b5c57 fix: review fixes — cache Wikidata calls, add timeout, improve escaping, hide empty popovers
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 22:38:05 +02:00
thibaud-leclere
91f45448f0 feat: replace ? button with hint type icons in ActorPopover 2026-03-30 22:35:39 +02:00
thibaud-leclere
42a3567e1c feat: resolve hint display text in computeGridData 2026-03-30 22:33:51 +02:00
thibaud-leclere
32ae77da53 feat: generate hints per row in GameGridGenerator
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 22:32:51 +02:00
thibaud-leclere
c2efdd4eeb feat: add WikidataAwardGateway for actor awards from Wikidata SPARQL 2026-03-30 22:31:42 +02:00
thibaud-leclere
7f3738007d feat: add findOneRandomByActor to MovieRoleRepository 2026-03-30 22:31:07 +02:00
thibaud-leclere
e3ee26e070 feat: add hintType and hintData columns to GameRow entity
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 22:30:30 +02:00
thibaud-leclere
cdcd3312ef docs: add game hints implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 22:26:32 +02:00
thibaud-leclere
4fb1a25469 docs: add game hints system design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 22:21:26 +02:00
thibaud-leclere
335a55562f feat: handle non-letter characters in actor names with separator rows
Display spaces, hyphens and other non-letter characters as static cells
instead of input fields, and add separator rows in the grid for
non-alphabetic characters in the main actor's name.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 21:59:11 +02:00
thibaud-leclere
ba9a3fba5d feat: replace code icon with Git logo in navbar
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 21:58:43 +02:00
thibaud-leclere
86bf2eb1d3 feat: move hints column to the left of the game grid
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 21:33:40 +02:00
thibaud-leclere
1f80b554fd Remove AppExtension 2026-03-30 21:17:17 +02:00
thibaud-leclere
52c40f1ecc feat: add bug report issue template and report button on game grid
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 20:36:39 +02:00
thibaud-leclere
c35e239450 various fixes 2026-03-30 20:12:10 +02:00
thibaud-leclere
2f5ba701b6 feat: wrap game in centered card, style abandon button, abandon anonymous game on login
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 19:55:32 +02:00
thibaud-leclere
96adefbb1e feat: update homepage template with start/abandon game UI
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 19:46:58 +02:00
thibaud-leclere
a6b3a93d5c refactor: use persisted games in HomepageController 2026-03-30 19:46:12 +02:00
thibaud-leclere
884168aa49 feat: add GameController with start and abandon actions 2026-03-30 19:45:39 +02:00
thibaud-leclere
ef155463ab feat: add GameGridGenerator service
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 19:44:50 +02:00
thibaud-leclere
1d7c215887 feat: add migration for game and game_row tables 2026-03-30 19:44:05 +02:00
thibaud-leclere
665233425a feat: add Game and GameRow repositories 2026-03-30 19:43:39 +02:00
thibaud-leclere
ff9a48448c feat: add GameRow entity 2026-03-30 19:43:29 +02:00
thibaud-leclere
55145c366f feat: add Game entity 2026-03-30 19:43:18 +02:00
thibaud-leclere
90ca2b946d docs: add game persistence implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 19:41:45 +02:00
thibaud-leclere
1eb7817182 docs: add game grid persistence design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 19:38:29 +02:00
thibaud-leclere
6cd6c1ed47 fix: bind vendor with host in dev instead of named volume
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 18:41:24 +02:00
thibaud-leclere
3c15c12255 update theme 2026-03-30 12:13:19 +02:00
thibaud-leclere
99abd78495 remove git action 2026-03-30 00:13:39 +02:00
thibaud-leclere
bcf6cd1a03 Add secrets
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2026-03-30 00:11:16 +02:00
thibaud-leclere
503c474461 fix: use correct env var syntax for Symfony secrets
Secrets are accessed via %env(NAME)% not %env(secret:NAME)%.
Symfony automatically resolves secrets as env vars.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 23:19:07 +02:00
thibaud-leclere
f42a3ba286 fix: manually register Stimulus controllers in bootstrap.js
Auto-discovery may not work reliably with vite-plugin-symfony.
Explicit registration ensures dropdown, notifications, and
import-modal controllers are loaded.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 23:14:16 +02:00
thibaud-leclere
23c291d2c2 fix: modal-overlay hidden attribute overridden by display:flex
The CSS display:flex on .modal-overlay was overriding the HTML hidden
attribute, making the modal always visible.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 23:12:15 +02:00
thibaud-leclere
201faf3789 chore: add make rule for Symfony secrets
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 10:37:55 +02:00
thibaud-leclere
5fc6b4a53b feat: add Messenger worker Docker service
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Reuses the app image with messenger:consume command.
Restarts automatically, with 1h time limit and 256M memory limit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 10:30:23 +02:00
thibaud-leclere
6edc122ff6 fix: address code review issues
- Rename `read` column to `is_read` (PostgreSQL reserved word)
- Wrap navbar + modal in parent div for Stimulus controller scope
- Set temporary filePath before first flush in ImportController
- Use RETURNING clause for atomic incrementProcessedBatches
- Return proper empty 204 response in NotificationController

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 10:27:57 +02:00
thibaud-leclere
b0024bbcf5 feat: add navbar, dropdown, modal and notification styles
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 10:23:57 +02:00
thibaud-leclere
300699fa82 feat: add Stimulus import modal controller 2026-03-29 10:23:19 +02:00
thibaud-leclere
c9880baddb feat: add Stimulus notifications controller with polling 2026-03-29 10:22:58 +02:00
thibaud-leclere
1ea07a2438 feat: add Stimulus dropdown controller 2026-03-29 10:22:37 +02:00
thibaud-leclere
a348de01b0 feat: add navbar with user dropdown and import modal 2026-03-29 10:22:20 +02:00
thibaud-leclere
4f8eb5f3dc feat: add notification API endpoints 2026-03-29 10:21:30 +02:00
thibaud-leclere
2cfbe191cf feat: add POST /api/imports endpoint 2026-03-29 10:21:02 +02:00
thibaud-leclere
4955c5bde9 feat: add ImportFilmsBatchMessageHandler 2026-03-29 10:20:24 +02:00
thibaud-leclere
98be393e3c feat: add ProcessImportMessageHandler 2026-03-29 10:19:31 +02:00
thibaud-leclere
2d768e8b52 feat: add Messenger messages for import processing 2026-03-29 10:18:35 +02:00
thibaud-leclere
dedc41e237 refactor: extract ActorSyncer service from SyncActorsCommand 2026-03-29 10:18:00 +02:00
thibaud-leclere
bbbfb895af refactor: extract FilmImporter service from SyncFilmsCommands 2026-03-29 10:17:17 +02:00
thibaud-leclere
1bf8afd88e feat: add Notification entity 2026-03-29 10:16:29 +02:00
thibaud-leclere
7be4de6967 feat: add Import entity with batch tracking 2026-03-29 10:11:30 +02:00
thibaud-leclere
5f7ddcd3cc feat: add UserMovie join entity 2026-03-29 10:10:27 +02:00
thibaud-leclere
5d16d28c59 feat: install Flysystem S3 and configure SeaweedFS storage
Add league/flysystem-bundle and league/flysystem-aws-s3-v3 packages and
configure the default.storage adapter to use AWS S3Client pointed at the
SeaweedFS endpoint (s3.lclr.dev) with path-style endpoints and secret-based
credentials.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 10:08:56 +02:00
thibaud-leclere
def97304a9 docs: add implementation plan for user import & notifications
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 10:06:32 +02:00
thibaud-leclere
720e8e0cf9 docs: add design spec for user film import, navbar & notifications
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 10:00:46 +02:00
thibaud-leclere
9cb5c6e2a5 fix: use vite-plugin-symfony Stimulus loader and wrap react_component in div
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The @symfony/stimulus-bundle loader generates an empty controllers.js,
so Stimulus controllers from controllers.json (including ux-react) were
never registered. Switching to vite-plugin-symfony/stimulus/helpers
uses the virtual:symfony/controllers module that properly reads
controllers.json. Also wrap react_component() output in a <div> since
it only renders data-attributes, not a full HTML element.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 15:02:27 +01:00
thibaud-leclere
ae9b0fdba7 ci(docker): add node image build-and-push job to workflow
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 14:00:32 +01:00
thibaud-leclere
cb0ea949f6 chore(docker): add image for node
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2026-03-28 13:54:43 +01:00
thibaud-leclere
7abca03122 fix: drop react-swc plugin for esbuild JSX and add vite-bundle routes
Use esbuild's built-in JSX transform instead of @vitejs/plugin-react-swc
to fix the React Fast Refresh preamble error caused by eager glob imports.
Add missing pentatrion_vite routes to fix web debug toolbar 500 errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 13:51:54 +01:00
thibaud-leclere
a6064c2bdb fix: switch to @vitejs/plugin-react-swc and manual component registration
- Replace @vitejs/plugin-react with @vitejs/plugin-react-swc to fix
  React Refresh preamble detection error in cross-origin Docker setup
- Register React components manually via window.resolveReactComponent
  since ux-react's registerReactControllerComponents uses Webpack's
  require.context API which is incompatible with Vite

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 13:40:16 +01:00
thibaud-leclere
04301642bc fix: add CORS and HMR config to vite for cross-origin Docker setup
The app is served on port 80 while Vite runs on 5173. The React
plugin needs proper CORS and HMR host config to inject its preamble.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 13:36:57 +01:00
thibaud-leclere
783a8492e9 fix: use import.meta.glob instead of require.context for Vite compatibility
require.context is Webpack-only. Vite uses import.meta.glob.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 13:35:57 +01:00
thibaud-leclere
d590120306 fix: register ViteBundle, add config, share vendor volume with node, add vite-plugin-symfony
- Add PentatrionViteBundle to bundles.php (Flex recipe didn't auto-register)
- Create pentatrion_vite.yaml config
- Share vendor named volume with node container (needed for file: npm deps)
- Add vite-plugin-symfony to package.json devDependencies

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 13:26:47 +01:00
thibaud-leclere
deb826401d style: add game grid and popover styling 2026-03-28 13:19:53 +01:00
thibaud-leclere
6290cef3fe feat: integrate GameRow into GameGrid 2026-03-28 13:19:44 +01:00
thibaud-leclere
29667f0b1e feat: add GameRow component composing LetterInput and ActorPopover 2026-03-28 13:19:37 +01:00
thibaud-leclere
ac5bd38954 feat: add ActorPopover component with floating-ui 2026-03-28 13:19:29 +01:00
thibaud-leclere
ad014c2547 feat: add LetterInput component with auto-focus navigation 2026-03-28 13:19:21 +01:00
thibaud-leclere
748b1c7a08 feat: render game grid as React component via SymfonyUX 2026-03-28 13:19:13 +01:00
thibaud-leclere
1640d8d9d9 style: add auth page styling 2026-03-28 13:17:19 +01:00
thibaud-leclere
6d40c4ce08 feat: add registration page with form validation 2026-03-28 13:17:07 +01:00
thibaud-leclere
64949d2ec2 feat: add login page with SecurityController 2026-03-28 13:16:50 +01:00
thibaud-leclere
1720246382 feat: configure security with form_login and access control
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 13:15:43 +01:00
thibaud-leclere
376a01bff5 feat: add User entity with email/password/roles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 13:15:40 +01:00
thibaud-leclere
d175202163 chore: add node docker service for vite dev server and prod build 2026-03-28 13:14:09 +01:00
thibaud-leclere
c3dab636b1 chore: switch base template from importmap to vite 2026-03-28 13:11:57 +01:00
thibaud-leclere
f7a9be6a38 chore: configure vite, react, and stimulus bootstrap 2026-03-28 13:11:41 +01:00
thibaud-leclere
bd3996f4a9 chore: remove asset-mapper, install vite-bundle and ux-react 2026-03-28 13:11:09 +01:00
thibaud-leclere
8af386bd5c docs: add implementation plan for auth + React frontend
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 13:06:42 +01:00
thibaud-leclere
e376a97dad docs: add design spec for auth + React frontend
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-28 13:02:09 +01:00
thibaud-leclere
4c5e82cb9d Update docker workflow
Some checks failed
Build and Push Docker Images / Build app image (push) Failing after 8s
Build and Push Docker Images / Build database image (push) Successful in 9s
2026-03-28 10:20:24 +01:00
thibaud-leclere
21b0f681be chore(docker): dockerize app, add workflow to push image on gitea registry
Some checks failed
Build and Push Docker Images / Build app image (push) Failing after 3m4s
Build and Push Docker Images / Build database image (push) Failing after 15s
2026-03-28 09:22:47 +01:00
140 changed files with 20167 additions and 6715 deletions

10
.dockerignore Normal file
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@@ -0,0 +1,10 @@
vendor/
var/
.env
.env.*.local
/public/assets/
/assets/vendor/
.idea/
.git/
.phpunit.cache/
phpunit.xml

38
.env
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@@ -1,38 +0,0 @@
# In all environments, the following files are loaded if they exist,
# the latter taking precedence over the former:
#
# * .env contains default values for the environment variables needed by the app
# * .env.local uncommitted file with local overrides
# * .env.$APP_ENV committed environment-specific defaults
# * .env.$APP_ENV.local uncommitted environment-specific overrides
#
# Real environment variables win over .env files.
#
# DO NOT DEFINE PRODUCTION SECRETS IN THIS FILE NOR IN ANY OTHER COMMITTED FILES.
# https://symfony.com/doc/current/configuration/secrets.html
#
# Run "composer dump-env prod" to compile .env files for production use (requires symfony/flex >=1.2).
# https://symfony.com/doc/current/best_practices.html#use-environment-variables-for-infrastructure-configuration
###> symfony/framework-bundle ###
APP_ENV=dev
APP_SECRET=
APP_SHARE_DIR=var/share
###< symfony/framework-bundle ###
###> symfony/routing ###
# Configure how to generate URLs in non-HTTP contexts, such as CLI commands.
# See https://symfony.com/doc/current/routing.html#generating-urls-in-commands
DEFAULT_URI=http://localhost
###< symfony/routing ###
###> symfony/messenger ###
# Choose one of the transports below
# MESSENGER_TRANSPORT_DSN=amqp://guest:guest@localhost:5672/%2f/messages
# MESSENGER_TRANSPORT_DSN=redis://localhost:6379/messages
MESSENGER_TRANSPORT_DSN=doctrine://default?auto_setup=0
###< symfony/messenger ###
###> symfony/mailer ###
MAILER_DSN=null://null
###< symfony/mailer ###

View File

@@ -1,4 +0,0 @@
###> symfony/framework-bundle ###
APP_SECRET=6a816d705e23f36b271f975881f32be0
###< symfony/framework-bundle ###

11
.env.dist Normal file
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@@ -0,0 +1,11 @@
APP_ENV=dev
APP_SECRET=
APP_SHARE_DIR=var/share
DEFAULT_URI=http://localhost
MESSENGER_TRANSPORT_DSN=doctrine://default?auto_setup=0
MAILER_DSN=null://null
SERVER_NAME=

View File

@@ -1,3 +1,4 @@
# define your env variables for the test env here
KERNEL_CLASS='App\Kernel'
APP_SECRET='$ecretf0rt3st'
POSTGRES_DB=app_test

View File

@@ -0,0 +1,13 @@
name: Report Bug
about: Signaler un bug rencontré dans le jeu
labels:
- "type: bug"
body:
- type: textarea
id: description
attributes:
label: Description
description: Décrivez le bug rencontré
placeholder: Décrivez ce qui s'est passé et ce que vous attendiez...
validations:
required: true

14
.gitignore vendored
View File

@@ -1,9 +1,9 @@
###> symfony/framework-bundle ###
/.env.local
/.env
/.env.local.php
/.env.*.local
/config/secrets/prod/prod.decrypt.private.php
/.env
/config/secrets/*/*.decrypt.private.php
/public/bundles/
/var/
/vendor/
@@ -13,10 +13,6 @@
/phpunit.xml
/.phpunit.cache/
###< phpunit/phpunit ###
###> symfony/asset-mapper ###
/public/assets/
/assets/vendor/
###< symfony/asset-mapper ###
/.idea/
/node_modules/
/public/build/

10
.idea/.gitignore generated vendored
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@@ -1,10 +0,0 @@
# Default ignored files
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# Editor-based HTTP Client requests
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File diff suppressed because one or more lines are too long

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137
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<path value="$PROJECT_DIR$/vendor/symfony/event-dispatcher-contracts" />
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<path value="$PROJECT_DIR$/vendor/symfony/polyfill-intl-grapheme" />
<path value="$PROJECT_DIR$/vendor/doctrine/instantiator" />
<path value="$PROJECT_DIR$/vendor/symfony/polyfill-intl-icu" />
<path value="$PROJECT_DIR$/vendor/doctrine/persistence" />
<path value="$PROJECT_DIR$/vendor/sebastian/complexity" />
<path value="$PROJECT_DIR$/vendor/symfony/yaml" />
<path value="$PROJECT_DIR$/vendor/doctrine/inflector" />
<path value="$PROJECT_DIR$/vendor/sebastian/global-state" />
<path value="$PROJECT_DIR$/vendor/symfony/css-selector" />
<path value="$PROJECT_DIR$/vendor/doctrine/doctrine-bundle" />
<path value="$PROJECT_DIR$/vendor/symfony/http-client-contracts" />
<path value="$PROJECT_DIR$/vendor/doctrine/sql-formatter" />
<path value="$PROJECT_DIR$/vendor/symfony/monolog-bundle" />
<path value="$PROJECT_DIR$/vendor/doctrine/migrations" />
<path value="$PROJECT_DIR$/vendor/symfony/property-access" />
<path value="$PROJECT_DIR$/vendor/doctrine/collections" />
<path value="$PROJECT_DIR$/vendor/psr/cache" />
<path value="$PROJECT_DIR$/vendor/psr/container" />
<path value="$PROJECT_DIR$/vendor/symfony/config" />
<path value="$PROJECT_DIR$/vendor/symfony/http-foundation" />
<path value="$PROJECT_DIR$/vendor/symfony/stopwatch" />
<path value="$PROJECT_DIR$/vendor/symfony/monolog-bridge" />
<path value="$PROJECT_DIR$/vendor/symfony/polyfill-mbstring" />
<path value="$PROJECT_DIR$/vendor/symfony/translation-contracts" />
<path value="$PROJECT_DIR$/vendor/symfony/asset" />
<path value="$PROJECT_DIR$/vendor/symfony/process" />
<path value="$PROJECT_DIR$/vendor/symfony/framework-bundle" />
<path value="$PROJECT_DIR$/vendor/symfony/polyfill-intl-normalizer" />
<path value="$PROJECT_DIR$/vendor/symfony/password-hasher" />
<path value="$PROJECT_DIR$/vendor/symfony/cache-contracts" />
<path value="$PROJECT_DIR$/vendor/symfony/notifier" />
<path value="$PROJECT_DIR$/vendor/symfony/console" />
<path value="$PROJECT_DIR$/vendor/symfony/property-info" />
<path value="$PROJECT_DIR$/vendor/symfony/form" />
<path value="$PROJECT_DIR$/vendor/symfony/dotenv" />
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<path value="$PROJECT_DIR$/vendor/symfony/filesystem" />
<path value="$PROJECT_DIR$/vendor/symfony/intl" />
<path value="$PROJECT_DIR$/vendor/twig/extra-bundle" />
<path value="$PROJECT_DIR$/vendor/symfony/http-client" />
<path value="$PROJECT_DIR$/vendor/twig/twig" />
<path value="$PROJECT_DIR$/vendor/symfony/twig-bridge" />
</include_path>
</component>
<component name="PhpProjectSharedConfiguration" php_language_level="8.4">
<option name="suggestChangeDefaultLanguageLevel" value="false" />
</component>
<component name="PhpStanOptionsConfiguration">
<option name="transferred" value="true" />
</component>
<component name="PhpUnit">
<phpunit_settings>
<PhpUnitSettings custom_loader_path="$PROJECT_DIR$/vendor/autoload.php" />
</phpunit_settings>
</component>
<component name="PsalmOptionsConfiguration">
<option name="transferred" value="true" />
</component>
</project>

6
.idea/symfony2.xml generated
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Symfony2PluginSettings">
<option name="pluginEnabled" value="true" />
</component>
</project>

6
.idea/vcs.xml generated
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

80
Makefile Normal file
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@@ -0,0 +1,80 @@
REGISTRY := git.lclr.dev
SHELL := /bin/bash
.DEFAULT_GOAL := help
docker\:build: ## Build les images en local
docker compose build
docker\:push: ## Build et push les images vers le registry Gitea
docker compose build
docker compose push
docker\:pull: ## Pull les images depuis le registry Gitea
docker compose pull
docker\:login: ## Connexion au registry Gitea
docker login $(REGISTRY)
dev\:up: ## Démarre l'environnement de développement
docker compose up --build -d
dev\:down: ## Arrête l'environnement de développement
docker compose down
dev\:logs: ## Affiche les logs en temps réel
docker compose logs -f
dev\:shell: ## Ouvre un shell dans le conteneur app
docker compose exec app sh
prod\:up: ## Démarre en production (pull depuis le registry)
docker compose -f docker-compose.yaml pull
docker compose -f docker-compose.yaml up -d
prod\:down: ## Arrête la production
docker compose -f docker-compose.yaml down
db\:migrate: ## Exécute les migrations Doctrine
docker compose exec app php bin/console doctrine:migrations:migrate --no-interaction
db\:migration: ## Génère une nouvelle migration depuis les entités
docker compose exec app php bin/console doctrine:migrations:diff --no-interaction
db\:reset: ## Recrée la base et rejoue les migrations (⚠ perd les données)
docker compose exec app php bin/console doctrine:database:drop --force --no-interaction
docker compose exec app php bin/console doctrine:database:create --no-interaction
docker compose exec app php bin/console doctrine:migrations:migrate --no-interaction
symfony\:secrets-set: ## Ajoute un secret Symfony (ex: make symfony:secrets-set NAME="S3_ACCESS_KEY")
docker compose exec app php bin/console secrets:set $(NAME)
symfony\:console: ## Lance une commande Symfony (ex: make symfony:console CMD="cache:clear")
docker compose exec app php bin/console $(CMD)
php\:console: ## Lance bin/console avec arguments (ex: make php:console -- cache:clear --env=prod)
docker compose exec app php bin/console $(filter-out $@,$(MAKECMDGOALS))
%:
@:
symfony\:cache-clear: ## Vide le cache Symfony
docker compose exec app php bin/console cache:clear
docker compose restart messenger
test: ## Lance les tests PHPUnit
docker compose exec app php bin/phpunit
node\:shell: ## Ouvre un shell dans le conteneur node
docker compose exec node sh
node\:install: ## Installe les dépendances npm
docker compose exec node npm install
node\:build: ## Build les assets pour la production
docker compose exec node npm run build
help: ## Affiche cette aide
@grep -E '^[a-zA-Z_\\:-]+:.*## ' $(MAKEFILE_LIST) \
| awk 'BEGIN {FS = "## "} {gsub(/\\:/, ":", $$1); sub(/:[^:]*$$/, "", $$1); printf "\033[36m%-25s\033[0m %s\n", $$1, $$2}'

135
README.md Normal file
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# Actorle
Un jeu de devinettes inspiré de Wordle, mais autour des acteurs de cinéma. Le joueur doit deviner le nom d'un acteur lettre par lettre, en s'aidant d'indices liés aux films, personnages et récompenses des acteurs.
## Principe du jeu
1. Le joueur lance une partie. Le système choisit un acteur aléatoire (filtré par popularité TMDB).
2. Pour chaque lettre du nom de l'acteur, un **acteur-indice** est attribué, dont le nom commence par cette lettre.
3. Chaque ligne de la grille propose un indice sur l'acteur-indice : un **film** dans lequel il a joué, un **personnage** qu'il a incarné, ou une **récompense** qu'il a reçue.
4. Le joueur utilise ces indices pour reconstituer le nom de l'acteur principal.
Les données proviennent de la filmographie Letterboxd de l'utilisateur : seuls les acteurs issus de ses films regardés sont utilisés pour générer les grilles.
## Stack technique
| Couche | Technologies |
|------------|-----------------------------------------------------------------|
| Backend | PHP 8.4, Symfony 8.0, Doctrine ORM, Symfony Messenger |
| Frontend | React 19, Stimulus, Turbo, Vite 6 |
| Base | PostgreSQL 16 |
| Stockage | FlySystem (S3-compatible) |
| Serveur | FrankenPHP (dev), Caddy (prod) |
| Infra | Docker Compose |
## Architecture
```
src/
├── Controller/ # Contrôleurs (Game, Import, Auth)
├── Entity/ # Entités Doctrine (Game, Actor, Movie, Award...)
├── Provider/ # Fournisseurs de données (GameGridProvider)
├── Import/ # Import de données externes (FilmImporter, ActorSyncer, AwardImporter)
├── Repository/ # Requêtes Doctrine
├── Gateway/ # Intégrations externes (TMDB, Wikidata, Letterboxd)
├── Message/ # Messages async (ProcessImport, ImportFilmsBatch)
├── MessageHandler/ # Handlers Symfony Messenger
├── EventListener/ # Abandon auto des parties anonymes au login
├── Form/ # Formulaires (inscription)
└── Model/ # DTOs (TMDB, Letterboxd)
```
## Intégrations externes
- **TMDB API** : recherche de films, récupération des castings et crédits
- **Wikidata SPARQL** : récupération des récompenses des acteurs (Oscars, BAFTA, etc.)
- **Letterboxd** : import de la filmographie via export CSV
## Import de films
1. L'utilisateur exporte son historique depuis Letterboxd (CSV).
2. Il upload le fichier via l'interface.
3. Un message async découpe l'import en **batchs de 50 films**.
4. Chaque batch recherche les films sur TMDB, synchronise les acteurs et importe leurs récompenses depuis Wikidata.
5. L'avancement est consultable en temps réel via l'API (`GET /api/imports/latest`).
## Installation
### Prérequis
- Docker et Docker Compose
- Un token API TMDB
### Lancement en développement
```bash
# Démarrer les conteneurs (app, messenger, database, node)
make dev:up
# Installer les dépendances npm
make node:install
# Exécuter les migrations
make db:migrate
```
L'application est accessible sur `http://localhost`.
Le serveur Vite (HMR) tourne sur le port `5173`.
### Configuration
Les secrets (token TMDB, etc.) se gèrent via Symfony Secrets :
```bash
make symfony:secrets-set NAME="TMDB_API_TOKEN"
```
Variables d'environnement principales :
| Variable | Description |
|---------------------------|------------------------------------|
| `APP_ENV` | Environnement (`dev` / `prod`) |
| `APP_SECRET` | Secret Symfony |
| `TMDB_API_TOKEN` | Token API TMDB (via secrets) |
| `POSTGRES_HOST` | Hôte PostgreSQL |
| `POSTGRES_USER` | Utilisateur PostgreSQL |
| `POSTGRES_PASSWORD` | Mot de passe PostgreSQL |
| `POSTGRES_DB` | Nom de la base |
| `MESSENGER_TRANSPORT_DSN` | DSN du transport Messenger |
## Commandes utiles
```bash
make dev:up # Démarrer le dev
make dev:down # Arrêter le dev
make dev:logs # Logs en temps réel
make dev:shell # Shell dans le conteneur app
make db:migrate # Exécuter les migrations
make db:migration # Générer une migration
make db:reset # Reset complet de la base
make test # Lancer les tests PHPUnit
make node:build # Build des assets pour la prod
make help # Afficher toutes les commandes
```
## Déploiement
```bash
# Build et push des images vers le registry
make docker:build
make docker:push
# Sur le serveur de production
make prod:up
```
Les images sont hébergées sur le registry Gitea `git.lclr.dev`.
## Services Docker
| Service | Description |
|-------------|-----------------------------------------------------|
| `app` | Application FrankenPHP (dev) / Caddy (prod) |
| `messenger` | Worker Symfony Messenger (consomme la queue `async`) |
| `database` | PostgreSQL 16 |
| `node` | Vite dev server avec HMR (dev uniquement) |

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@@ -1,10 +1,3 @@
import './stimulus_bootstrap.js';
/*
* Welcome to your app's main JavaScript file!
*
* This file will be included onto the page via the importmap() Twig function,
* which should already be in your base.html.twig.
*/
import '@fortawesome/fontawesome-free/css/all.min.css';
import './bootstrap.js';
import './styles/app.css';
console.log('This log comes from assets/app.js - welcome to AssetMapper! 🎉');

29
assets/bootstrap.js vendored Normal file
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import { startStimulusApp } from 'vite-plugin-symfony/stimulus/helpers';
import DropdownController from './controllers/dropdown_controller.js';
import ImportModalController from './controllers/import_modal_controller.js';
import ImportStatusController from './controllers/import_status_controller.js';
import ImportHelpController from './controllers/import_help_controller.js';
import GameConfigController from './controllers/game_config_controller.js';
const app = startStimulusApp();
app.register('dropdown', DropdownController);
app.register('import-modal', ImportModalController);
app.register('import-status', ImportStatusController);
app.register('import-help', ImportHelpController);
app.register('game-config', GameConfigController);
// Register React components for {{ react_component() }} Twig function.
// We register them manually because @symfony/ux-react's registerReactControllerComponents
// expects Webpack's require.context API, which is not available in Vite.
const reactControllers = import.meta.glob('./react/controllers/**/*.jsx', { eager: true });
window.resolveReactComponent = (name) => {
const key = `./react/controllers/${name}.jsx`;
const module = reactControllers[key];
if (!module) {
const available = Object.keys(reactControllers)
.map(k => k.replace('./react/controllers/', '').replace('.jsx', ''));
throw new Error(`React controller "${name}" does not exist. Possible values: ${available.join(', ')}`);
}
return module;
};

View File

@@ -1,5 +1,11 @@
{
"controllers": {
"@symfony/ux-react": {
"react": {
"enabled": true,
"fetch": "eager"
}
},
"@symfony/ux-turbo": {
"turbo-core": {
"enabled": true,

View File

@@ -0,0 +1,24 @@
import { Controller } from '@hotwired/stimulus';
export default class extends Controller {
static targets = ['menu', 'trigger'];
connect() {
this._closeOnClickOutside = this._closeOnClickOutside.bind(this);
document.addEventListener('click', this._closeOnClickOutside);
}
disconnect() {
document.removeEventListener('click', this._closeOnClickOutside);
}
toggle() {
this.menuTarget.hidden = !this.menuTarget.hidden;
}
_closeOnClickOutside(event) {
if (!this.element.contains(event.target)) {
this.menuTarget.hidden = true;
}
}
}

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@@ -0,0 +1,33 @@
import { Controller } from '@hotwired/stimulus';
export default class extends Controller {
static targets = ['hintType', 'awardSection', 'allAwards', 'awardType'];
enforceMinOneChecked(event) {
const checked = this.hintTypeTargets.filter((e) => e.checked);
if (checked.length === 0) {
event.target.checked = true;
}
this.toggleAwardSection();
}
toggleAwardSection() {
const awardChecked = this.hintTypeTargets.find(
(el) => el.name === 'hint_award'
)?.checked;
this.awardSectionTarget.style.display = awardChecked ? '' : 'none';
}
toggleAllAwards() {
const checked = this.allAwardsTarget.checked;
this.awardTypeTargets.forEach((el) => {
el.checked = checked;
});
}
syncAllAwards() {
const allChecked = this.awardTypeTargets.every((el) => el.checked);
this.allAwardsTarget.checked = allChecked;
}
}

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@@ -0,0 +1,20 @@
import { Controller } from '@hotwired/stimulus';
export default class extends Controller {
static targets = ['overlay'];
open(event) {
event.stopPropagation();
this.overlayTarget.hidden = false;
}
close() {
this.overlayTarget.hidden = true;
}
closeOnBackdrop(event) {
if (event.target === this.overlayTarget) {
this.close();
}
}
}

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@@ -0,0 +1,60 @@
import { Controller } from '@hotwired/stimulus';
export default class extends Controller {
static targets = ['overlay', 'fileInput', 'feedback', 'submitBtn'];
open() {
this.overlayTarget.hidden = false;
}
close() {
this.overlayTarget.hidden = true;
this.fileInputTarget.value = '';
this.feedbackTarget.hidden = true;
}
async submit() {
const file = this.fileInputTarget.files[0];
if (!file) {
this._showFeedback('Veuillez sélectionner un fichier.', true);
return;
}
if (!file.name.endsWith('.csv')) {
this._showFeedback('Seuls les fichiers CSV sont acceptés.', true);
return;
}
this.submitBtnTarget.disabled = true;
const formData = new FormData();
formData.append('file', file);
try {
const response = await fetch('/api/imports', {
method: 'POST',
body: formData,
});
if (!response.ok) {
const data = await response.json();
this._showFeedback(data.error || 'Une erreur est survenue.', true);
return;
}
this._showFeedback('Import lancé !', false);
document.dispatchEvent(new CustomEvent('import:started'));
setTimeout(() => this.close(), 1500);
} catch (e) {
this._showFeedback('Une erreur est survenue.', true);
} finally {
this.submitBtnTarget.disabled = false;
}
}
_showFeedback(message, isError) {
this.feedbackTarget.textContent = message;
this.feedbackTarget.className = isError ? 'modal-feedback error' : 'modal-feedback success';
this.feedbackTarget.hidden = false;
}
}

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@@ -0,0 +1,95 @@
import { Controller } from '@hotwired/stimulus';
export default class extends Controller {
static targets = ['item', 'importBtn'];
connect() {
this._poll();
this._interval = setInterval(() => this._poll(), 5000);
this._onImportStarted = () => this._poll();
document.addEventListener('import:started', this._onImportStarted);
}
disconnect() {
clearInterval(this._interval);
document.removeEventListener('import:started', this._onImportStarted);
}
async _poll() {
try {
const response = await fetch('/api/imports/latest');
if (!response.ok) return;
const data = await response.json();
this._update(data);
} catch (e) {
// silently ignore
}
}
_update(data) {
if (!data) {
this._showDefault();
return;
}
const isActive = data.status === 'pending' || data.status === 'processing';
if (isActive) {
this._showActive(data);
} else if (data.status === 'completed') {
this._showCompleted(data);
} else if (data.status === 'failed') {
this._showFailed();
} else {
this._showDefault();
}
}
_showDefault() {
this.importBtnTarget.disabled = false;
this.importBtnTarget.textContent = 'Importer ses films';
this._removeStatus();
}
_showActive(data) {
this.importBtnTarget.disabled = true;
this.importBtnTarget.textContent = 'Import en cours\u2026';
const progress = data.totalFilms > 0
? Math.round((data.processedFilms / data.totalFilms) * 100)
: 0;
this._setStatus(`${progress}% — ${data.processedFilms}/${data.totalFilms} films`, 'active');
}
_showCompleted(data) {
this.importBtnTarget.disabled = false;
this.importBtnTarget.textContent = 'Importer ses films';
const imported = data.totalFilms - data.failedFilms;
this._setStatus(`Dernier import : ${imported}/${data.totalFilms} films`, 'completed');
}
_showFailed() {
this.importBtnTarget.disabled = false;
this.importBtnTarget.textContent = 'Importer ses films';
this._setStatus('Dernier import : échoué', 'failed');
}
_setStatus(text, type) {
let statusEl = this.itemTarget.querySelector('.import-status-text');
if (!statusEl) {
statusEl = document.createElement('span');
statusEl.className = 'import-status-text';
this.itemTarget.appendChild(statusEl);
}
statusEl.textContent = text;
statusEl.className = `import-status-text import-status-${type}`;
}
_removeStatus() {
const statusEl = this.itemTarget.querySelector('.import-status-text');
if (statusEl) statusEl.remove();
}
}

View File

@@ -0,0 +1,62 @@
import React, { useState } from 'react';
import { useFloating, useClick, useDismiss, useInteractions, offset, shift, size, FloatingPortal } from '@floating-ui/react';
const HINT_ICONS = {
film: 'fa-solid fa-film',
character: 'fa-solid fa-masks-theater',
award: 'fa-solid fa-trophy',
};
export default function ActorPopover({ hintType, hintText }) {
const [isOpen, setIsOpen] = useState(false);
const { refs, floatingStyles, context } = useFloating({
open: isOpen,
onOpenChange: setIsOpen,
middleware: [
offset(8),
size({
apply({ availableWidth, elements }) {
Object.assign(elements.floating.style, {
maxWidth: `${availableWidth - 16}px`,
});
},
}),
shift({ padding: 8 }),
],
placement: 'left',
});
const click = useClick(context);
const dismiss = useDismiss(context);
const { getReferenceProps, getFloatingProps } = useInteractions([click, dismiss]);
if (!hintText) return null;
const iconClass = HINT_ICONS[hintType] || 'fa-solid fa-circle-question';
return (
<>
<button
ref={refs.setReference}
{...getReferenceProps()}
className="popover-trigger"
type="button"
>
<i className={iconClass}></i>
</button>
{isOpen && (
<FloatingPortal>
<div
ref={refs.setFloating}
style={floatingStyles}
{...getFloatingProps()}
className="actor-popover"
>
{hintText}
</div>
</FloatingPortal>
)}
</>
);
}

View File

@@ -0,0 +1,44 @@
import React from 'react';
import GameRow from './GameRow';
import ActorPopover from './ActorPopover';
export default function GameGrid({ grid, width, middle }) {
return (
<div className="game-grid-scroll">
<table id="actors">
<tbody>
{grid.map((row, rowIndex) => {
if (row.separator !== undefined) {
return (
<tr key={rowIndex} className="separator-row">
<td className="hint-cell" />
{Array.from({ length: middle }, (_, i) => (
<td key={i} />
))}
<td className="letter-static separator-char">
{row.separator === ' ' ? '' : row.separator}
</td>
{Array.from({ length: width - middle }, (_, i) => (
<td key={middle + 1 + i} />
))}
</tr>
);
}
return (
<GameRow
key={rowIndex}
actorName={row.actorName}
pos={row.pos}
colStart={middle - row.pos}
totalWidth={width}
hintType={row.hintType}
hintText={row.hintText}
/>
);
})}
</tbody>
</table>
</div>
);
}

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@@ -0,0 +1,65 @@
import React, { useRef, useCallback, useMemo } from 'react';
import LetterInput from './LetterInput';
import ActorPopover from './ActorPopover';
function isLetter(ch) {
return /[a-zA-Z]/.test(ch);
}
export default function GameRow({ actorName, pos, colStart, totalWidth, hintType, hintText }) {
const inputRefs = useRef([]);
const letters = actorName.split('');
const letterIndices = useMemo(
() => letters.reduce((acc, ch, i) => { if (isLetter(ch)) acc.push(i); return acc; }, []),
[actorName]
);
const setInputRef = useCallback((index) => (el) => {
inputRefs.current[index] = el;
}, []);
const focusNextInput = useCallback((charIndex, direction) => {
const currentPos = letterIndices.indexOf(charIndex);
const nextPos = currentPos + direction;
if (nextPos >= 0 && nextPos < letterIndices.length) {
inputRefs.current[letterIndices[nextPos]]?.focus();
}
}, [letterIndices]);
return (
<tr>
<td className="hint-cell">
<ActorPopover hintType={hintType} hintText={hintText} />
</td>
{Array.from({ length: totalWidth + 1 }, (_, colIndex) => {
const charIndex = colIndex - colStart;
const isInRange = charIndex >= 0 && charIndex < letters.length;
if (!isInRange) {
return <td key={colIndex} />;
}
const ch = letters[charIndex];
if (!isLetter(ch)) {
return (
<td key={colIndex} className="letter-static">
{ch}
</td>
);
}
return (
<LetterInput
key={colIndex}
highlighted={charIndex === pos}
inputRef={setInputRef(charIndex)}
onNext={() => focusNextInput(charIndex, 1)}
onPrev={() => focusNextInput(charIndex, -1)}
/>
);
})}
</tr>
);
}

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import React from 'react';
export default function (props) {
return <div>Hello {props.fullName}</div>;
}

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import React, { useRef, useCallback } from 'react';
export default function LetterInput({ highlighted, onNext, onPrev, inputRef }) {
const handleKeyUp = useCallback((e) => {
if (e.key === 'Backspace') {
e.target.value = '';
onPrev?.();
} else if (e.key.length === 1 && /[a-zA-Z]/.test(e.key)) {
e.target.value = e.key.toUpperCase();
onNext?.();
}
}, [onNext, onPrev]);
return (
<td>
<input
ref={inputRef}
type="text"
maxLength={1}
className={`letter-input${highlighted ? ' letter-highlighted' : ''}`}
onKeyUp={handleKeyUp}
autoComplete="off"
/>
</td>
);
}

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import { startStimulusApp } from '@symfony/stimulus-bundle';
const app = startStimulusApp();
// register any custom, 3rd party controllers here
// app.register('some_controller_name', SomeImportedController);

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@@ -1,9 +1,934 @@
/* ============================================================
SUNRISE — Lumineux, éditorial, chaleureux
============================================================ */
*, *::before, *::after { box-sizing: border-box; }
:root {
--bg: #fef6ee;
--surface: #ffffff;
--surface-warm: #fff7ed;
--surface-tint: #ffedd5;
--orange: #ea580c;
--orange-mid: #f97316;
--orange-light: #fed7aa;
--text: #1c1917;
--text-muted: #78716c;
--text-faint: #a8a29e;
--border: #e8d5c0;
--border-warm: #fdba74;
--shadow-warm: rgba(180, 100, 30, 0.08);
--radius-sm: 6px;
--radius-md: 10px;
--radius-lg: 18px;
--cell: 38px;
--cell-font: 15px;
--trigger-h: 28px;
}
body {
background-color: skyblue;
font-family: 'Noto Sans', sans-serif;
background-color: var(--bg);
font-family: 'Inter', sans-serif;
color: var(--text);
min-height: 100vh;
margin: 0;
}
.page-body {
padding: 0 16px;
box-sizing: border-box;
}
/* ── Game grid ── */
#actors {
border-collapse: separate;
border-spacing: 5px;
margin: 56px auto;
}
#actors td {
width: 16px;
height: 16px;
width: var(--cell);
height: var(--cell);
padding: 0;
text-align: center;
vertical-align: middle;
}
.letter-input {
width: var(--cell);
height: var(--cell);
text-align: center;
font-family: 'Inter', sans-serif;
font-size: var(--cell-font);
font-weight: 700;
border: 2px solid var(--border);
border-radius: var(--radius-sm);
text-transform: uppercase;
padding: 0;
background: var(--surface);
color: var(--text);
transition: border-color 0.15s, box-shadow 0.15s, background 0.15s;
box-shadow: 0 1px 3px var(--shadow-warm);
}
.letter-input:focus {
outline: none;
border-color: var(--orange);
box-shadow: 0 0 0 3px rgba(234, 88, 12, 0.15);
}
.letter-highlighted {
background-color: var(--orange-light);
border-color: var(--orange);
color: var(--orange);
}
.letter-static {
width: var(--cell);
height: var(--cell);
text-align: center;
font-family: 'Inter', sans-serif;
font-size: var(--cell-font);
font-weight: 700;
text-transform: uppercase;
color: var(--text);
vertical-align: middle;
}
.separator-row td {
height: 12px;
padding: 0;
}
.separator-char {
height: 12px;
}
/* ── Popover ── */
.popover-trigger {
width: var(--cell);
height: var(--trigger-h);
border-radius: 6px;
border: none;
background: var(--orange);
cursor: pointer;
font-size: 14px;
font-weight: 600;
color: #ffffff;
display: flex;
align-items: center;
justify-content: center;
transition: background 0.15s;
box-shadow: 0 1px 3px var(--shadow-warm);
}
.popover-trigger:hover {
background: var(--orange-mid);
}
.actor-popover {
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-md);
padding: 10px 16px;
box-shadow: 0 4px 20px var(--shadow-warm);
z-index: 100;
font-size: 13px;
color: var(--text);
overflow-wrap: break-word;
word-wrap: break-word;
}
/* ── Auth pages ── */
.auth-container {
max-width: 420px;
margin: 80px auto;
padding: 40px;
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-lg);
box-shadow: 0 4px 32px var(--shadow-warm);
}
.auth-container h1 {
font-family: 'Fraunces', serif;
font-size: 26px;
font-weight: 700;
text-align: center;
margin: 0 0 28px;
letter-spacing: -0.3px;
color: var(--text);
}
.auth-container label {
display: block;
margin-bottom: 6px;
font-size: 13px;
font-weight: 600;
color: var(--text);
}
.auth-container input[type="email"],
.auth-container input[type="password"] {
width: 100%;
padding: 11px 14px;
margin-bottom: 16px;
border: 1.5px solid var(--border);
border-radius: var(--radius-sm);
font-size: 15px;
font-family: 'Inter', sans-serif;
background: var(--surface-warm);
color: var(--text);
transition: border-color 0.15s, box-shadow 0.15s;
}
.auth-container input[type="email"]:focus,
.auth-container input[type="password"]:focus {
outline: none;
border-color: var(--orange);
box-shadow: 0 0 0 3px rgba(234, 88, 12, 0.12);
}
.auth-container button[type="submit"] {
width: 100%;
padding: 12px;
background: var(--orange);
color: white;
border: none;
border-radius: 100px;
font-family: 'Inter', sans-serif;
font-size: 15px;
font-weight: 700;
cursor: pointer;
transition: background 0.2s, transform 0.2s, box-shadow 0.2s;
}
.auth-container button[type="submit"]:hover {
background: var(--orange-mid);
transform: translateY(-1px);
box-shadow: 0 6px 20px rgba(234, 88, 12, 0.3);
}
.auth-error {
background: #fef2f2;
color: #dc2626;
padding: 12px;
border-radius: var(--radius-sm);
margin-bottom: 16px;
font-size: 14px;
}
.auth-link {
text-align: center;
margin-top: 20px;
font-size: 13px;
color: var(--text-muted);
}
.auth-link a {
color: var(--orange);
font-weight: 600;
text-decoration: none;
}
.auth-link a:hover {
text-decoration: underline;
}
/* ── Navbar ── */
.navbar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0 40px;
height: 64px;
background: var(--surface);
border-bottom: 1px solid var(--border);
box-shadow: 0 1px 0 var(--border), 0 2px 12px var(--shadow-warm);
}
.navbar-brand {
font-family: 'Fraunces', serif;
font-weight: 700;
font-size: 22px;
letter-spacing: -0.3px;
color: var(--orange);
text-decoration: none;
}
.brand-prefix {
color: var(--text-muted);
}
.navbar-left,
.navbar-right {
display: flex;
align-items: center;
gap: 6px;
}
.navbar-item {
position: relative;
}
.navbar-icon {
background: none;
border: none;
cursor: pointer;
padding: 8px;
border-radius: 50%;
color: var(--text-muted);
display: flex;
align-items: center;
position: relative;
transition: background 0.15s, color 0.15s;
}
.navbar-icon:hover {
background: var(--surface-tint);
color: var(--orange);
}
/* ── Badge ── */
/* ── Dropdown ── */
.dropdown-menu {
position: absolute;
top: calc(100% + 8px);
right: 0;
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-md);
box-shadow: 0 8px 32px var(--shadow-warm), 0 2px 8px rgba(0, 0, 0, 0.06);
min-width: 210px;
z-index: 200;
padding: 6px;
}
.dropdown-header {
padding: 8px 12px;
font-size: 11px;
font-weight: 600;
color: var(--text-faint);
text-transform: uppercase;
letter-spacing: 0.8px;
border-bottom: 1px solid var(--border);
margin-bottom: 4px;
}
.dropdown-item {
display: block;
width: 100%;
padding: 9px 12px;
text-align: left;
background: none;
border: none;
cursor: pointer;
font-family: 'Inter', sans-serif;
font-size: 14px;
color: var(--text);
text-decoration: none;
border-radius: var(--radius-sm);
transition: background 0.12s, color 0.12s;
}
.dropdown-item:hover {
background: var(--surface-tint);
color: var(--orange);
}
.dropdown-empty {
padding: 12px 16px;
color: var(--text-faint);
font-size: 13px;
margin: 0;
}
/* ── Dropdown item row ── */
.dropdown-item-row {
display: flex;
align-items: center;
}
.dropdown-item-row .dropdown-item {
flex: 1;
}
.info-btn {
width: 20px;
height: 20px;
border-radius: 50%;
border: 1.5px solid var(--text-faint);
background: none;
color: var(--text-faint);
font-size: 12px;
font-weight: 700;
font-style: italic;
font-family: 'Georgia', serif;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
flex-shrink: 0;
margin-right: 10px;
transition: border-color 0.15s, color 0.15s, background 0.15s;
}
.info-btn:hover {
border-color: var(--orange);
color: var(--orange);
background: var(--surface-tint);
}
/* ── Help steps ── */
.help-steps {
margin: 0;
padding-left: 20px;
color: var(--text-muted);
font-size: 14px;
line-height: 1.8;
}
.help-steps code {
background: var(--surface-tint);
padding: 2px 6px;
border-radius: 4px;
font-size: 13px;
}
.help-steps a {
color: var(--orange);
font-weight: 600;
text-decoration: none;
}
.help-steps a:hover {
text-decoration: underline;
}
/* ── Import status ── */
.import-status-item {
display: flex;
flex-direction: column;
}
.import-status-text {
display: block;
padding: 0 12px 8px;
font-size: 11px;
font-weight: 500;
line-height: 1.3;
}
.import-status-active {
color: var(--orange);
}
.import-status-completed {
color: #16a34a;
}
.import-status-failed {
color: #dc2626;
}
/* ── Modal ── */
.modal-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.4);
display: flex;
align-items: center;
justify-content: center;
z-index: 300;
}
.modal-overlay[hidden] {
display: none;
}
.modal {
background: var(--surface);
border-radius: var(--radius-lg);
width: 100%;
max-width: 480px;
box-shadow: 0 8px 40px rgba(0, 0, 0, 0.12);
}
.modal-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 20px 28px;
border-bottom: 1px solid var(--border);
}
.modal-header h2 {
margin: 0;
font-size: 18px;
font-weight: 700;
color: var(--text);
}
.modal-close {
background: none;
border: none;
font-size: 22px;
cursor: pointer;
color: var(--text-muted);
padding: 0;
line-height: 1;
transition: color 0.12s;
}
.modal-close:hover {
color: var(--text);
}
.modal-body {
padding: 24px 28px;
}
.modal-body p {
margin: 0 0 16px;
color: var(--text-muted);
font-size: 14px;
}
.modal-footer {
padding: 16px 28px;
border-top: 1px solid var(--border);
text-align: right;
}
/* ── Buttons ── */
.btn {
padding: 9px 20px;
border: none;
border-radius: 100px;
font-family: 'Inter', sans-serif;
font-size: 14px;
font-weight: 600;
cursor: pointer;
text-decoration: none;
display: inline-flex;
align-items: center;
transition: background 0.2s, transform 0.2s, box-shadow 0.2s;
}
.btn-primary {
background: var(--orange);
color: white;
}
.btn-primary:hover {
background: var(--orange-mid);
transform: translateY(-1px);
box-shadow: 0 4px 16px rgba(234, 88, 12, 0.25);
}
.btn-primary:disabled {
background: var(--orange-light);
color: var(--text-muted);
cursor: not-allowed;
transform: none;
box-shadow: none;
}
/* ── Modal feedback ── */
.modal-feedback {
margin-top: 12px;
padding: 10px 14px;
border-radius: var(--radius-sm);
font-size: 13px;
}
.modal-feedback.error {
background: #fef2f2;
color: #dc2626;
}
.modal-feedback.success {
background: #f0fdf4;
color: #16a34a;
}
/* ── Game card ── */
.game-container {
width: fit-content;
max-width: 100%;
margin: 56px auto;
padding: 24px 32px 32px;
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-lg);
box-shadow: 0 4px 32px var(--shadow-warm);
}
.game-container #actors {
margin: 0;
}
.hint-cell {
padding: 0;
position: sticky;
left: 5px;
z-index: 1;
background: var(--surface);
box-shadow:
-5px 0 0 var(--surface),
5px 0 0 var(--surface),
0 -5px 0 var(--surface),
0 5px 0 var(--surface),
-5px -5px 0 var(--surface),
5px -5px 0 var(--surface),
-5px 5px 0 var(--surface),
5px 5px 0 var(--surface);
}
.game-grid-scroll {
overflow-x: auto;
margin-top: 16px;
}
/* ── Game actions ── */
.game-actions {
display: flex;
justify-content: flex-start;
}
.btn-abandon {
padding: 7px 16px;
background: none;
color: #dc2626;
border: 1.5px solid #dc2626;
border-radius: 100px;
font-family: 'Inter', sans-serif;
font-size: 13px;
font-weight: 600;
cursor: pointer;
transition: border-color 0.15s, color 0.15s, background 0.15s;
}
.btn-abandon:hover {
border-color: #dc2626;
color: #dc2626;
background: #fef2f2;
}
.abandon-wrapper {
position: relative;
}
.abandon-popover {
display: none;
position: absolute;
top: calc(100% + 8px);
left: 50%;
transform: translateX(-50%);
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-md);
padding: 14px 16px;
box-shadow: 0 4px 16px var(--shadow-warm);
z-index: 100;
white-space: nowrap;
}
.abandon-popover.open {
display: block;
}
.abandon-popover-text {
margin: 0 0 10px;
font-size: 13px;
font-weight: 500;
color: var(--text);
text-align: center;
}
.abandon-popover-actions {
display: flex;
gap: 8px;
justify-content: center;
}
.btn-abandon-confirm {
padding: 6px 14px;
background: #dc2626;
color: #fff;
border: none;
border-radius: 100px;
font-family: 'Inter', sans-serif;
font-size: 12px;
font-weight: 600;
cursor: pointer;
transition: background 0.15s;
}
.btn-abandon-confirm:hover {
background: #b91c1c;
}
.btn-abandon-cancel {
padding: 6px 14px;
background: none;
color: var(--text);
border: 1.5px solid var(--border);
border-radius: 100px;
font-family: 'Inter', sans-serif;
font-size: 12px;
font-weight: 600;
cursor: pointer;
transition: border-color 0.15s, background 0.15s;
}
.btn-abandon-cancel:hover {
background: var(--surface-hover, #f5f5f5);
border-color: var(--text);
}
.game-start-container {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
min-height: calc(100vh - 64px - 80px);
}
.start-login-hint {
margin-top: 16px;
color: var(--text-muted);
font-size: 0.85rem;
}
.start-login-hint a {
color: var(--orange);
font-weight: 600;
text-decoration: none;
}
.start-login-hint a:hover {
text-decoration: underline;
}
.btn-start {
padding: 14px 32px;
font-size: 16px;
}
/* ── Game config panel ── */
.config-panel {
width: 100%;
max-width: 360px;
margin-bottom: 24px;
}
.config-section {
padding: 12px 0;
}
.config-section + .config-section {
border-top: 1px solid var(--border);
}
.config-section-title {
font-size: 11px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.05em;
color: var(--text-muted);
margin-bottom: 10px;
}
.config-section-subtitle {
font-size: 11px;
font-weight: 600;
color: var(--text-muted);
margin: 10px 0 6px;
}
/* Toggle switch */
.config-toggle {
display: flex;
align-items: center;
justify-content: space-between;
cursor: pointer;
}
.config-toggle-label {
font-size: 14px;
font-weight: 500;
color: var(--text);
}
.toggle-switch {
appearance: none;
width: 40px;
height: 22px;
background: var(--border);
border-radius: 100px;
position: relative;
cursor: pointer;
transition: background 0.2s;
}
.toggle-switch::before {
content: '';
position: absolute;
top: 2px;
left: 2px;
width: 18px;
height: 18px;
background: white;
border-radius: 50%;
transition: transform 0.2s;
}
.toggle-switch:checked {
background: var(--orange);
}
.toggle-switch:checked::before {
transform: translateX(18px);
}
/* Hint type checkboxes */
.config-hint-types {
display: flex;
gap: 16px;
}
.config-checkbox {
display: flex;
align-items: center;
gap: 6px;
font-size: 13px;
color: var(--text);
cursor: pointer;
}
.config-checkbox input[type="checkbox"] {
accent-color: var(--orange);
}
/* Award type list */
.config-award-types {
margin-top: 4px;
}
.config-award-list {
border: 1px solid var(--border);
border-radius: var(--radius-sm);
max-height: 150px;
overflow-y: auto;
padding: 6px 0;
}
.config-award-list .config-checkbox {
padding: 4px 12px;
}
.config-award-list .config-checkbox:first-child {
padding-bottom: 6px;
margin-bottom: 2px;
border-bottom: 1px solid var(--border);
}
/* Flash messages */
.flash-error {
margin-top: 16px;
padding: 10px 16px;
background: #fef2f2;
color: #991b1b;
border: 1px solid #fecaca;
border-radius: var(--radius-sm);
font-size: 13px;
}
.start-loader {
display: none;
width: 48px;
height: 48px;
border: 4px solid rgba(255, 255, 255, 0.15);
border-top-color: #ff6b81;
border-radius: 50%;
animation: spin 0.7s linear infinite;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
/* ── Game footer ── */
.game-footer {
display: flex;
justify-content: flex-end;
margin-top: 8px;
}
.btn-bug-report {
display: inline-flex;
align-items: center;
gap: 5px;
padding: 5px 12px;
font-family: 'Inter', sans-serif;
font-size: 12px;
font-weight: 500;
color: var(--text-faint);
text-decoration: none;
border-radius: 100px;
transition: color 0.15s, background 0.15s;
}
.btn-bug-report:hover {
color: var(--orange);
background: var(--surface-tint);
}
/* ── Responsive grid ── */
@media (max-width: 600px) {
:root {
--cell: 30px;
--cell-font: 12px;
--trigger-h: 22px;
}
.game-container {
padding: 16px 16px 24px;
}
}
@media (max-width: 420px) {
:root {
--cell: 24px;
--cell-font: 10px;
--trigger-h: 18px;
}
#actors {
border-spacing: 3px;
}
}

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22
assets/vendor/installed.php vendored Normal file
View File

@@ -0,0 +1,22 @@
<?php return array (
'@hotwired/stimulus' =>
array (
'version' => '3.2.2',
'dependencies' =>
array (
),
'extraFiles' =>
array (
),
),
'@hotwired/turbo' =>
array (
'version' => '7.3.0',
'dependencies' =>
array (
),
'extraFiles' =>
array (
),
),
);

View File

@@ -1,18 +0,0 @@
services:
###> doctrine/doctrine-bundle ###
database:
ports:
- "5432"
###< doctrine/doctrine-bundle ###
###> symfony/mailer ###
mailer:
image: axllent/mailpit
ports:
- "1025"
- "8025"
environment:
MP_SMTP_AUTH_ACCEPT_ANY: 1
MP_SMTP_AUTH_ALLOW_INSECURE: 1
###< symfony/mailer ###

View File

@@ -1,27 +0,0 @@
services:
###> doctrine/doctrine-bundle ###
database:
image: postgres:${POSTGRES_VERSION:-16}-alpine
environment:
POSTGRES_DB: ${POSTGRES_DB:-app}
# You should definitely change the password in production
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD:-pwd}
POSTGRES_USER: ${POSTGRES_USER:-app}
healthcheck:
test: ["CMD", "pg_isready", "-d", "${POSTGRES_DB:-app}", "-U", "${POSTGRES_USER:-app}"]
timeout: 5s
retries: 5
start_period: 60s
volumes:
- database_data:/var/lib/postgresql/data:rw
# You may use a bind-mounted host directory instead, so that it is harder to accidentally remove the volume and lose all your data!
# - ./docker/db/data:/var/lib/postgresql/data:rw
ports:
- "0.0.0.0:5432:5432"
###< doctrine/doctrine-bundle ###
volumes:
###> doctrine/doctrine-bundle ###
database_data:
###< doctrine/doctrine-bundle ###

View File

@@ -10,10 +10,12 @@
"doctrine/doctrine-bundle": "^3.2",
"doctrine/doctrine-migrations-bundle": "^4.0",
"doctrine/orm": "^3.6",
"league/flysystem-aws-s3-v3": "*",
"league/flysystem-bundle": "*",
"pentatrion/vite-bundle": "^8.2",
"phpdocumentor/reflection-docblock": "^6.0",
"phpstan/phpdoc-parser": "^2.3",
"symfony/asset": "8.0.*",
"symfony/asset-mapper": "8.0.*",
"symfony/cache": "8.0.*",
"symfony/console": "8.0.*",
"symfony/doctrine-messenger": "8.0.*",
@@ -38,6 +40,7 @@
"symfony/string": "8.0.*",
"symfony/translation": "8.0.*",
"symfony/twig-bundle": "8.0.*",
"symfony/ux-react": "^2.34",
"symfony/ux-turbo": "^2.32",
"symfony/validator": "8.0.*",
"symfony/web-link": "8.0.*",
@@ -79,8 +82,7 @@
"scripts": {
"auto-scripts": {
"cache:clear": "symfony-cmd",
"assets:install %PUBLIC_DIR%": "symfony-cmd",
"importmap:install": "symfony-cmd"
"assets:install %PUBLIC_DIR%": "symfony-cmd"
},
"post-install-cmd": [
"@auto-scripts"

1297
composer.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -13,4 +13,7 @@ return [
Symfony\Bundle\SecurityBundle\SecurityBundle::class => ['all' => true],
Symfony\Bundle\MonologBundle\MonologBundle::class => ['all' => true],
Symfony\Bundle\MakerBundle\MakerBundle::class => ['dev' => true],
Symfony\UX\React\ReactBundle::class => ['all' => true],
Pentatrion\ViteBundle\PentatrionViteBundle::class => ['all' => true],
League\FlysystemBundle\FlysystemBundle::class => ['all' => true],
];

View File

@@ -1,11 +0,0 @@
framework:
asset_mapper:
# The paths to make available to the asset mapper.
paths:
- assets/
missing_import_mode: strict
when@prod:
framework:
asset_mapper:
missing_import_mode: warn

View File

@@ -33,6 +33,11 @@ doctrine:
numeric_functions:
Random: App\Doctrine\Extension\Random
when@test:
doctrine:
dbal:
dbname: app_test
when@prod:
doctrine:
orm:

View File

@@ -0,0 +1,19 @@
flysystem:
storages:
default.storage:
adapter: 'aws'
options:
client: 's3_client'
bucket: 'ltbxd-actorle'
services:
s3_client:
class: Aws\S3\S3Client
arguments:
- endpoint: 'https://s3.lclr.dev'
credentials:
key: '%env(S3_ACCESS_KEY)%'
secret: '%env(S3_SECRET_KEY)%'
region: 'us-east-1'
version: 'latest'
use_path_style_endpoint: true

View File

@@ -25,5 +25,5 @@ framework:
Symfony\Component\Notifier\Message\ChatMessage: async
Symfony\Component\Notifier\Message\SmsMessage: async
# Route your messages to the transports
# 'App\Message\YourMessage': async
App\Message\ProcessImportMessage: async
App\Message\ImportFilmsBatchMessage: async

View File

@@ -0,0 +1,9 @@
when@dev:
pentatrion_vite:
proxy_origin: http://node:5173
pentatrion_vite:
default_build: app
builds:
app:
build_directory: build

View File

@@ -1,39 +1,39 @@
security:
# https://symfony.com/doc/current/security.html#registering-the-user-hashing-passwords
password_hashers:
Symfony\Component\Security\Core\User\PasswordAuthenticatedUserInterface: 'auto'
# https://symfony.com/doc/current/security.html#loading-the-user-the-user-provider
providers:
users_in_memory: { memory: null }
app_user_provider:
entity:
class: App\Entity\User
property: email
firewalls:
dev:
# Ensure dev tools and static assets are always allowed
pattern: ^/(_profiler|_wdt|assets|build)/
security: false
main:
lazy: true
provider: users_in_memory
provider: app_user_provider
form_login:
login_path: app_login
check_path: app_login
default_target_path: /
logout:
path: app_logout
# Activate different ways to authenticate:
# https://symfony.com/doc/current/security.html#the-firewall
# https://symfony.com/doc/current/security/impersonating_user.html
# switch_user: true
# Note: Only the *first* matching rule is applied
access_control:
# - { path: ^/admin, roles: ROLE_ADMIN }
# - { path: ^/profile, roles: ROLE_USER }
- { path: ^/login, roles: PUBLIC_ACCESS }
- { path: ^/register, roles: PUBLIC_ACCESS }
- { path: ^/$, roles: PUBLIC_ACCESS }
- { path: ^/game, roles: PUBLIC_ACCESS }
- { path: ^/, roles: ROLE_USER }
when@test:
security:
password_hashers:
# Password hashers are resource-intensive by design to ensure security.
# In tests, it's safe to reduce their cost to improve performance.
Symfony\Component\Security\Core\User\PasswordAuthenticatedUserInterface:
algorithm: auto
cost: 4 # Lowest possible value for bcrypt
time_cost: 3 # Lowest possible value for argon
memory_cost: 10 # Lowest possible value for argon
cost: 4
time_cost: 3
memory_cost: 10

View File

@@ -1,10 +1,10 @@
parameters:
postgres_version: "16"
postgres_host: "127.0.0.1"
postgres_port: "5432"
postgres_db: "app"
postgres_user: "app"
postgres_password: "pwd"
postgres_version: "%env(POSTGRES_VERSION)%"
postgres_host: "%env(POSTGRES_HOST)%"
postgres_port: "%env(int:POSTGRES_PORT)%"
postgres_db: "%env(POSTGRES_DB)%"
postgres_user: "%env(POSTGRES_USER)%"
postgres_password: "%env(POSTGRES_PASSWORD)%"
tmdb_host: "https://api.themoviedb.org/3"

View File

@@ -280,7 +280,7 @@ use Symfony\Component\Config\Loader\ParamConfigurator as Param;
* }>,
* },
* asset_mapper?: bool|array{ // Asset Mapper configuration
* enabled?: bool|Param, // Default: true
* enabled?: bool|Param, // Default: false
* paths?: array<string, scalar|null|Param>,
* excluded_patterns?: list<scalar|null|Param>,
* exclude_dotfiles?: bool|Param, // If true, any files starting with "." will be excluded from the asset mapper. // Default: true
@@ -1455,6 +1455,54 @@ use Symfony\Component\Config\Loader\ParamConfigurator as Param;
* generate_final_classes?: bool|Param, // Default: true
* generate_final_entities?: bool|Param, // Default: false
* }
* @psalm-type ReactConfig = array{
* controllers_path?: scalar|null|Param, // The path to the directory where React controller components are stored - relevant only when using symfony/asset-mapper. // Default: "%kernel.project_dir%/assets/react/controllers"
* name_glob?: list<scalar|null|Param>,
* }
* @psalm-type PentatrionViteConfig = array{
* public_directory?: scalar|null|Param, // Default: "public"
* build_directory?: scalar|null|Param, // we only need build_directory to locate entrypoints.json file, it's the "base" vite config parameter without slashes. // Default: "build"
* proxy_origin?: scalar|null|Param, // Allows to use different origin for asset proxy, eg. http://host.docker.internal:5173 // Default: null
* absolute_url?: bool|Param, // Prepend the rendered link and script tags with an absolute URL. // Default: false
* throw_on_missing_entry?: scalar|null|Param, // Throw exception when entry is not present in the entrypoints file // Default: false
* throw_on_missing_asset?: scalar|null|Param, // Throw exception when asset is not present in the manifest file // Default: true
* cache?: bool|Param, // Enable caching of the entry point file(s) // Default: false
* preload?: "none"|"link-tag"|"link-header"|Param, // preload all rendered script and link tags automatically via the http2 Link header. (symfony/web-link is required) Instead <link rel="modulepreload"> will be used. // Default: "link-tag"
* crossorigin?: false|true|"anonymous"|"use-credentials"|Param, // crossorigin value, can be false, true (default), anonymous (same as true) or use-credentials // Default: true
* script_attributes?: list<scalar|null|Param>,
* link_attributes?: list<scalar|null|Param>,
* preload_attributes?: list<scalar|null|Param>,
* default_build?: scalar|null|Param, // Deprecated: The "default_build" option is deprecated. Use "default_config" instead. // Default: null
* builds?: array<string, array{ // Default: []
* build_directory?: scalar|null|Param, // Default: "build"
* script_attributes?: list<scalar|null|Param>,
* link_attributes?: list<scalar|null|Param>,
* preload_attributes?: list<scalar|null|Param>,
* }>,
* default_config?: scalar|null|Param, // Default: null
* configs?: array<string, array{ // Default: []
* build_directory?: scalar|null|Param, // Default: "build"
* script_attributes?: list<scalar|null|Param>,
* link_attributes?: list<scalar|null|Param>,
* preload_attributes?: list<scalar|null|Param>,
* }>,
* }
* @psalm-type FlysystemConfig = array{
* storages?: array<string, array{ // Default: []
* adapter: scalar|null|Param,
* options?: list<mixed>,
* visibility?: scalar|null|Param, // Default: null
* directory_visibility?: scalar|null|Param, // Default: null
* retain_visibility?: bool|null|Param, // Default: null
* case_sensitive?: bool|Param, // Default: true
* disable_asserts?: bool|Param, // Default: false
* public_url?: list<scalar|null|Param>,
* path_normalizer?: scalar|null|Param, // Default: null
* public_url_generator?: scalar|null|Param, // Default: null
* temporary_url_generator?: scalar|null|Param, // Default: null
* read_only?: bool|Param, // Default: false
* }>,
* }
* @psalm-type ConfigType = array{
* imports?: ImportsConfig,
* parameters?: ParametersConfig,
@@ -1468,6 +1516,9 @@ use Symfony\Component\Config\Loader\ParamConfigurator as Param;
* twig_extra?: TwigExtraConfig,
* security?: SecurityConfig,
* monolog?: MonologConfig,
* react?: ReactConfig,
* pentatrion_vite?: PentatrionViteConfig,
* flysystem?: FlysystemConfig,
* "when@dev"?: array{
* imports?: ImportsConfig,
* parameters?: ParametersConfig,
@@ -1484,6 +1535,9 @@ use Symfony\Component\Config\Loader\ParamConfigurator as Param;
* security?: SecurityConfig,
* monolog?: MonologConfig,
* maker?: MakerConfig,
* react?: ReactConfig,
* pentatrion_vite?: PentatrionViteConfig,
* flysystem?: FlysystemConfig,
* },
* "when@prod"?: array{
* imports?: ImportsConfig,
@@ -1498,6 +1552,9 @@ use Symfony\Component\Config\Loader\ParamConfigurator as Param;
* twig_extra?: TwigExtraConfig,
* security?: SecurityConfig,
* monolog?: MonologConfig,
* react?: ReactConfig,
* pentatrion_vite?: PentatrionViteConfig,
* flysystem?: FlysystemConfig,
* },
* "when@test"?: array{
* imports?: ImportsConfig,
@@ -1513,6 +1570,9 @@ use Symfony\Component\Config\Loader\ParamConfigurator as Param;
* twig_extra?: TwigExtraConfig,
* security?: SecurityConfig,
* monolog?: MonologConfig,
* react?: ReactConfig,
* pentatrion_vite?: PentatrionViteConfig,
* flysystem?: FlysystemConfig,
* },
* ...<string, ExtensionType|array{ // extra keys must follow the when@%env% pattern or match an extension alias
* imports?: ImportsConfig,

View File

@@ -0,0 +1,9 @@
when@dev:
_pentatrion_vite:
prefix: /build
resource: "@PentatrionViteBundle/Resources/config/routing.yaml"
_profiler_vite:
path: /_profiler/vite
defaults:
_controller: Pentatrion\ViteBundle\Controller\ProfilerController::info

View File

@@ -0,0 +1,3 @@
<?php // dev.S3_ACCESS_KEY.a6ceee on Sun, 29 Mar 2026 21:16:43 +0000
return "\xCD1\x7D\xED\xEF\x168\x0D\xC5e\x8B\x24~\x85\x04\xBB1P\x11\x7C\x29w\xCC\x1As\x3A\xE7e\x82\xB2Pi\xD1\xA6_\x82RL0R\xE1\xF2\x0Af\x86\xB9\x12\x8B9\xDEs\xD0Kn\xE8p\x84\x02\xAC5\x26\xE5\xC2\xB1\x93\x3B\xF2b";

View File

@@ -0,0 +1,3 @@
<?php // dev.S3_SECRET_KEY.7b8691 on Sun, 29 Mar 2026 21:17:09 +0000
return "\xDCA\x5B\x1E\x7D\x83\x21\x02\xC4\xB4WiX\x8C\x26\xFA\x21\xABk\x85\xB0\x0A\x23e\x05\x81LM\x17\x03\xBA\x01e\xE3\xB8~\x84\xC45\x9E\x2F\x2A\xBB1\x9C\xA1\xC6x.\x2AF\x80\xA7\xC8\xEASA\xB0A\xA8F\x14\xED\xFC\xF6\x00\x8Bp\xD1\x25\x19\x2A-\x80\xBA\xD75\xEE\xFA\xD2\xB1H\x7Ba\x180\xFAU";

View File

@@ -0,0 +1,3 @@
<?php // dev.TMDB_API_TOKEN.453a96 on Sun, 29 Mar 2026 21:52:05 +0000
return "\xB3\x86\xD7\x92T\xB0\xB6\xCD\x28\x04\x12\x1Es\x17J0\xEB\xF3\x94-\xC9\x88\xDF\xBA\xCCKX\xDB\x3E\x9E52\xFA\x3At\xEF\x022\x2F\xCA\xCDC\x89\xDF\x89\x3B\x04\x3F\xC59\x9D\x0C\xFCp\xB0H\x90s-\xAB\x87\xAAN4-2\x8Aj\xA7C\x19\xAF\xCF\x7DOLvM\xEFk\xE3\x7D\x40\x83~\xB5~\x29Q\x8Di\x18c\x06\x7CH\x85DU\xF4\xCB\xAA\x0B\x3B\x8D\x82n\x0Ch\x1A\xB1.\xAB\xF0\xF2\x23\x12\x93\xAB\x91\xCF\x91qU\x60\x09n\xAD\x1B\x14\xFFu\x00d6\x20\x83\xACm\x9FvQ\x80\xADJd\xF5v\x85\x09\xD5\x88\xCDq\xFFh\xE1\x80\x29\x5D\xAA9\x16\x2A\x3B\x2F\xF6.\xBE\x85\xB21\xB5\xDF\xB0\x93K\x90\x9E\xA4n\x85n0S2\xB7\xE6R\xA9\x8A\x93\xE7\x22\x9C\xCB\x7D\xDD0\xAB\xB4\x10W\x07\x3AxSatz\x5D\x04\x5DN-\xF06\x19\x1A\x83\x9C\x84\x8DXm\x7C\xF4\x03\xB7-\xE4\xBFp\xCBy7\xD8\xA8\x09\xCAK\x9A\xA3\xB8\xFF-js\xB0\xB3\x8AZ\xD3\x85Q\xE2\xBD.\xCF\xEB\x8E\xAC\xDE\xF9\x83\x0E\x80\xD0m\x00\x89\xF7\xB2\xE3\xA7\xD8\xD8\xA8\x92\x160\x92f\xBC\xAF4\xA1\x8Bu\xAD\xBD\xE8";

View File

@@ -0,0 +1,3 @@
<?php // dev.encrypt.public on Sun, 29 Mar 2026 08:40:15 +0000
return "\x94\xCEhu\xF8_6\x81\xB7\xEC\xE2Z\xCE\xC6H\xFBN\xAA\x13H\xBD\x15W\xD9\x80\x15\x0D\x40\xE4\x7F\xB2\x02";

View File

@@ -0,0 +1,7 @@
<?php
return [
'S3_ACCESS_KEY' => null,
'S3_SECRET_KEY' => null,
'TMDB_API_TOKEN' => null,
];

194
designs/sunrise-charte.md Normal file
View File

@@ -0,0 +1,194 @@
# Charte graphique — Sunrise
Thème lumineux, éditorial, chaleureux. Inspiré des tons ambrés du petit matin.
Sobre sans être froid, accessible sans être infantile.
---
## Couleurs
### Palette principale
| Token | Hex | Usage |
|---------------|-----------|--------------------------------------------|
| `--bg` | `#fef6ee` | Fond de page — crème orangé très doux |
| `--surface` | `#ffffff` | Cartes, navbar, modals |
| `--surface-warm` | `#fff7ed` | Fond de champ input, surfaces secondaires |
| `--surface-tint` | `#ffedd5` | Hover sur items de dropdown, fond actif |
### Orange
| Token | Hex | Usage |
|------------------|-----------|-------------------------------------------------|
| `--orange` | `#ea580c` | Couleur principale — boutons, liens, logo |
| `--orange-mid` | `#f97316` | Hover sur boutons primaires |
| `--orange-light` | `#fed7aa` | Fond cellule surlignée (grille de jeu) |
| `--orange-pale` | `#fff7ed` | Fond très pâle — identique à `--surface-warm` |
> La couleur d'accentuation unique est l'orange `#ea580c` (orange-600 Tailwind).
> Ne pas introduire de seconde couleur d'accentuation.
### Texte
| Token | Hex | Usage |
|-----------------|-----------|-------------------------------------------|
| `--text` | `#1c1917` | Corps de texte, labels, titres |
| `--text-muted` | `#78716c` | Texte secondaire, descriptions |
| `--text-faint` | `#a8a29e` | Placeholders, métadonnées, separateurs |
### Bordures et ombres
| Token | Valeur | Usage |
|------------------|---------------------------------|-----------------------------------|
| `--border` | `#e8d5c0` | Bordures standard — chaudes |
| `--border-warm` | `#fdba74` | Bordure cellule active (grille) |
| `--shadow-warm` | `rgba(180, 100, 30, 0.08)` | Ombre douce sur cartes et navbar |
---
## Typographie
### Polices
| Rôle | Famille | Google Fonts |
|---------------|------------------|-------------------------------------|
| Titres / Logo | **Fraunces** | Sérif optique, poids 400 et 700 |
| Corps | **Inter** | Sans-serif, poids 400, 500, 600, 700 |
```html
<link href="https://fonts.googleapis.com/css2?family=Fraunces:ital,opsz,wght@0,9..144,400;0,9..144,700;1,9..144,400&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet">
```
### Hiérarchie
| Niveau | Police | Taille | Poids | Utilisation |
|------------|------------|--------|-------|--------------------------------------|
| H1 page | Fraunces | 26px | 700 | Titre de page (login, register) |
| H2 modal | Inter | 18px | 700 | Titres de modals |
| Logo | Fraunces | 22px | 700 | Navbar brand |
| Corps | Inter | 15px | 400 | Texte courant, inputs |
| Label | Inter | 13px | 600 | Labels de formulaire |
| Secondaire | Inter | 14px | 400 | Items dropdown, descriptions |
| Micro | Inter | 1112px| 600 | Badges, headers dropdown, métadonnées|
### Règles typographiques
- Titres Fraunces : `letter-spacing: -0.3px` pour un rendu serré et élégant
- Pas de `text-transform: uppercase` sauf pour des labels discrets (taille ≤ 12px, spacing ≥ 0.5px)
- Interlignage corps : `1.5` minimum
- Taille minimale affichée : `11px`
---
## Rayons (Border radius)
| Token | Valeur | Usage |
|---------------|--------|----------------------------------------------|
| `--radius-sm` | `6px` | Inputs, cellules grille, petits éléments |
| `--radius-md` | `10px` | Dropdowns, popovers, tooltips |
| `--radius-lg` | `18px` | Cartes auth, modals |
| Pilule | `100px`| Bouton primaire, bouton submit |
> Le bouton primaire utilise systématiquement `border-radius: 100px` (forme pilule).
> Les champs de saisie utilisent `--radius-sm` (6px), jamais la pilule.
---
## Composants
### Bouton primaire
```css
background: #ea580c;
color: #ffffff;
border-radius: 100px;
padding: 9px 20px;
font-size: 14px;
font-weight: 600;
```
**Hover :** `background: #f97316` + `transform: translateY(-1px)` + `box-shadow: 0 4px 16px rgba(234,88,12,0.25)`
### Navbar
- Hauteur : `64px`
- Fond : `#ffffff`
- Bordure basse : `1px solid #e8d5c0`
- Ombre : `0 2px 12px rgba(180,100,30,0.08)`
- Padding horizontal : `40px`
- Logo (Fraunces, 22px, `#ea580c`) à gauche
- Actions à droite — icônes rondes (`border-radius: 50%`), hover sur fond `--surface-tint`
### Champ de formulaire
```css
background: #fff7ed;
border: 1.5px solid #e8d5c0;
border-radius: 6px;
padding: 11px 14px;
font-size: 15px;
```
**Focus :** `border-color: #ea580c` + `box-shadow: 0 0 0 3px rgba(234,88,12,0.12)`
### Cellule de grille (lettre)
- Taille : `38 × 38px`
- Fond normal : `#ffffff`, bordure `#e8d5c0`
- Fond rempli : `#fff7ed`, bordure `#fdba74`
- **Surlignée** (lettre cible) : fond `#fed7aa`, bordure `#ea580c`, texte `#ea580c`
- Focus : bordure `#ea580c` + ring `rgba(234,88,12,0.15)`
- Espacement entre cellules (`border-spacing`) : `5px`
### Dropdown
- Fond : `#ffffff`
- Bordure : `1px solid #e8d5c0`
- Rayon : `10px`
- Ombre : `0 8px 32px rgba(180,100,30,0.08), 0 2px 8px rgba(0,0,0,0.06)`
- Item hover : fond `#ffedd5`, couleur `#ea580c`
- Header : `11px`, uppercase, `#a8a29e`, séparateur bas
### Badge notification
```css
background: #ea580c;
color: #ffffff;
border-radius: 8px;
font-size: 10px;
font-weight: 700;
min-width: 16px;
height: 16px;
```
### Modal
- Fond : `#ffffff`
- Rayon : `12px` (légèrement plus petit que `--radius-lg` pour la hiérarchie visuelle)
- Ombre : `0 8px 24px rgba(0,0,0,0.12)`
- Overlay : `rgba(0,0,0,0.4)`
---
## Ombres
Toutes les ombres sont **chaudes** (teinte orange-brun), jamais neutres grises.
| Niveau | Valeur CSS |
|--------------|------------------------------------------------------------------|
| Légère | `0 1px 3px rgba(180,100,30,0.08)` |
| Navbar | `0 2px 12px rgba(180,100,30,0.08)` |
| Carte | `0 4px 32px rgba(180,100,30,0.08)` |
| Dropdown | `0 8px 32px rgba(180,100,30,0.08), 0 2px 8px rgba(0,0,0,0.06)` |
| Bouton hover | `0 4px 16px rgba(234,88,12,0.25)` |
---
## Règles d'usage
1. **Orange réservé à l'accentuation.** Ne pas l'utiliser pour du texte courant de longue lecture.
2. **Fond de page ≠ blanc.** Toujours `#fef6ee` pour le fond, `#ffffff` pour les surfaces élevées (cartes, navbar).
3. **Ombres chaudes uniquement.** Aucune ombre `rgba(0,0,0,X)` seule sur des surfaces visibles — toujours teintée.
4. **Bouton primaire = pilule.** Boutons destructifs ou secondaires peuvent utiliser `--radius-sm`.
5. **Fraunces uniquement pour les titres de page et le logo.** Pas dans le corps, pas dans les labels.
6. **Pas de couleur rouge** pour les erreurs — utiliser `#b45309` (ambre foncé) ou `#dc2626` uniquement pour les messages d'erreur critiques, jamais comme couleur d'interface.

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designs/sunrise.html Normal file
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<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Actorle — Design "Sunrise" (lumineux, éditorial)</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link href="https://fonts.googleapis.com/css2?family=Fraunces:ital,opsz,wght@0,9..144,400;0,9..144,700;1,9..144,400&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet">
<style>
/* ============================================================
SUNRISE — Lumineux, éditorial, chaleureux
Typographie sérif pour le titre, sans-serif pour le corps
============================================================ */
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
:root {
--bg: #fef6ee;
--surface: #ffffff;
--surface-warm: #fff7ed;
--surface-tint: #ffedd5;
--orange: #ea580c;
--orange-mid: #f97316;
--orange-light: #fed7aa;
--orange-pale: #fff7ed;
--text: #1c1917;
--text-muted: #78716c;
--text-faint: #a8a29e;
--border: #e8d5c0;
--border-warm: #fdba74;
--shadow-warm: rgba(180, 100, 30, 0.08);
--radius-sm: 6px;
--radius-md: 10px;
--radius-lg: 18px;
}
body {
background-color: var(--bg);
font-family: 'Inter', sans-serif;
color: var(--text);
min-height: 100vh;
}
/* ── Navbar ── */
.navbar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0 40px;
height: 64px;
background: var(--surface);
border-bottom: 1px solid var(--border);
box-shadow: 0 1px 0 var(--border), 0 2px 12px var(--shadow-warm);
}
.navbar-brand {
font-family: 'Fraunces', serif;
font-weight: 700;
font-size: 22px;
letter-spacing: -0.3px;
color: var(--orange);
text-decoration: none;
}
.navbar-right {
display: flex;
align-items: center;
gap: 6px;
}
.navbar-icon {
background: none;
border: none;
cursor: pointer;
padding: 8px;
border-radius: 50%;
color: var(--text-muted);
display: flex;
align-items: center;
transition: background 0.15s, color 0.15s;
}
.navbar-icon:hover {
background: var(--surface-tint);
color: var(--orange);
}
.btn {
padding: 9px 20px;
border: none;
border-radius: 100px;
font-size: 14px;
font-weight: 600;
cursor: pointer;
transition: all 0.2s;
text-decoration: none;
display: inline-flex;
align-items: center;
font-family: inherit;
}
.btn-primary {
background: var(--orange);
color: #fff;
}
.btn-primary:hover {
background: var(--orange-mid);
transform: translateY(-1px);
box-shadow: 0 4px 16px rgba(234,88,12,0.25);
}
/* ── Game grid ── */
.game-wrapper {
display: flex;
flex-direction: column;
align-items: center;
padding: 56px 24px;
}
.game-header {
font-family: 'Fraunces', serif;
font-size: 15px;
color: var(--text-muted);
margin-bottom: 32px;
letter-spacing: 0.3px;
}
.game-header em {
font-style: italic;
color: var(--orange);
}
table#actors {
border-collapse: separate;
border-spacing: 5px;
}
#actors td {
width: 38px;
height: 38px;
text-align: center;
vertical-align: middle;
}
.letter-input {
width: 38px;
height: 38px;
text-align: center;
font-size: 15px;
font-weight: 700;
border: 2px solid var(--border);
border-radius: var(--radius-sm);
text-transform: uppercase;
padding: 0;
background: var(--surface);
color: var(--text);
transition: border-color 0.15s, box-shadow 0.15s, background 0.15s;
font-family: inherit;
box-shadow: 0 1px 3px var(--shadow-warm);
}
.letter-input:focus {
outline: none;
border-color: var(--orange);
box-shadow: 0 0 0 3px rgba(234,88,12,0.15);
}
.letter-input.filled {
background: var(--surface-warm);
border-color: var(--border-warm);
color: var(--text);
}
.letter-highlighted {
background: var(--orange-light) !important;
border-color: var(--orange) !important;
color: var(--orange) !important;
}
/* ── Popover ── */
.popover-trigger {
width: 28px;
height: 28px;
border-radius: 50%;
border: 1.5px solid var(--border);
background: var(--surface);
cursor: pointer;
font-size: 12px;
font-weight: 600;
color: var(--text-muted);
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
box-shadow: 0 1px 3px var(--shadow-warm);
}
.popover-trigger:hover {
border-color: var(--orange);
color: var(--orange);
background: var(--surface-tint);
}
.actor-popover {
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-md);
padding: 10px 16px;
box-shadow: 0 4px 20px var(--shadow-warm);
z-index: 100;
font-size: 13px;
color: var(--text);
}
/* ── Auth ── */
.page-auth {
display: flex;
justify-content: center;
padding: 56px 24px;
}
.auth-container {
width: 100%;
max-width: 420px;
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-lg);
padding: 40px;
box-shadow: 0 4px 32px var(--shadow-warm);
}
.auth-container h1 {
font-family: 'Fraunces', serif;
font-size: 26px;
font-weight: 700;
text-align: center;
margin-bottom: 8px;
color: var(--text);
}
.auth-subtitle {
text-align: center;
color: var(--text-muted);
font-size: 14px;
margin-bottom: 28px;
}
.auth-container label {
display: block;
margin-bottom: 6px;
font-size: 13px;
font-weight: 600;
color: var(--text);
}
.auth-container input[type="email"],
.auth-container input[type="password"] {
width: 100%;
padding: 11px 14px;
margin-bottom: 16px;
border: 1.5px solid var(--border);
border-radius: var(--radius-sm);
font-size: 15px;
background: var(--surface-warm);
color: var(--text);
transition: border-color 0.15s, box-shadow 0.15s;
font-family: inherit;
}
.auth-container input:focus {
outline: none;
border-color: var(--orange);
box-shadow: 0 0 0 3px rgba(234,88,12,0.12);
}
.auth-container button[type="submit"] {
width: 100%;
padding: 12px;
background: var(--orange);
color: white;
border: none;
border-radius: 100px;
font-size: 15px;
font-weight: 700;
cursor: pointer;
transition: all 0.2s;
font-family: inherit;
letter-spacing: 0.2px;
}
.auth-container button[type="submit"]:hover {
background: var(--orange-mid);
transform: translateY(-1px);
box-shadow: 0 6px 20px rgba(234,88,12,0.3);
}
.auth-divider {
display: flex;
align-items: center;
gap: 12px;
margin: 20px 0;
color: var(--text-faint);
font-size: 12px;
}
.auth-divider::before, .auth-divider::after {
content: '';
flex: 1;
height: 1px;
background: var(--border);
}
.auth-link {
text-align: center;
margin-top: 20px;
font-size: 13px;
color: var(--text-muted);
}
.auth-link a { color: var(--orange); text-decoration: none; font-weight: 600; }
.auth-link a:hover { text-decoration: underline; }
/* ── Dropdown ── */
.navbar-item { position: relative; }
.dropdown-menu {
position: absolute;
top: calc(100% + 8px);
right: 0;
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-md);
box-shadow: 0 8px 32px var(--shadow-warm), 0 2px 8px rgba(0,0,0,0.06);
min-width: 210px;
z-index: 200;
padding: 6px;
overflow: hidden;
}
.dropdown-header {
padding: 8px 12px;
font-weight: 600;
font-size: 11px;
color: var(--text-faint);
text-transform: uppercase;
letter-spacing: 0.8px;
border-bottom: 1px solid var(--border);
margin-bottom: 4px;
}
.dropdown-item {
display: block;
width: 100%;
padding: 9px 12px;
text-align: left;
background: none;
border: none;
cursor: pointer;
font-size: 14px;
color: var(--text);
text-decoration: none;
border-radius: var(--radius-sm);
transition: background 0.12s;
font-family: inherit;
}
.dropdown-item:hover { background: var(--surface-tint); color: var(--orange); }
/* ── Badge ── */
.badge {
position: absolute;
top: 2px; right: 2px;
background: var(--orange);
color: white;
font-size: 10px;
font-weight: 700;
min-width: 16px;
height: 16px;
border-radius: 8px;
display: flex;
align-items: center;
justify-content: center;
padding: 0 4px;
}
/* ── Demo helpers ── */
.demo-section { margin: 40px auto; max-width: 900px; padding: 0 24px; }
.demo-label {
font-size: 11px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 1px;
color: var(--text-faint);
margin-bottom: 12px;
padding-bottom: 8px;
border-bottom: 1px solid var(--border);
}
</style>
</head>
<body>
<!-- NAVBAR — Connecté -->
<nav class="navbar">
<a href="#" class="navbar-brand">Actorle</a>
<div class="navbar-right">
<div class="navbar-item">
<button class="navbar-icon">
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<path d="M18 8A6 6 0 0 0 6 8c0 7-3 9-3 9h18s-3-2-3-9"/>
<path d="M13.73 21a2 2 0 0 1-3.46 0"/>
</svg>
<span class="badge">3</span>
</button>
</div>
<div class="navbar-item">
<button class="navbar-icon">
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<path d="M20 21v-2a4 4 0 0 0-4-4H8a4 4 0 0 0-4 4v2"/>
<circle cx="12" cy="7" r="4"/>
</svg>
</button>
</div>
</div>
</nav>
<!-- NAVBAR — Non connecté -->
<div class="demo-section" style="margin-top:24px;">
<div class="demo-label">Navbar — non connecté</div>
<nav class="navbar" style="position:relative;">
<a href="#" class="navbar-brand">Actorle</a>
<div class="navbar-right">
<a href="#" class="btn btn-primary">Se connecter</a>
</div>
</nav>
</div>
<!-- DROPDOWN (toujours visible en preview) -->
<div class="demo-section">
<div class="demo-label">Menu utilisateur</div>
<div class="dropdown-menu" style="position:relative; display:block; top:auto;">
<div class="dropdown-header">Compte</div>
<button class="dropdown-item">Importer ses films</button>
<a href="#" class="dropdown-item">Se déconnecter</a>
</div>
</div>
<!-- GAME GRID -->
<div class="demo-section">
<div class="demo-label">Grille de jeu</div>
<div class="game-wrapper" style="padding:24px 0;">
<p class="game-header">Trouvez l'acteur — <em>4 indices</em></p>
<table id="actors">
<tbody>
<tr>
<td><input class="letter-input letter-highlighted" maxlength="1" value="M" readonly></td>
<td><input class="letter-input filled" maxlength="1" value="A" readonly></td>
<td><input class="letter-input filled" maxlength="1" value="R" readonly></td>
<td><input class="letter-input filled" maxlength="1" value="G" readonly></td>
<td><input class="letter-input filled" maxlength="1" value="O" readonly></td>
<td><input class="letter-input filled" maxlength="1" value="T" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><button class="popover-trigger">?</button></td>
</tr>
<tr>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input filled" maxlength="1" value="B" readonly></td>
<td><input class="letter-input filled" maxlength="1" value="R" readonly></td>
<td><input class="letter-input letter-highlighted" maxlength="1" value="A" readonly></td>
<td><input class="letter-input filled" maxlength="1" value="D" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><button class="popover-trigger">?</button></td>
</tr>
<tr>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input letter-highlighted" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><button class="popover-trigger">?</button></td>
</tr>
<tr>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input letter-highlighted" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><input class="letter-input" maxlength="1" readonly></td>
<td><button class="popover-trigger">?</button></td>
</tr>
</tbody>
</table>
</div>
</div>
<!-- AUTH FORM -->
<div class="demo-section">
<div class="demo-label">Formulaire de connexion</div>
<div class="auth-container">
<h1>Bon retour</h1>
<p class="auth-subtitle">Connectez-vous pour suivre vos scores</p>
<label>Email</label>
<input type="email" placeholder="vous@exemple.fr">
<label>Mot de passe</label>
<input type="password" placeholder="••••••••">
<button type="submit">Connexion</button>
<div class="auth-link" style="margin-top:16px;">
Pas encore de compte ? <a href="#">S'inscrire</a>
</div>
</div>
</div>
<div style="height:60px;"></div>
</body>
</html>

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services:
app:
build:
context: .
dockerfile: docker/app/Dockerfile
target: dev
environment:
APP_ENV: dev
volumes:
- .:/app
ports:
- "${PORT_80:-80}:80"
messenger:
command: ["php", "-d", "memory_limit=512M", "bin/console", "messenger:consume", "async", "--time-limit=3600", "--memory-limit=256M", "-vv", "--no-debug"]
volumes:
- .:/app
database:
ports:
- "0.0.0.0:5432:5432"
node:
build:
context: .
dockerfile: docker/node/Dockerfile
target: dev
image: git.lclr.dev/thibaud-lclr/ltbxd-actorle/node:latest
volumes:
- .:/app
- node_modules:/app/node_modules
ports:
- "${PORT_5173:-5173}:5173"
depends_on:
- app
volumes:
node_modules:

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docker-compose.yaml Normal file
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services:
app:
build:
context: .
dockerfile: docker/app/Dockerfile
target: prod
additional_contexts:
node-build: docker/node
image: git.lclr.dev/thibaud-lclr/ltbxd-actorle/app:latest
ports:
- "${PORT_80:-80}:80"
- "${PORT_443:-443}:443"
- "${PORT_443:-443}:443/udp"
volumes:
- caddy_data:/data
- caddy_config:/config
depends_on:
database:
condition: service_healthy
messenger:
image: git.lclr.dev/thibaud-lclr/ltbxd-actorle/app:latest
command: ["php", "bin/console", "messenger:consume", "async", "--time-limit=3600", "--memory-limit=256M", "-vv"]
restart: unless-stopped
depends_on:
database:
condition: service_healthy
database:
build:
context: docker/database
image: git.lclr.dev/thibaud-lclr/ltbxd-actorle/database:latest
healthcheck:
test: ["CMD", "pg_isready", "-d", "app", "-U", "app"]
timeout: 5s
retries: 5
start_period: 60s
volumes:
- database_data:/var/lib/postgresql/data:rw
volumes:
database_data:
caddy_data:
caddy_config:

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FROM dunglas/frankenphp:php8.4-alpine AS base
RUN install-php-extensions \
intl \
opcache \
pdo_pgsql \
zip
COPY --from=composer:2 /usr/bin/composer /usr/bin/composer
WORKDIR /app
###
# Dev stage
###
FROM base AS dev
COPY composer.json composer.lock symfony.lock ./
RUN composer install --no-scripts --no-autoloader --prefer-dist
COPY . .
RUN composer dump-autoload
ENV APP_ENV=dev \
SERVER_NAME=":80" \
POSTGRES_HOST=database \
POSTGRES_PORT=5432 \
POSTGRES_VERSION=16 \
POSTGRES_DB=app \
POSTGRES_USER=app \
POSTGRES_PASSWORD=pwd
###
# Composer install stage (provides vendor assets for node build)
###
FROM base AS composer-deps
COPY composer.json composer.lock symfony.lock ./
RUN composer install --no-dev --no-scripts --no-autoloader --prefer-dist
###
# Node build stage (for prod assets)
###
FROM node:22-alpine AS node-build
WORKDIR /app
# Copy vendor UX assets so npm can resolve file: dependencies
COPY --from=composer-deps /app/vendor/symfony/ux-react/assets vendor/symfony/ux-react/assets
COPY package.json package-lock.json* ./
RUN npm install
COPY assets/ ./assets/
COPY vite.config.js ./
RUN npm run build
###
# Prod stage
###
FROM base AS prod
COPY composer.json composer.lock symfony.lock ./
RUN composer install --no-dev --no-scripts --no-autoloader --prefer-dist
COPY . .
# Copy Vite-built assets
COPY --from=node-build /app/public/build /app/public/build
RUN APP_ENV=prod composer dump-autoload --classmap-authoritative \
&& APP_ENV=prod composer run-script post-install-cmd \
&& chown -R www-data:www-data var/
ENV APP_ENV=prod \
SERVER_NAME=localhost \
POSTGRES_HOST=database \
POSTGRES_PORT=5432 \
POSTGRES_VERSION=16 \
POSTGRES_DB=app \
POSTGRES_USER=app \
POSTGRES_PASSWORD=pwd

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FROM postgres:16-alpine
ENV POSTGRES_DB=app \
POSTGRES_USER=app \
POSTGRES_PASSWORD=pwd
# Add custom initialization scripts if needed:
# COPY initdb/ /docker-entrypoint-initdb.d/

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FROM node:22-alpine AS base
WORKDIR /app
###
# Dev stage
###
FROM base AS dev
# Dependencies are mounted via volume, install at startup
CMD ["sh", "-c", "npm install && npx vite"]
###
# Build stage (used by app prod image)
###
FROM base AS build
COPY package.json package-lock.json* ./
RUN npm install
COPY assets/ ./assets/
COPY vite.config.js ./
RUN npm run build

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# Game Hints System Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Each game row displays a typed hint (film, character, award) about the main actor, replacing the "?" popover button with a type-specific icon.
**Architecture:** Two new columns (`hint_type`, `hint_data`) on `GameRow`. Hints are generated at game creation time in `GameGridGenerator`. A new `WikidataAwardGateway` service fetches awards via SPARQL. The React `ActorPopover` component shows a type icon instead of "?" and displays the resolved hint text in the popover.
**Tech Stack:** Symfony 8 / Doctrine ORM (backend), React 19 (frontend), Wikidata SPARQL API (awards), Font Awesome (icons)
---
### Task 1: Add `hintType` and `hintData` columns to `GameRow` entity
**Files:**
- Modify: `src/Entity/GameRow.php`
- [ ] **Step 1: Add properties and mapping to `GameRow`**
Add after the `$rowOrder` property (line 30):
```php
#[ORM\Column(length: 20)]
private ?string $hintType = null;
#[ORM\Column(length: 255)]
private ?string $hintData = null;
```
Add getters and setters after `setRowOrder()`:
```php
public function getHintType(): ?string
{
return $this->hintType;
}
public function setHintType(string $hintType): static
{
$this->hintType = $hintType;
return $this;
}
public function getHintData(): ?string
{
return $this->hintData;
}
public function setHintData(string $hintData): static
{
$this->hintData = $hintData;
return $this;
}
```
- [ ] **Step 2: Generate and run migration**
```bash
php bin/console doctrine:migrations:diff
php bin/console doctrine:migrations:migrate --no-interaction
```
Expected: new migration adding `hint_type` and `hint_data` columns to `game_row`.
- [ ] **Step 3: Commit**
```bash
git add src/Entity/GameRow.php migrations/
git commit -m "feat: add hintType and hintData columns to GameRow entity"
```
---
### Task 2: Add `MovieRoleRepository::findOneRandomByActor()` method
**Files:**
- Modify: `src/Repository/MovieRoleRepository.php`
- [ ] **Step 1: Write the repository method**
Replace the commented-out methods with:
```php
/**
* @param list<int> $excludeMovieRoleIds MovieRole IDs to exclude
* @return MovieRole|null
*/
public function findOneRandomByActor(int $actorId, array $excludeMovieRoleIds = []): ?MovieRole
{
$qb = $this->createQueryBuilder('mr')
->andWhere('mr.actor = :actorId')
->setParameter('actorId', $actorId);
if (!empty($excludeMovieRoleIds)) {
$qb->andWhere('mr.id NOT IN (:excludeIds)')
->setParameter('excludeIds', $excludeMovieRoleIds);
}
return $qb
->orderBy('RANDOM()')
->setMaxResults(1)
->getQuery()
->getOneOrNullResult();
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Repository/MovieRoleRepository.php
git commit -m "feat: add findOneRandomByActor to MovieRoleRepository"
```
---
### Task 3: Create `WikidataAwardGateway` service
**Files:**
- Create: `src/Service/WikidataAwardGateway.php`
- [ ] **Step 1: Create the gateway service**
```php
<?php
declare(strict_types=1);
namespace App\Service;
use App\Entity\Actor;
use Symfony\Contracts\HttpClient\HttpClientInterface;
class WikidataAwardGateway
{
private const SPARQL_ENDPOINT = 'https://query.wikidata.org/sparql';
public function __construct(
private readonly HttpClientInterface $httpClient,
) {}
/**
* Fetch awards for an actor from Wikidata.
*
* @return list<array{name: string, year: int}>
*/
public function getAwards(Actor $actor): array
{
$sparql = $this->buildQuery($actor->getName());
$response = $this->httpClient->request('GET', self::SPARQL_ENDPOINT, [
'query' => [
'query' => $sparql,
'format' => 'json',
],
'headers' => [
'Accept' => 'application/sparql-results+json',
'User-Agent' => 'LtbxdActorle/1.0',
],
]);
$data = $response->toArray();
$awards = [];
foreach ($data['results']['bindings'] ?? [] as $binding) {
$name = $binding['awardLabel']['value'] ?? null;
$year = $binding['year']['value'] ?? null;
if ($name && $year) {
$awards[] = [
'name' => $name,
'year' => (int) substr($year, 0, 4),
];
}
}
return $awards;
}
private function buildQuery(string $actorName): string
{
$escaped = str_replace('"', '\\"', $actorName);
return <<<SPARQL
SELECT ?awardLabel ?year WHERE {
?person rdfs:label "{$escaped}"@en .
?person wdt:P31 wd:Q5 .
?person p:P166 ?awardStatement .
?awardStatement ps:P166 ?award .
?awardStatement pq:P585 ?date .
BIND(YEAR(?date) AS ?year)
SERVICE wikibase:label { bd:serviceParam wikibase:language "fr,en" . }
}
ORDER BY DESC(?year)
SPARQL;
}
}
```
- [ ] **Step 2: Verify the service is autowired**
```bash
php bin/console debug:container WikidataAwardGateway
```
Expected: service `App\Service\WikidataAwardGateway` is listed.
- [ ] **Step 3: Commit**
```bash
git add src/Service/WikidataAwardGateway.php
git commit -m "feat: add WikidataAwardGateway for actor awards from Wikidata SPARQL"
```
---
### Task 4: Integrate hint generation into `GameGridGenerator`
**Files:**
- Modify: `src/Service/GameGridGenerator.php`
- [ ] **Step 1: Add dependencies to constructor**
Update the constructor at line 16-19:
```php
public function __construct(
private readonly ActorRepository $actorRepository,
private readonly MovieRoleRepository $movieRoleRepository,
private readonly WikidataAwardGateway $wikidataAwardGateway,
private readonly EntityManagerInterface $em,
) {}
```
Add the import at the top:
```php
use App\Repository\MovieRoleRepository;
```
- [ ] **Step 2: Add hint generation methods**
Add these private methods after `computeGridData()`:
```php
/**
* @param list<int> $usedMovieRoleIds MovieRole IDs already used (for DB exclusion)
* @param list<string> $usedHintKeys Semantic keys like "film:42" to avoid duplicate hints
* @return array{type: string, data: string}|null
*/
private function generateHint(Actor $mainActor, array &$usedMovieRoleIds, array &$usedHintKeys): ?array
{
$types = ['film', 'character', 'award'];
shuffle($types);
foreach ($types as $type) {
$hint = $this->resolveHint($type, $mainActor, $usedMovieRoleIds, $usedHintKeys);
if ($hint !== null) {
return $hint;
}
}
return null;
}
/**
* @param list<int> $usedMovieRoleIds
* @param list<string> $usedHintKeys
* @return array{type: string, data: string}|null
*/
private function resolveHint(string $type, Actor $mainActor, array &$usedMovieRoleIds, array &$usedHintKeys): ?array
{
switch ($type) {
case 'film':
$role = $this->movieRoleRepository->findOneRandomByActor(
$mainActor->getId(),
$usedMovieRoleIds,
);
if ($role === null) {
return null;
}
$movieId = (string) $role->getMovie()->getId();
$key = 'film:' . $movieId;
if (in_array($key, $usedHintKeys)) {
return null;
}
$usedMovieRoleIds[] = $role->getId();
$usedHintKeys[] = $key;
return ['type' => 'film', 'data' => $movieId];
case 'character':
$role = $this->movieRoleRepository->findOneRandomByActor(
$mainActor->getId(),
$usedMovieRoleIds,
);
if ($role === null) {
return null;
}
$roleId = (string) $role->getId();
$key = 'character:' . $roleId;
if (in_array($key, $usedHintKeys)) {
return null;
}
$usedMovieRoleIds[] = $role->getId();
$usedHintKeys[] = $key;
return ['type' => 'character', 'data' => $roleId];
case 'award':
try {
$awards = $this->wikidataAwardGateway->getAwards($mainActor);
} catch (\Throwable) {
return null;
}
foreach ($awards as $award) {
$text = $award['name'] . ' (' . $award['year'] . ')';
$key = 'award:' . $text;
if (!in_array($key, $usedHintKeys)) {
$usedHintKeys[] = $key;
return ['type' => 'award', 'data' => $text];
}
}
return null;
}
return null;
}
```
- [ ] **Step 3: Wire hint generation into `generate()`**
Add `$usedMovieRoleIds = [];` and `$usedHintKeys = [];` after `$rowOrder = 0;` (line 31), and add hint assignment after `$row->setRowOrder($rowOrder);` (line 51):
```php
$hint = $this->generateHint($mainActor, $usedMovieRoleIds, $usedHintKeys);
if ($hint !== null) {
$row->setHintType($hint['type']);
$row->setHintData($hint['data']);
}
```
- [ ] **Step 4: Commit**
```bash
git add src/Service/GameGridGenerator.php
git commit -m "feat: generate hints per row in GameGridGenerator"
```
---
### Task 5: Resolve hint display text in `computeGridData()`
**Files:**
- Modify: `src/Service/GameGridGenerator.php`
- [ ] **Step 1: Add repositories needed for resolution**
Add import:
```php
use App\Repository\MovieRepository;
```
Update constructor:
```php
public function __construct(
private readonly ActorRepository $actorRepository,
private readonly MovieRoleRepository $movieRoleRepository,
private readonly MovieRepository $movieRepository,
private readonly WikidataAwardGateway $wikidataAwardGateway,
private readonly EntityManagerInterface $em,
) {}
```
- [ ] **Step 2: Add hint data to grid output in `computeGridData()`**
In the `computeGridData()` method, update the `$grid[]` assignment (around line 105-109) to include hint data:
```php
$hintText = $this->resolveHintText($row);
$grid[] = [
'actorName' => $actor->getName(),
'actorId' => $actor->getId(),
'pos' => $pos,
'hintType' => $row->getHintType(),
'hintText' => $hintText,
];
```
- [ ] **Step 3: Add `resolveHintText()` method**
```php
private function resolveHintText(GameRow $row): ?string
{
$type = $row->getHintType();
$data = $row->getHintData();
if ($type === null || $data === null) {
return null;
}
return match ($type) {
'film' => $this->movieRepository->find((int) $data)?->getTitle(),
'character' => $this->movieRoleRepository->find((int) $data)?->getCharacter(),
'award' => $data,
default => null,
};
}
```
- [ ] **Step 4: Update the return type docblock**
Update the `@return` annotation of `computeGridData()`:
```php
/**
* Compute display data (grid, width, middle) from a Game entity for the React component.
*
* @return array{grid: list<array{actorName: string, actorId: int, pos: int, hintType: ?string, hintText: ?string}>, width: int, middle: int}
*/
```
- [ ] **Step 5: Commit**
```bash
git add src/Service/GameGridGenerator.php src/Repository/MovieRepository.php
git commit -m "feat: resolve hint display text in computeGridData"
```
---
### Task 6: Install Font Awesome and update `ActorPopover` component
**Files:**
- Modify: `assets/react/controllers/ActorPopover.jsx`
- Modify: `assets/react/controllers/GameGrid.jsx`
- Modify: `assets/react/controllers/GameRow.jsx`
- [ ] **Step 1: Install Font Awesome**
```bash
cd /home/thibaud/ltbxd-actorle && npm install @fortawesome/fontawesome-free
```
- [ ] **Step 2: Import Font Awesome CSS in the app entrypoint**
Check the main JS entrypoint:
```bash
head -5 assets/app.js
```
Add at the top of `assets/app.js`:
```js
import '@fortawesome/fontawesome-free/css/all.min.css';
```
- [ ] **Step 3: Update `ActorPopover` to accept hint props**
Replace the full content of `assets/react/controllers/ActorPopover.jsx`:
```jsx
import React, { useState } from 'react';
import { useFloating, useClick, useDismiss, useInteractions, offset, flip, shift } from '@floating-ui/react';
const HINT_ICONS = {
film: 'fa-solid fa-film',
character: 'fa-solid fa-masks-theater',
award: 'fa-solid fa-trophy',
};
export default function ActorPopover({ hintType, hintText }) {
const [isOpen, setIsOpen] = useState(false);
const { refs, floatingStyles, context } = useFloating({
open: isOpen,
onOpenChange: setIsOpen,
middleware: [offset(8), flip(), shift()],
placement: 'left',
});
const click = useClick(context);
const dismiss = useDismiss(context);
const { getReferenceProps, getFloatingProps } = useInteractions([click, dismiss]);
const iconClass = HINT_ICONS[hintType] || 'fa-solid fa-circle-question';
return (
<>
<button
ref={refs.setReference}
{...getReferenceProps()}
className="popover-trigger"
type="button"
>
<i className={iconClass}></i>
</button>
{isOpen && (
<div
ref={refs.setFloating}
style={floatingStyles}
{...getFloatingProps()}
className="actor-popover"
>
{hintText}
</div>
)}
</>
);
}
```
- [ ] **Step 4: Update `GameRow` to pass hint props**
In `assets/react/controllers/GameRow.jsx`, update the component signature (line 9):
```jsx
export default function GameRow({ actorName, pos, colStart, totalWidth, hintType, hintText }) {
```
Update the `ActorPopover` usage (line 33):
```jsx
<ActorPopover hintType={hintType} hintText={hintText} />
```
- [ ] **Step 5: Update `GameGrid` to pass hint props**
In `assets/react/controllers/GameGrid.jsx`, update the `GameRow` rendering (lines 27-33):
```jsx
<GameRow
key={rowIndex}
actorName={row.actorName}
pos={row.pos}
colStart={middle - row.pos}
totalWidth={width}
hintType={row.hintType}
hintText={row.hintText}
/>
```
- [ ] **Step 6: Commit**
```bash
git add assets/ package.json package-lock.json
git commit -m "feat: replace ? button with hint type icons in ActorPopover"
```
---
### Task 7: Manual end-to-end verification
- [ ] **Step 1: Build frontend assets**
```bash
cd /home/thibaud/ltbxd-actorle && npm run build
```
- [ ] **Step 2: Start a new game and verify**
Open the app in a browser, start a new game. Verify:
- Each row has an icon (film, masks, or trophy) instead of "?"
- Clicking the icon opens a popover with the hint text
- Different rows can have different hint types
- Award hints show the format "Nom du prix (année)"
- [ ] **Step 3: Final commit if any adjustments needed**

View File

@@ -0,0 +1,846 @@
# Game Grid Persistence — Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Persist game grids in the database so players can resume their current game, start new games explicitly, and abandon games in progress.
**Architecture:** Two new Doctrine entities (`Game`, `GameRow`) store the grid definition. A `GameGridGenerator` service encapsulates grid creation logic extracted from `HomepageController`. The homepage checks for an active game (via User or session) and renders either the grid or a "Start a game" button. A `GameController` handles start/abandon actions.
**Tech Stack:** Symfony 8, Doctrine ORM, PostgreSQL, Twig, React (unchanged components)
---
### Task 1: Create the `Game` entity
**Files:**
- Create: `src/Entity/Game.php`
- [ ] **Step 1: Create the Game entity**
```php
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\GameRepository;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: GameRepository::class)]
class Game
{
public const string STATUS_IN_PROGRESS = 'in_progress';
public const string STATUS_ABANDONED = 'abandoned';
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: User::class)]
#[ORM\JoinColumn(nullable: true)]
private ?User $user = null;
#[ORM\ManyToOne(targetEntity: Actor::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Actor $mainActor = null;
#[ORM\Column(length: 20)]
private string $status = self::STATUS_IN_PROGRESS;
#[ORM\Column]
private \DateTimeImmutable $startedAt;
#[ORM\Column(nullable: true)]
private ?\DateTimeImmutable $endedAt = null;
/** @var Collection<int, GameRow> */
#[ORM\OneToMany(targetEntity: GameRow::class, mappedBy: 'game', cascade: ['persist'], orphanRemoval: true)]
#[ORM\OrderBy(['rowOrder' => 'ASC'])]
private Collection $rows;
public function __construct()
{
$this->startedAt = new \DateTimeImmutable();
$this->rows = new ArrayCollection();
}
public function getId(): ?int
{
return $this->id;
}
public function getUser(): ?User
{
return $this->user;
}
public function setUser(?User $user): static
{
$this->user = $user;
return $this;
}
public function getMainActor(): ?Actor
{
return $this->mainActor;
}
public function setMainActor(Actor $mainActor): static
{
$this->mainActor = $mainActor;
return $this;
}
public function getStatus(): string
{
return $this->status;
}
public function setStatus(string $status): static
{
$this->status = $status;
return $this;
}
public function getStartedAt(): \DateTimeImmutable
{
return $this->startedAt;
}
public function getEndedAt(): ?\DateTimeImmutable
{
return $this->endedAt;
}
public function setEndedAt(?\DateTimeImmutable $endedAt): static
{
$this->endedAt = $endedAt;
return $this;
}
/** @return Collection<int, GameRow> */
public function getRows(): Collection
{
return $this->rows;
}
public function addRow(GameRow $row): static
{
if (!$this->rows->contains($row)) {
$this->rows->add($row);
$row->setGame($this);
}
return $this;
}
public function abandon(): static
{
$this->status = self::STATUS_ABANDONED;
$this->endedAt = new \DateTimeImmutable();
return $this;
}
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Entity/Game.php
git commit -m "feat: add Game entity"
```
---
### Task 2: Create the `GameRow` entity
**Files:**
- Create: `src/Entity/GameRow.php`
- [ ] **Step 1: Create the GameRow entity**
```php
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\GameRowRepository;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: GameRowRepository::class)]
class GameRow
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: Game::class, inversedBy: 'rows')]
#[ORM\JoinColumn(nullable: false)]
private ?Game $game = null;
#[ORM\ManyToOne(targetEntity: Actor::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Actor $actor = null;
#[ORM\Column]
private int $position;
#[ORM\Column]
private int $rowOrder;
public function getId(): ?int
{
return $this->id;
}
public function getGame(): ?Game
{
return $this->game;
}
public function setGame(Game $game): static
{
$this->game = $game;
return $this;
}
public function getActor(): ?Actor
{
return $this->actor;
}
public function setActor(Actor $actor): static
{
$this->actor = $actor;
return $this;
}
public function getPosition(): int
{
return $this->position;
}
public function setPosition(int $position): static
{
$this->position = $position;
return $this;
}
public function getRowOrder(): int
{
return $this->rowOrder;
}
public function setRowOrder(int $rowOrder): static
{
$this->rowOrder = $rowOrder;
return $this;
}
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Entity/GameRow.php
git commit -m "feat: add GameRow entity"
```
---
### Task 3: Create the repositories
**Files:**
- Create: `src/Repository/GameRepository.php`
- Create: `src/Repository/GameRowRepository.php`
- [ ] **Step 1: Create GameRepository with findActiveForUser method**
```php
<?php
declare(strict_types=1);
namespace App\Repository;
use App\Entity\Game;
use App\Entity\User;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<Game>
*/
class GameRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, Game::class);
}
public function findActiveForUser(User $user): ?Game
{
return $this->createQueryBuilder('g')
->andWhere('g.user = :user')
->andWhere('g.status = :status')
->setParameter('user', $user)
->setParameter('status', Game::STATUS_IN_PROGRESS)
->setMaxResults(1)
->getQuery()
->getOneOrNullResult();
}
}
```
- [ ] **Step 2: Create GameRowRepository (empty, standard)**
```php
<?php
declare(strict_types=1);
namespace App\Repository;
use App\Entity\GameRow;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<GameRow>
*/
class GameRowRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, GameRow::class);
}
}
```
- [ ] **Step 3: Commit**
```bash
git add src/Repository/GameRepository.php src/Repository/GameRowRepository.php
git commit -m "feat: add Game and GameRow repositories"
```
---
### Task 4: Generate and run the database migration
**Files:**
- Create: `migrations/Version2026033000001.php` (auto-generated)
- [ ] **Step 1: Generate the migration**
```bash
make db:migration
```
Expected: A new migration file is created in `migrations/` with `CREATE TABLE game` and `CREATE TABLE game_row` statements plus foreign keys.
- [ ] **Step 2: Review the generated migration**
Read the generated migration file. Verify it contains:
- `game` table with columns: `id`, `user_id` (nullable FK → user), `main_actor_id` (FK → actor), `status`, `started_at`, `ended_at` (nullable)
- `game_row` table with columns: `id`, `game_id` (FK → game), `actor_id` (FK → actor), `position`, `row_order`
- Proper foreign key constraints
- [ ] **Step 3: Run the migration**
```bash
make db:migrate
```
Expected: Migration executes successfully.
- [ ] **Step 4: Commit**
```bash
git add migrations/
git commit -m "feat: add migration for game and game_row tables"
```
---
### Task 5: Create the `GameGridGenerator` service
**Files:**
- Create: `src/Service/GameGridGenerator.php`
This extracts the grid generation logic from `HomepageController::index` (lines 25-72) into a dedicated service that creates and persists a `Game` with its `GameRow` entities.
- [ ] **Step 1: Create the service**
```php
<?php
declare(strict_types=1);
namespace App\Service;
use App\Entity\Actor;
use App\Entity\Game;
use App\Entity\GameRow;
use App\Entity\User;
use App\Repository\ActorRepository;
use Doctrine\ORM\EntityManagerInterface;
class GameGridGenerator
{
public function __construct(
private readonly ActorRepository $actorRepository,
private readonly EntityManagerInterface $em,
) {}
public function generate(?User $user = null): Game
{
$mainActor = $this->actorRepository->findOneRandom(4);
$game = new Game();
$game->setMainActor($mainActor);
$game->setUser($user);
$usedActors = [$mainActor->getId()];
$rowOrder = 0;
foreach (str_split(strtolower($mainActor->getName())) as $char) {
if (!preg_match('/[a-z]/', $char)) {
continue;
}
$tryFindActor = 0;
do {
$actor = $this->actorRepository->findOneRandom(4, $char);
++$tryFindActor;
} while (
in_array($actor->getId(), $usedActors)
|| $tryFindActor < 5
);
$usedActors[] = $actor->getId();
$row = new GameRow();
$row->setActor($actor);
$row->setPosition(strpos(strtolower($actor->getName()), $char));
$row->setRowOrder($rowOrder);
$game->addRow($row);
++$rowOrder;
}
$this->em->persist($game);
$this->em->flush();
return $game;
}
/**
* Compute display data (grid, width, middle) from a Game entity for the React component.
*
* @return array{grid: list<array{actorName: string, actorId: int, pos: int}>, width: int, middle: int}
*/
public function computeGridData(Game $game): array
{
$leftSize = 0;
$rightSize = 0;
$grid = [];
foreach ($game->getRows() as $row) {
$actor = $row->getActor();
$pos = $row->getPosition();
if ($leftSize < $pos) {
$leftSize = $pos;
}
$rightSizeActor = strlen($actor->getName()) - $pos - 1;
if ($rightSize < $rightSizeActor) {
$rightSize = $rightSizeActor;
}
$grid[] = [
'actorName' => $actor->getName(),
'actorId' => $actor->getId(),
'pos' => $pos,
];
}
return [
'grid' => $grid,
'width' => $rightSize + $leftSize + 1,
'middle' => $leftSize,
];
}
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Service/GameGridGenerator.php
git commit -m "feat: add GameGridGenerator service"
```
---
### Task 6: Create the `GameController`
**Files:**
- Create: `src/Controller/GameController.php`
- Modify: `config/packages/security.yaml` (add `/game` routes as PUBLIC_ACCESS)
- [ ] **Step 1: Create the controller**
```php
<?php
declare(strict_types=1);
namespace App\Controller;
use App\Entity\Game;
use App\Entity\User;
use App\Repository\GameRepository;
use App\Service\GameGridGenerator;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route;
class GameController extends AbstractController
{
#[Route('/game/start', name: 'app_game_start', methods: ['POST'])]
public function start(
Request $request,
GameGridGenerator $generator,
GameRepository $gameRepository,
): Response {
$this->validateCsrfToken('game_start', $request);
/** @var User|null $user */
$user = $this->getUser();
// Check no game already in progress
if ($user) {
$existing = $gameRepository->findActiveForUser($user);
} else {
$gameId = $request->getSession()->get('current_game_id');
$existing = $gameId ? $gameRepository->find($gameId) : null;
if ($existing && $existing->getStatus() !== Game::STATUS_IN_PROGRESS) {
$existing = null;
}
}
if ($existing) {
return $this->redirectToRoute('app_homepage');
}
$game = $generator->generate($user);
if (!$user) {
$request->getSession()->set('current_game_id', $game->getId());
}
return $this->redirectToRoute('app_homepage');
}
#[Route('/game/{id}/abandon', name: 'app_game_abandon', methods: ['POST'])]
public function abandon(
Game $game,
Request $request,
EntityManagerInterface $em,
): Response {
$this->validateCsrfToken('game_abandon', $request);
/** @var User|null $user */
$user = $this->getUser();
// Verify ownership
if ($user) {
if ($game->getUser() !== $user) {
throw $this->createAccessDeniedException();
}
} else {
$sessionGameId = $request->getSession()->get('current_game_id');
if ($game->getId() !== $sessionGameId) {
throw $this->createAccessDeniedException();
}
}
$game->abandon();
$em->flush();
if (!$user) {
$request->getSession()->remove('current_game_id');
}
return $this->redirectToRoute('app_homepage');
}
private function validateCsrfToken(string $tokenId, Request $request): void
{
$token = $request->request->get('_token');
if (!$this->isCsrfTokenValid($tokenId, $token)) {
throw $this->createAccessDeniedException('Invalid CSRF token.');
}
}
}
```
- [ ] **Step 2: Add `/game` routes to security access_control**
In `config/packages/security.yaml`, add a rule so `/game` routes are accessible to anonymous users (the controller handles auth logic itself):
```yaml
access_control:
- { path: ^/login, roles: PUBLIC_ACCESS }
- { path: ^/register, roles: PUBLIC_ACCESS }
- { path: ^/$, roles: PUBLIC_ACCESS }
- { path: ^/game, roles: PUBLIC_ACCESS }
- { path: ^/, roles: ROLE_USER }
```
The new line `- { path: ^/game, roles: PUBLIC_ACCESS }` must go **before** the catch-all `^/` rule.
- [ ] **Step 3: Commit**
```bash
git add src/Controller/GameController.php config/packages/security.yaml
git commit -m "feat: add GameController with start and abandon actions"
```
---
### Task 7: Update `HomepageController` to use persisted games
**Files:**
- Modify: `src/Controller/HomepageController.php`
Replace the on-the-fly grid generation with a lookup of the active game.
- [ ] **Step 1: Rewrite HomepageController::index**
Replace the entire content of `src/Controller/HomepageController.php` with:
```php
<?php
declare(strict_types=1);
namespace App\Controller;
use App\Entity\Game;
use App\Entity\User;
use App\Repository\GameRepository;
use App\Service\GameGridGenerator;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route;
class HomepageController extends AbstractController
{
#[Route('/', name: 'app_homepage')]
public function index(
Request $request,
GameRepository $gameRepository,
GameGridGenerator $gridGenerator,
): Response {
/** @var User|null $user */
$user = $this->getUser();
$game = null;
if ($user) {
$game = $gameRepository->findActiveForUser($user);
} else {
$gameId = $request->getSession()->get('current_game_id');
if ($gameId) {
$game = $gameRepository->find($gameId);
if (!$game || $game->getStatus() !== Game::STATUS_IN_PROGRESS) {
$request->getSession()->remove('current_game_id');
$game = null;
}
}
}
if (!$game) {
return $this->render('homepage/index.html.twig', [
'game' => null,
]);
}
$gridData = $gridGenerator->computeGridData($game);
return $this->render('homepage/index.html.twig', [
'game' => $game,
'grid' => $gridData['grid'],
'width' => $gridData['width'],
'middle' => $gridData['middle'],
]);
}
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Controller/HomepageController.php
git commit -m "refactor: use persisted games in HomepageController"
```
---
### Task 8: Update the homepage template
**Files:**
- Modify: `templates/homepage/index.html.twig`
- Modify: `assets/styles/app.css` (add game action bar styles)
- [ ] **Step 1: Update the template for 3 states**
Replace the content of `templates/homepage/index.html.twig` with:
```twig
{% extends 'base.html.twig' %}
{% block body %}
{% if game %}
<div class="game-actions">
<form method="post" action="{{ path('app_game_abandon', {id: game.id}) }}">
<input type="hidden" name="_token" value="{{ csrf_token('game_abandon') }}">
<button type="submit" class="btn btn-abandon">Abandonner</button>
</form>
</div>
<div {{ react_component('GameGrid', {
grid: grid,
width: width,
middle: middle,
}) }}></div>
{% else %}
<div class="game-start-container">
<form method="post" action="{{ path('app_game_start') }}">
<input type="hidden" name="_token" value="{{ csrf_token('game_start') }}">
<button type="submit" class="btn btn-primary btn-start">Commencer une partie</button>
</form>
</div>
{% endif %}
{% endblock %}
```
- [ ] **Step 2: Add CSS for game action bar and start button**
Add the following at the end of `assets/styles/app.css`:
```css
/* ── Game actions ── */
.game-actions {
display: flex;
justify-content: flex-end;
padding: 12px 40px 0;
}
.btn-abandon {
padding: 7px 16px;
background: none;
color: var(--text-muted);
border: 1.5px solid var(--border);
border-radius: 100px;
font-family: 'Inter', sans-serif;
font-size: 13px;
font-weight: 600;
cursor: pointer;
transition: border-color 0.15s, color 0.15s, background 0.15s;
}
.btn-abandon:hover {
border-color: #dc2626;
color: #dc2626;
background: #fef2f2;
}
.game-start-container {
display: flex;
justify-content: center;
align-items: center;
min-height: calc(100vh - 64px - 80px);
}
.btn-start {
padding: 14px 32px;
font-size: 16px;
}
```
- [ ] **Step 3: Commit**
```bash
git add templates/homepage/index.html.twig assets/styles/app.css
git commit -m "feat: update homepage template with start/abandon game UI"
```
---
### Task 9: Manual verification
- [ ] **Step 1: Start the dev environment**
```bash
make dev:up
```
- [ ] **Step 2: Run the migration**
```bash
make db:migrate
```
- [ ] **Step 3: Test the flow as anonymous user**
1. Open `http://localhost` — should see "Commencer une partie" button
2. Click the button — should see a game grid with "Abandonner" button above
3. Refresh the page — the same grid should still be there
4. Click "Abandonner" — should redirect to homepage with the "Commencer une partie" button
- [ ] **Step 4: Test the flow as connected user**
1. Log in
2. Should see "Commencer une partie" button
3. Start a game — grid appears with "Abandonner"
4. Refresh — same grid persisted
5. Abandon — back to "Commencer une partie"
- [ ] **Step 5: Verify database**
```bash
docker compose exec app php bin/console doctrine:query:sql "SELECT id, user_id, main_actor_id, status, started_at, ended_at FROM game ORDER BY id DESC LIMIT 5"
```
Verify games have correct status (`in_progress``abandoned` after abandon), timestamps, and user_id (null for anonymous, set for connected).
- [ ] **Step 6: Final commit (if any fixes needed)**
```bash
git add -A
git commit -m "fix: address issues found during manual verification"
```

View File

@@ -0,0 +1,881 @@
# Awards en BDD — Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Persist actor awards in the database during film import and use them for hint generation instead of live Wikidata calls.
**Architecture:** Two new Doctrine entities (`AwardType`, `Award`) plus a `awardsImported` flag on `Actor`. A new `AwardImporter` service handles Wikidata fetching + pattern-based type resolution during the existing batch import flow. `GameGridGenerator` switches from Wikidata calls to DB queries for award hints.
**Tech Stack:** Symfony 7, Doctrine ORM, PHPUnit 12, PostgreSQL (RANDOM() function used in existing queries)
---
## File Structure
| Action | Path | Responsibility |
|--------|------|---------------|
| Create | `src/Entity/AwardType.php` | Doctrine entity for award types |
| Create | `src/Entity/Award.php` | Doctrine entity for individual awards |
| Create | `src/Repository/AwardTypeRepository.php` | AwardType queries |
| Create | `src/Repository/AwardRepository.php` | Award queries (random by actor) |
| Create | `src/Service/AwardImporter.php` | Orchestrates Wikidata fetch + type resolution + persist |
| Create | `tests/Service/AwardImporterTest.php` | Unit tests for import logic |
| Create | `tests/Service/GameGridGeneratorTest.php` | Unit tests for updated hint generation |
| Modify | `src/Entity/Actor.php` | Add `awardsImported` bool field + `awards` collection |
| Modify | `src/MessageHandler/ImportFilmsBatchMessageHandler.php` | Call `AwardImporter` after actor sync |
| Modify | `src/Service/GameGridGenerator.php` | Replace Wikidata call with DB query |
| Create | `migrations/VersionXXX.php` | Generated by doctrine:migrations:diff |
---
### Task 1: Create `AwardType` entity
**Files:**
- Create: `src/Entity/AwardType.php`
- Create: `src/Repository/AwardTypeRepository.php`
- [ ] **Step 1: Create the entity**
```php
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\AwardTypeRepository;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: AwardTypeRepository::class)]
class AwardType
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\Column(length: 255)]
private string $name;
#[ORM\Column(length: 255)]
private string $pattern;
/** @var Collection<int, Award> */
#[ORM\OneToMany(targetEntity: Award::class, mappedBy: 'awardType')]
private Collection $awards;
public function __construct()
{
$this->awards = new ArrayCollection();
}
public function getId(): ?int
{
return $this->id;
}
public function getName(): string
{
return $this->name;
}
public function setName(string $name): static
{
$this->name = $name;
return $this;
}
public function getPattern(): string
{
return $this->pattern;
}
public function setPattern(string $pattern): static
{
$this->pattern = $pattern;
return $this;
}
/** @return Collection<int, Award> */
public function getAwards(): Collection
{
return $this->awards;
}
}
```
- [ ] **Step 2: Create the repository**
```php
<?php
declare(strict_types=1);
namespace App\Repository;
use App\Entity\AwardType;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/** @extends ServiceEntityRepository<AwardType> */
class AwardTypeRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, AwardType::class);
}
/** @return list<AwardType> */
public function findAll(): array
{
return parent::findAll();
}
}
```
- [ ] **Step 3: Commit**
```bash
git add src/Entity/AwardType.php src/Repository/AwardTypeRepository.php
git commit -m "feat: add AwardType entity and repository"
```
---
### Task 2: Create `Award` entity
**Files:**
- Create: `src/Entity/Award.php`
- Create: `src/Repository/AwardRepository.php`
- [ ] **Step 1: Create the entity**
```php
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\AwardRepository;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: AwardRepository::class)]
class Award
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: AwardType::class, inversedBy: 'awards')]
#[ORM\JoinColumn(nullable: false)]
private AwardType $awardType;
#[ORM\ManyToOne(targetEntity: Actor::class, inversedBy: 'awards')]
#[ORM\JoinColumn(nullable: false)]
private Actor $actor;
#[ORM\Column(length: 255)]
private string $name;
#[ORM\Column(nullable: true)]
private ?int $year = null;
public function getId(): ?int
{
return $this->id;
}
public function getAwardType(): AwardType
{
return $this->awardType;
}
public function setAwardType(AwardType $awardType): static
{
$this->awardType = $awardType;
return $this;
}
public function getActor(): Actor
{
return $this->actor;
}
public function setActor(Actor $actor): static
{
$this->actor = $actor;
return $this;
}
public function getName(): string
{
return $this->name;
}
public function setName(string $name): static
{
$this->name = $name;
return $this;
}
public function getYear(): ?int
{
return $this->year;
}
public function setYear(?int $year): static
{
$this->year = $year;
return $this;
}
}
```
- [ ] **Step 2: Create the repository with `findOneRandomByActor`**
```php
<?php
declare(strict_types=1);
namespace App\Repository;
use App\Entity\Award;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/** @extends ServiceEntityRepository<Award> */
class AwardRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, Award::class);
}
public function findOneRandomByActor(int $actorId): ?Award
{
return $this->createQueryBuilder('a')
->andWhere('a.actor = :actorId')
->setParameter('actorId', $actorId)
->orderBy('RANDOM()')
->setMaxResults(1)
->getQuery()
->getOneOrNullResult();
}
}
```
- [ ] **Step 3: Commit**
```bash
git add src/Entity/Award.php src/Repository/AwardRepository.php
git commit -m "feat: add Award entity and repository"
```
---
### Task 3: Add `awardsImported` flag and `awards` collection to `Actor`
**Files:**
- Modify: `src/Entity/Actor.php`
- [ ] **Step 1: Add the `awardsImported` column and `awards` OneToMany relation**
Add these properties after the existing `$tmdbId` property:
```php
#[ORM\Column(options: ['default' => false])]
private bool $awardsImported = false;
/** @var Collection<int, Award> */
#[ORM\OneToMany(targetEntity: Award::class, mappedBy: 'actor')]
private Collection $awards;
```
Add `use App\Entity\Award;` import if not already present (it's in the same namespace, so not needed).
In the constructor, add:
```php
$this->awards = new ArrayCollection();
```
Add these methods at the end of the class:
```php
public function isAwardsImported(): bool
{
return $this->awardsImported;
}
public function setAwardsImported(bool $awardsImported): static
{
$this->awardsImported = $awardsImported;
return $this;
}
/** @return Collection<int, Award> */
public function getAwards(): Collection
{
return $this->awards;
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Entity/Actor.php
git commit -m "feat: add awardsImported flag and awards relation to Actor"
```
---
### Task 4: Generate and run the migration
**Files:**
- Create: `migrations/VersionXXX.php` (auto-generated)
- [ ] **Step 1: Generate the migration**
```bash
php bin/console doctrine:migrations:diff
```
Expected: a new migration file is created in `migrations/` with CREATE TABLE for `award_type` and `award`, and ALTER TABLE for `actor` adding `awards_imported`.
- [ ] **Step 2: Review the generated migration**
Open the generated file and verify it contains:
- `CREATE TABLE award_type (id SERIAL, name VARCHAR(255), pattern VARCHAR(255), PRIMARY KEY(id))`
- `CREATE TABLE award (id SERIAL, award_type_id INT NOT NULL, actor_id INT NOT NULL, name VARCHAR(255), year INT DEFAULT NULL, PRIMARY KEY(id))` with foreign keys
- `ALTER TABLE actor ADD awards_imported BOOLEAN NOT NULL DEFAULT false`
- [ ] **Step 3: Run the migration**
```bash
php bin/console doctrine:migrations:migrate --no-interaction
```
Expected: migration executes successfully.
- [ ] **Step 4: Commit**
```bash
git add migrations/
git commit -m "feat: add migration for award_type, award tables and actor.awards_imported"
```
---
### Task 5: Create `AwardImporter` service
**Files:**
- Create: `src/Service/AwardImporter.php`
- [ ] **Step 1: Write the failing test**
Create `tests/Service/AwardImporterTest.php`:
```php
<?php
declare(strict_types=1);
namespace App\Tests\Service;
use App\Entity\Actor;
use App\Entity\Award;
use App\Entity\AwardType;
use App\Gateway\WikidataGateway;
use App\Repository\AwardTypeRepository;
use App\Service\AwardImporter;
use Doctrine\ORM\EntityManagerInterface;
use PHPUnit\Framework\TestCase;
class AwardImporterTest extends TestCase
{
private AwardImporter $importer;
private WikidataGateway&\PHPUnit\Framework\MockObject\MockObject $wikidataGateway;
private AwardTypeRepository&\PHPUnit\Framework\MockObject\MockObject $awardTypeRepository;
private EntityManagerInterface&\PHPUnit\Framework\MockObject\MockObject $em;
protected function setUp(): void
{
$this->wikidataGateway = $this->createMock(WikidataGateway::class);
$this->awardTypeRepository = $this->createMock(AwardTypeRepository::class);
$this->em = $this->createMock(EntityManagerInterface::class);
$this->importer = new AwardImporter(
$this->wikidataGateway,
$this->awardTypeRepository,
$this->em,
);
}
public function testSkipsActorWithAwardsAlreadyImported(): void
{
$actor = $this->createActorWithFlag(awardsImported: true);
$this->wikidataGateway->expects($this->never())->method('getAwards');
$this->importer->importForActor($actor);
}
public function testImportsAwardsAndSetsFlag(): void
{
$actor = $this->createActorWithFlag(awardsImported: false);
$this->wikidataGateway->method('getAwards')->willReturn([
['name' => 'Academy Award for Best Actor', 'year' => 2020],
]);
$existingType = new AwardType();
$existingType->setName('Oscar')->setPattern('Academy Award');
$this->awardTypeRepository->method('findAll')->willReturn([$existingType]);
$persisted = [];
$this->em->method('persist')->willReturnCallback(function ($entity) use (&$persisted) {
$persisted[] = $entity;
});
$this->importer->importForActor($actor);
$this->assertTrue($actor->isAwardsImported());
$this->assertCount(1, $persisted);
$this->assertInstanceOf(Award::class, $persisted[0]);
$this->assertSame('Academy Award for Best Actor', $persisted[0]->getName());
$this->assertSame(2020, $persisted[0]->getYear());
$this->assertSame($existingType, $persisted[0]->getAwardType());
$this->assertSame($actor, $persisted[0]->getActor());
}
public function testCreatesNewAwardTypeWhenNoPatternMatches(): void
{
$actor = $this->createActorWithFlag(awardsImported: false);
$this->wikidataGateway->method('getAwards')->willReturn([
['name' => 'Screen Actors Guild Award for Outstanding Performance', 'year' => 2019],
]);
$this->awardTypeRepository->method('findAll')->willReturn([]);
$persisted = [];
$this->em->method('persist')->willReturnCallback(function ($entity) use (&$persisted) {
$persisted[] = $entity;
});
$this->importer->importForActor($actor);
$this->assertTrue($actor->isAwardsImported());
// Should persist both a new AwardType and the Award
$this->assertCount(2, $persisted);
$newType = $persisted[0];
$this->assertInstanceOf(AwardType::class, $newType);
$this->assertSame('Screen Actors Guild Award', $newType->getName());
$this->assertSame('Screen Actors Guild Award', $newType->getPattern());
$award = $persisted[1];
$this->assertInstanceOf(Award::class, $award);
$this->assertSame($newType, $award->getAwardType());
}
public function testDoesNotSetFlagOnWikidataError(): void
{
$actor = $this->createActorWithFlag(awardsImported: false);
$this->wikidataGateway->method('getAwards')
->willThrowException(new \RuntimeException('Wikidata timeout'));
$this->importer->importForActor($actor);
$this->assertFalse($actor->isAwardsImported());
}
public function testHandlesActorWithNoAwards(): void
{
$actor = $this->createActorWithFlag(awardsImported: false);
$this->wikidataGateway->method('getAwards')->willReturn([]);
$this->awardTypeRepository->method('findAll')->willReturn([]);
$this->em->expects($this->never())->method('persist');
$this->importer->importForActor($actor);
$this->assertTrue($actor->isAwardsImported());
}
private function createActorWithFlag(bool $awardsImported): Actor
{
$actor = new Actor();
$actor->setName('Test Actor');
$actor->setAwardsImported($awardsImported);
return $actor;
}
}
```
- [ ] **Step 2: Run the test to verify it fails**
```bash
php bin/phpunit tests/Service/AwardImporterTest.php
```
Expected: FAIL — `AwardImporter` class not found.
- [ ] **Step 3: Write the implementation**
Create `src/Service/AwardImporter.php`:
```php
<?php
declare(strict_types=1);
namespace App\Service;
use App\Entity\Actor;
use App\Entity\Award;
use App\Entity\AwardType;
use App\Gateway\WikidataGateway;
use App\Repository\AwardTypeRepository;
use Doctrine\ORM\EntityManagerInterface;
use Psr\Log\LoggerInterface;
readonly class AwardImporter
{
public function __construct(
private WikidataGateway $wikidataGateway,
private AwardTypeRepository $awardTypeRepository,
private EntityManagerInterface $em,
private ?LoggerInterface $logger = null,
) {}
public function importForActor(Actor $actor): void
{
if ($actor->isAwardsImported()) {
return;
}
try {
$wikidataAwards = $this->wikidataGateway->getAwards($actor);
} catch (\Throwable $e) {
$this->logger?->warning('Failed to fetch awards from Wikidata', [
'actor' => $actor->getName(),
'error' => $e->getMessage(),
]);
return;
}
$knownTypes = $this->awardTypeRepository->findAll();
foreach ($wikidataAwards as $wikidataAward) {
$awardType = $this->resolveAwardType($wikidataAward['name'], $knownTypes);
$award = new Award();
$award->setName($wikidataAward['name']);
$award->setYear($wikidataAward['year']);
$award->setActor($actor);
$award->setAwardType($awardType);
$this->em->persist($award);
}
$actor->setAwardsImported(true);
}
/**
* @param list<AwardType> $knownTypes
*/
private function resolveAwardType(string $awardName, array &$knownTypes): AwardType
{
foreach ($knownTypes as $type) {
if (str_contains($awardName, $type->getPattern())) {
return $type;
}
}
$newType = new AwardType();
$prefix = $this->extractPrefix($awardName);
$newType->setName($prefix);
$newType->setPattern($prefix);
$this->em->persist($newType);
$knownTypes[] = $newType;
return $newType;
}
private function extractPrefix(string $awardName): string
{
// Extract text before " for " or " pour " (common patterns in award names)
if (preg_match('/^(.+?)\s+(?:for|pour)\s+/i', $awardName, $matches)) {
return trim($matches[1]);
}
return $awardName;
}
}
```
- [ ] **Step 4: Run the tests to verify they pass**
```bash
php bin/phpunit tests/Service/AwardImporterTest.php
```
Expected: all 5 tests PASS.
- [ ] **Step 5: Commit**
```bash
git add src/Service/AwardImporter.php tests/Service/AwardImporterTest.php
git commit -m "feat: add AwardImporter service with tests"
```
---
### Task 6: Integrate `AwardImporter` into the import batch handler
**Files:**
- Modify: `src/MessageHandler/ImportFilmsBatchMessageHandler.php`
- [ ] **Step 1: Add `AwardImporter` dependency**
In the constructor, add:
```php
private AwardImporter $awardImporter,
```
Add the import at the top:
```php
use App\Service\AwardImporter;
```
- [ ] **Step 2: Call `AwardImporter` after actor sync**
In the `__invoke` method, after `$this->actorSyncer->syncActorsForMovie($movie);` (line 63) and **before** the existing `$this->em->flush()` (line 77), add:
```php
$this->actorSyncer->syncActorsForMovie($movie);
// Import awards for actors of this movie
foreach ($movie->getActors() as $role) {
$this->awardImporter->importForActor($role->getActor());
}
```
`Movie::getActors()` returns `Collection<MovieRole>`. The `ActorSyncer` persists actors/roles in memory before flush, so the collection is hydrated at this point. The existing `$this->em->flush()` on line 77 will persist both the roles and the new awards in a single flush. The `$this->em->clear()` on line 87 happens after, so all entities are still available.
- [ ] **Step 3: Commit**
```bash
git add src/MessageHandler/ImportFilmsBatchMessageHandler.php
git commit -m "feat: import actor awards during film batch import"
```
---
### Task 7: Update `GameGridGenerator` to use DB for award hints
**Files:**
- Modify: `src/Service/GameGridGenerator.php`
- [ ] **Step 1: Write the failing test**
Create `tests/Service/GameGridGeneratorTest.php` — test only the hint resolution, not the full game generation (which requires DB):
```php
<?php
declare(strict_types=1);
namespace App\Tests\Service;
use App\Entity\Actor;
use App\Entity\Award;
use App\Entity\AwardType;
use App\Entity\GameRow;
use App\Repository\ActorRepository;
use App\Repository\AwardRepository;
use App\Repository\MovieRepository;
use App\Repository\MovieRoleRepository;
use App\Service\GameGridGenerator;
use Doctrine\ORM\EntityManagerInterface;
use PHPUnit\Framework\TestCase;
class GameGridGeneratorTest extends TestCase
{
public function testResolveHintTextForAward(): void
{
$awardType = new AwardType();
$awardType->setName('Oscar')->setPattern('Academy Award');
$actor = new Actor();
$actor->setName('Test Actor');
$award = new Award();
$award->setName('Academy Award for Best Actor');
$award->setYear(2020);
$award->setActor($actor);
$award->setAwardType($awardType);
$awardRepository = $this->createMock(AwardRepository::class);
$awardRepository->method('find')->with(42)->willReturn($award);
$generator = new GameGridGenerator(
$this->createMock(ActorRepository::class),
$this->createMock(MovieRoleRepository::class),
$this->createMock(MovieRepository::class),
$awardRepository,
$this->createMock(EntityManagerInterface::class),
);
$row = new GameRow();
$row->setHintType('award');
$row->setHintData('42');
// Use reflection to test the private resolveHintText method
$method = new \ReflectionMethod($generator, 'resolveHintText');
$result = $method->invoke($generator, $row);
$this->assertSame('Academy Award for Best Actor (2020)', $result);
}
}
```
- [ ] **Step 2: Run the test to verify it fails**
```bash
php bin/phpunit tests/Service/GameGridGeneratorTest.php
```
Expected: FAIL — constructor signature mismatch (no `AwardRepository` param yet).
- [ ] **Step 3: Update `GameGridGenerator`**
Replace `WikidataGateway` with `AwardRepository` in the constructor. Full changes to `src/Service/GameGridGenerator.php`:
**Replace the imports:**
- Remove: `use App\Gateway\WikidataGateway;`
- Add: `use App\Repository\AwardRepository;`
**Replace the constructor:**
```php
public function __construct(
private readonly ActorRepository $actorRepository,
private readonly MovieRoleRepository $movieRoleRepository,
private readonly MovieRepository $movieRepository,
private readonly AwardRepository $awardRepository,
private readonly EntityManagerInterface $em,
) {}
```
**Replace the `case 'award':` block in `resolveHint()`** (lines 175-185):
```php
case 'award':
$award = $this->awardRepository->findOneRandomByActor($rowActor->getId());
if ($award === null) {
return null;
}
return ['type' => 'award', 'data' => (string) $award->getId()];
```
**Replace the `'award'` case in `resolveHintText()`** (line 203):
```php
'award' => $this->resolveAwardHintText((int) $data),
```
**Add this private method:**
```php
private function resolveAwardHintText(int $awardId): ?string
{
$award = $this->awardRepository->find($awardId);
if ($award === null) {
return null;
}
$text = $award->getName();
if ($award->getYear() !== null) {
$text .= ' (' . $award->getYear() . ')';
}
return $text;
}
```
- [ ] **Step 4: Run the tests**
```bash
php bin/phpunit tests/Service/GameGridGeneratorTest.php
```
Expected: PASS.
- [ ] **Step 5: Run all tests**
```bash
php bin/phpunit
```
Expected: all tests PASS.
- [ ] **Step 6: Commit**
```bash
git add src/Service/GameGridGenerator.php tests/Service/GameGridGeneratorTest.php
git commit -m "feat: use DB awards instead of live Wikidata calls for hint generation"
```
---
### Task 8: Manual verification
- [ ] **Step 1: Verify the schema is in sync**
```bash
php bin/console doctrine:schema:validate
```
Expected: schema is in sync with mapping files.
- [ ] **Step 2: Verify the app boots**
```bash
php bin/console cache:clear
```
Expected: no errors.
- [ ] **Step 3: Run all tests one final time**
```bash
php bin/phpunit
```
Expected: all tests PASS.
- [ ] **Step 4: Final commit if any fixes were needed**
Only if adjustments were made during verification.

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# Auth + React Frontend — Design Spec
## Context
Actorle is a Symfony 8.0 word game (Wordle-like for actors) running on FrankenPHP with PostgreSQL. The app currently has no authentication and uses Asset Mapper with Stimulus for a minimal frontend. This spec covers adding user authentication and migrating to a React-based interactive frontend via SymfonyUX.
## Approach
**Hybrid Twig + React** (SymfonyUX React option 2):
- Symfony stays in control of routing, sessions, and page rendering via Twig
- Interactive parts (the game grid) are React components mounted in Twig via `{{ react_component() }}`
- Auth pages (login, register) remain pure Twig — no benefit from React here
## 1. Frontend Migration: Asset Mapper to Vite
### Remove Asset Mapper
- Remove `symfony/asset-mapper` from composer
- Delete `importmap.php`
- Remove `asset_mapper.yaml` config
### Install Vite
- Install `pentatrion/vite-bundle` (Symfony Vite integration)
- Create `vite.config.js` at project root with `@vitejs/plugin-react`
- Update `base.html.twig` to use Vite's `{{ vite_entry_link_tags('app') }}` and `{{ vite_entry_script_tags('app') }}` instead of `{{ importmap() }}`
### Install React
- Install `symfony/ux-react`
- npm dependencies: `react`, `react-dom`, `@vitejs/plugin-react`
- The UX React bundle auto-registers a Stimulus controller that mounts React components
### Assets Structure
```
assets/
├── app.js (entry point: imports styles + Stimulus bootstrap)
├── bootstrap.js (Stimulus app initialization)
├── styles/
│ └── app.css
├── controllers/ (Stimulus controllers)
│ └── csrf_protection_controller.js
└── react/
└── controllers/ (React components mountable via {{ react_component() }})
├── GameGrid.jsx
├── GameRow.jsx
├── LetterInput.jsx
└── ActorPopover.jsx
```
## 2. Docker Setup
### New service: `docker/node/Dockerfile`
- Base image: `node:22-alpine`
- Working directory: `/app`
- Runs `npm install` and `npx vite` dev server on port 5173
### docker-compose.override.yaml (dev)
Add `node` service:
```yaml
node:
build:
context: .
dockerfile: docker/node/Dockerfile
volumes:
- .:/app
- node_modules:/app/node_modules
ports:
- "5173:5173"
```
### Production build
- The `docker/node/Dockerfile` has a `build` stage that runs `npm run build`
- The `docker/app/Dockerfile` prod stage copies built assets from the node build stage via `COPY --from=`
- No Node.js runtime in production — only the compiled static assets
## 3. Authentication
### User Entity
- Fields: `id` (int, auto), `email` (string, unique), `password` (hashed), `roles` (json)
- Implements `UserInterface` and `PasswordAuthenticatedUserInterface`
- Doctrine repository: `UserRepository`
- Database migration for the `user` table
### Security Configuration (`security.yaml`)
```yaml
security:
password_hashers:
Symfony\Component\Security\Core\User\PasswordAuthenticatedUserInterface: 'auto'
providers:
app_user_provider:
entity:
class: App\Entity\User
property: email
firewalls:
main:
lazy: true
provider: app_user_provider
form_login:
login_path: app_login
check_path: app_login
default_target_path: /
logout:
path: app_logout
access_control:
- { path: ^/login, roles: PUBLIC_ACCESS }
- { path: ^/register, roles: PUBLIC_ACCESS }
- { path: ^/, roles: ROLE_USER }
```
### Controllers & Routes
**SecurityController:**
- `GET /login` — renders login form (`templates/security/login.html.twig`)
- `POST /login` — handled by Symfony's `form_login` authenticator
- `GET /logout` — handled by Symfony's logout handler
**RegistrationController:**
- `GET /register` — renders registration form (`templates/security/register.html.twig`)
- `POST /register` — validates form, hashes password, persists User, redirects to `/login`
### Templates
- `templates/security/login.html.twig` — email + password fields, CSRF token, error display, link to register
- `templates/security/register.html.twig` — email + password + confirm password fields, CSRF token, validation errors, link to login
- Both extend `base.html.twig`
- Pure Twig, no React
## 4. Game Grid React Components
### Data Flow
1. `HomepageController::index()` prepares grid data (actors, letters, target) as it does today
2. Data is passed as JSON props to the React component in Twig:
```twig
{{ react_component('GameGrid', { grid: gridData, targetActorId: targetId }) }}
```
3. React hydrates client-side and manages all interactivity
### Components
**`GameGrid.jsx`** — Root component
- Receives `grid` (array of rows) and `targetActorId` as props
- Renders a list of `GameRow` components
- Manages global game state (which letters have been guessed)
**`GameRow.jsx`** — One row = one actor
- Receives row data (actor name, highlighted letter index)
- Renders a sequence of `LetterInput` components
- Contains a button that triggers `ActorPopover`
**`LetterInput.jsx`** — Single character input
- `<input maxLength={1}>` styled to look like a game tile
- On `keyup`: if a character was typed, move focus to the next `LetterInput`
- On `Backspace`: clear and move focus to previous input
- Highlighted letter has distinct styling (red background, as current CSS)
**`ActorPopover.jsx`** — Info popover
- Uses `@floating-ui/react` for positioning
- Triggered by a button click on the row
- Displays actor name, movie info, or hints
- Dismissible by clicking outside or pressing Escape
### Popover Library
- `@floating-ui/react` — modern, lightweight, React-native successor to Popper.js
## 5. What Does NOT Change
- `HomepageController` — same game logic, adapted only to pass data as props to React instead of Twig variables (listed in Modified Files below)
- Entities: `Actor`, `Movie`, `MovieRole` — untouched
- PostgreSQL database and existing migrations — untouched (new migration only adds `user` table)
- FrankenPHP server — untouched
- Makefile — extended with node/npm targets, existing targets unchanged
## 6. File Changes Summary
### New Files
- `docker/node/Dockerfile`
- `vite.config.js`
- `package.json` (replaces importmap-based setup)
- `src/Entity/User.php`
- `src/Repository/UserRepository.php`
- `src/Controller/SecurityController.php`
- `src/Controller/RegistrationController.php`
- `src/Form/RegistrationType.php`
- `templates/security/login.html.twig`
- `templates/security/register.html.twig`
- `assets/react/controllers/GameGrid.jsx`
- `assets/react/controllers/GameRow.jsx`
- `assets/react/controllers/LetterInput.jsx`
- `assets/react/controllers/ActorPopover.jsx`
- Migration file for `user` table
### Modified Files
- `composer.json` — remove asset-mapper, add vite-bundle + ux-react
- `config/packages/security.yaml` — full auth config
- `templates/base.html.twig` — Vite tags instead of importmap
- `templates/homepage/index.html.twig` — replace HTML grid with `{{ react_component() }}`
- `docker-compose.override.yaml` — add node service
- `docker-compose.yaml` — add node build step for prod
- `docker/app/Dockerfile` — prod stage copies built JS assets
- `assets/app.js` — entry point adjustments for Vite
- `src/Controller/HomepageController.php` — pass grid data as JSON props to React component
- `Makefile` — add npm/node targets

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# User Film Import, Navbar & Notifications
**Date:** 2026-03-29
**Status:** Approved
## Overview
Add a navbar for authenticated users with a user dropdown (import films, logout) and a notifications dropdown (with unread count badge and page title update). Users can import their Letterboxd CSV to sync films and actors via async processing, with files stored on a remote SeaweedFS instance.
## Data Model
### New Entities
**`UserMovie`** — join table User <-> Movie
- `id` (int, PK)
- `user` (ManyToOne -> User)
- `movie` (ManyToOne -> Movie)
- Unique constraint on `(user, movie)`
**`Import`** — tracks a CSV import job
- `id` (int, PK)
- `user` (ManyToOne -> User)
- `filePath` (string) — path on SeaweedFS
- `status` (string, enum: `pending`, `processing`, `completed`, `failed`)
- `totalBatches` (int, default 0)
- `processedBatches` (int, default 0)
- `totalFilms` (int, default 0)
- `failedFilms` (int, default 0)
- `createdAt` (datetime)
- `completedAt` (datetime, nullable)
**`Notification`** — user notifications
- `id` (int, PK)
- `user` (ManyToOne -> User)
- `message` (string)
- `read` (bool, default false)
- `createdAt` (datetime)
### Modified Entities
**`User`** — add OneToMany relations to `UserMovie`, `Import`, `Notification`.
## File Storage (SeaweedFS)
- **Library:** `league/flysystem-aws-s3-v3` with Flysystem S3 adapter
- **Endpoint:** `s3.lclr.dev`
- **Bucket:** `ltbxd-actorle`
- **Credentials:** Symfony Secrets (`S3_ACCESS_KEY`, `S3_SECRET_KEY`)
- **File path pattern:** `imports/{userId}/{importId}.csv`
- No local/Docker SeaweedFS — always the remote instance, including in dev.
## Async Processing (Messenger)
### Messages
**`ProcessImportMessage(importId)`**
- Dispatched by the upload controller.
- Single entry point for import processing.
**`ImportFilmsBatchMessage(importId, offset, limit)`**
- Dispatched by `ProcessImportMessageHandler`.
- One per batch of 50 films.
### Handler: `ProcessImportMessageHandler`
1. Fetch `Import` entity
2. Download CSV from SeaweedFS via Flysystem
3. Parse the file: save to a temp file, then use `LtbxdGateway->parseFile()` (which expects a local path), then delete the temp file
4. Calculate `totalFilms`, `totalBatches` (batches of 50), update the Import
5. Dispatch N `ImportFilmsBatchMessage(importId, offset, limit)` messages
6. Set Import status to `processing`
### Handler: `ImportFilmsBatchMessageHandler`
1. Fetch Import, download CSV from SeaweedFS, read slice [offset, offset+limit]
2. For each film in the slice:
- Look up by `ltbxdRef` in DB; if missing, call `TMDBGateway->searchMovie()` and create Movie
- Fetch actors via TMDB, create missing Actor/MovieRole entries
- Create `UserMovie` link if it doesn't exist
3. Atomically increment `processedBatches` (`UPDATE ... SET processed_batches = processed_batches + 1`) to avoid race conditions with multiple workers
4. If `processedBatches == totalBatches`: set Import to `completed`, set `completedAt`, create Notification ("Import terminé : X/Y films importés")
5. On per-film error: log and continue, increment `failedFilms`
### Error Handling
- `ProcessImportMessageHandler` failure (SeaweedFS down, invalid CSV): set Import to `failed`, create error Notification.
- `ImportFilmsBatchMessageHandler` per-film failure: log, skip film, increment `failedFilms`, continue.
- Messenger retry: default config (3 retries with backoff), then failure transport.
## Extracted Services
The logic currently embedded in `SyncFilmsCommand` and `SyncActorsCommand` is extracted into reusable services:
- **`FilmImporter`** — given a parsed CSV row, finds or creates a Movie entity via TMDB lookup.
- **`ActorSyncer`** — given a Movie, fetches cast from TMDB and creates missing Actor/MovieRole entries.
The existing commands are refactored to use these services.
## API Endpoints
### `POST /api/imports` (authenticated)
- **Input:** CSV file as multipart form data
- **Validation:** `.csv` extension, max 5 MB
- **Action:** Upload to SeaweedFS, create Import entity (status `pending`), dispatch `ProcessImportMessage`
- **Response:** `201 { id, status: "pending" }`
### `GET /api/notifications` (authenticated)
- **Response:** `200 { unreadCount: N, notifications: [{ id, message, read, createdAt }] }`
- Sorted by `createdAt` desc, limited to 20 most recent
### `POST /api/notifications/read` (authenticated)
- **Action:** Mark all notifications for the authenticated user as read
- **Response:** `204`
## Frontend
### Navbar (Twig + Stimulus)
- Added in the main layout (`base.html.twig` or partial), visible only when authenticated.
- Right side: notification icon (bell) + user icon.
### User Dropdown (`dropdown_controller` Stimulus)
- Click user icon -> toggle dropdown menu
- Entries: "Importer ses films", "Se deconnecter"
- Click outside -> close
### Notifications Dropdown (`notifications_controller` Stimulus)
- Click bell icon -> dropdown listing recent notifications
- Polling every 30s on `GET /api/notifications` returning notifications + unread count
- On dropdown open: call `POST /api/notifications/read` to mark as read
- Badge (red, unread count) updates on each poll
- `document.title` updates: `(N) Actorle` if unread > 0, `Actorle` otherwise
### Import Modal (`import_modal_controller` Stimulus)
- Click "Importer ses films" -> show modal (HTML in DOM, toggle `hidden`)
- File input (accept `.csv`)
- "Importer" button -> `POST /api/imports` via fetch (multipart)
- On success: "Import lance !" message, close modal
- Client-side validation: `.csv` extension only
## Out of Scope
- Modifying game logic based on user's imported films (future: game config page)
- Mercure/WebSocket for real-time notifications (polling is sufficient)
- Docker SeaweedFS for local dev

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# Game Hints System — Design Spec
## Summary
Each row of the game grid provides a hint about the main actor to guess. Hints are pre-generated when the grid is created and stored on `GameRow`. Each hint has a type (film, character, award) represented by a distinct icon. Clicking the icon opens a popover showing the hint text.
## Data Model
Two new columns on `game_row`:
| Column | Type | Description |
|--------|------|-------------|
| `hint_type` | `VARCHAR(20)`, NOT NULL | One of: `film`, `character`, `award` |
| `hint_data` | `VARCHAR(255)`, NOT NULL | film → `movie.id`, character → `movie_role.id`, award → text "Nom du prix (année)" |
No foreign key constraints on `hint_data` — the column stores either an id (resolved at read time) or raw text depending on `hint_type`.
## Hint Generation
Happens in `GameGridGenerator::generate()`, for each `GameRow`:
1. Pick a random type from `[film, character, award]`
2. Resolve based on type:
- **film**: pick a random `MovieRole` of the main actor → store `movie.id` in `hint_data`
- **character**: pick a random `MovieRole` of the main actor → store `movieRole.id` in `hint_data`
- **award**: call `WikidataAwardGateway` to fetch an award → store `"Nom du prix (année)"` in `hint_data`
3. If the chosen type yields no result (e.g., no awards found), fallback to another random type
4. Avoid duplicate hints across rows (don't show the same film/character/award twice)
## Wikidata Award Gateway
New service: `WikidataAwardGateway`
- Input: actor (name or `tmdb_id`)
- Output: list of awards, each with name and year
- Uses Wikidata SPARQL API to query awards associated with the person
- Storage format in `hint_data`: `"Oscar du meilleur second rôle (2014)"`
- Results can be cached to avoid repeated Wikidata queries
## Frontend
### Icon Button
The current "?" button in `ActorPopover` is replaced by an icon representing the hint type:
| hint_type | Icon | Font Awesome class |
|-----------|------|--------------------|
| `film` | Film/clap | `fa-film` |
| `character` | Theater masks | `fa-masks-theater` |
| `award` | Trophy | `fa-trophy` |
### Popover Content
On click, the popover displays only the hint text:
- **film**: movie title (resolved from `movie.id`)
- **character**: character name (resolved from `movie_role.id`)
- **award**: the raw text from `hint_data`
### Data Flow
1. Backend resolves `hint_data` to display text in `GameGridGenerator::computeGridData()`
2. Hint type + resolved text are passed to the Twig template as part of the grid data
3. Twig passes them as props to the React `GameGrid` component
4. `ActorPopover` receives `hintType` and `hintText` props instead of `actorName`
## Future Extensibility
New hint types can be added by:
1. Adding a new value for `hint_type`
2. Adding resolution logic in `GameGridGenerator`
3. Adding a new icon mapping in the frontend

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# Game Grid Persistence
## Problem
Game grids are currently generated on the fly at every page load in `HomepageController`. There is no persistence — refreshing the page gives a new grid. Players cannot resume a game.
## Goal
Persist game grids so players can resume their current game. Display a "Start a game" button when no game is in progress. Allow players to abandon a game.
## Scope
- Grid generation and persistence only
- No win/loss logic (will be added later)
- No saving of player input (filled letters)
## Data Model
### Entity: `Game`
| Field | Type | Description |
|-------------|-------------------------|------------------------------------------------|
| `id` | int (auto) | Primary key |
| `user` | ManyToOne → User, nullable | Null for anonymous players |
| `mainActor` | ManyToOne → Actor | The actor to guess |
| `status` | string | `in_progress` or `abandoned` (extensible to `won` later) |
| `startedAt` | DateTimeImmutable | When the game started |
| `endedAt` | DateTimeImmutable, nullable | When the game ended (abandon or win) |
### Entity: `GameRow`
| Field | Type | Description |
|------------|--------------------|------------------------------------------------|
| `id` | int (auto) | Primary key |
| `game` | ManyToOne → Game | Parent game |
| `actor` | ManyToOne → Actor | The actor for this row |
| `position` | int | Index of the target letter in the actor's name |
| `rowOrder` | int | Order of this row in the grid |
`GameRow` is a separate entity (not JSON) to allow attaching hints/clues per row in a future iteration.
## Service: `GameGridGenerator`
Extracted from the current `HomepageController::index` logic:
1. Select a random main actor via `ActorRepository::findOneRandom()`
2. For each letter (a-z) in the main actor's name, find a random actor containing that letter
3. Create a `Game` entity with `status = in_progress` and `startedAt = now`
4. Create `GameRow` entities with the actor, letter position, and row order
5. Persist and flush
6. Return the `Game` entity
Also provides a method to compute grid display data (width, middle) from a `Game` and its rows, for passing to the React component.
## Routes
### `GET /` — Homepage (modified)
Current behavior replaced:
1. If user is connected → query `GameRepository` for a `Game` with `status = in_progress` for this user
2. If anonymous → get `current_game_id` from the Symfony session, then look up the `Game` in DB
3. If a game is found and still `in_progress` → render the grid with an "Abandon" button above it
4. If no game is found → render a "Start a game" button
### `POST /game/start` — Start a new game (new)
1. Verify no game is already in progress for this player (connected or session)
2. Call `GameGridGenerator` to create the game
3. If user is connected → the game is linked to the user
4. If anonymous → store `$game->getId()` in session key `current_game_id`
5. Redirect to `/`
### `POST /game/{id}/abandon` — Abandon a game (new)
1. Verify the game belongs to the current player (user match or session match)
2. Set `status = abandoned` and `endedAt = now`
3. If anonymous → remove `current_game_id` from session
4. Redirect to `/`
Both POST routes use CSRF protection.
## Anonymous Session Handling
- Session key: `current_game_id` (stores the `Game` ID)
- Set on game creation, removed on abandon
- On homepage load: if the stored game ID no longer exists or is not `in_progress`, clean up the session key
- No migration of anonymous games on login — the anonymous game is lost when the user logs in. Acceptable since we don't save letter input.
## Frontend
### Template changes (`homepage/index.html.twig`)
Three states:
1. **No game in progress**: centered "Start a game" button (Twig form, POST to `/game/start`)
2. **Game in progress**: action bar above the grid with an "Abandon" button (Twig form, POST to `/game/{id}/abandon` with CSRF token), then the React `GameGrid` component below
3. **After abandon**: redirect to `/`, which shows state 1
### React components
No changes to `GameGrid`, `GameRow`, `LetterInput`, or `ActorPopover`. They receive the same props (`grid`, `width`, `middle`) — the data source changes from on-the-fly generation to database lookup.
## Future Extensibility
- **Win logic**: add `won` to the status enum, set `endedAt` on win
- **Hints/clues per row**: add a relation on `GameRow` (e.g., `GameRowHint` entity)
- **Game history/stats**: query `Game` entities by user with status filters

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# Awards en BDD — Design Spec
## Contexte
Actuellement, les récompenses des acteurs sont récupérées à la volée depuis Wikidata (SPARQL) lors de la génération d'une partie. Elles ne sont pas persistées en base de données, ce qui rend le système fragile (dépendance réseau à chaque partie) et empêche tout filtrage par type de récompense.
## Objectifs
1. Stocker les awards en BDD dès l'import des films
2. Introduire une notion de type de récompense (Oscar, Golden Globe, BAFTA...)
3. Adapter la génération des indices pour piocher en BDD au lieu d'appeler Wikidata
4. Préparer le terrain pour un futur filtrage par type (choix du joueur avant la partie) — hors scope de cette itération
## Modèle de données
### Nouvelle entité : `AwardType`
| Champ | Type | Description |
|-----------|------------|--------------------------------------------------------------------|
| `id` | int (PK) | Auto-increment |
| `name` | string | Nom affiché, ex: "Oscar", "Golden Globe", "BAFTA", "César" |
| `pattern` | string | Préfixe/mot-clé pour le matching sur les noms Wikidata, ex: "Academy Award" |
### Nouvelle entité : `Award`
| Champ | Type | Description |
|-------------|-------------------|--------------------------------------------------------------|
| `id` | int (PK) | Auto-increment |
| `awardType` | ManyToOne → AwardType | Type de la récompense |
| `actor` | ManyToOne → Actor | Acteur récompensé |
| `name` | string | Nom complet Wikidata, ex: "Academy Award for Best Actor" |
| `year` | int (nullable) | Année de la récompense |
### Modification entité `Actor`
| Champ | Type | Description |
|------------------|------|--------------------------------------------------|
| `awardsImported` | bool | `false` par défaut. Passe à `true` après import. |
### Relations
- `Actor` OneToMany → `Award`
- `AwardType` OneToMany → `Award`
## Flux d'import des awards
L'import se greffe sur le batch existant (`ImportFilmsBatchMessageHandler`), après `ActorSyncer::syncActorsForMovie()`.
### Étapes pour chaque acteur du film importé
1. Vérifier `actor.awardsImported`
2. Si `true` → skip
3. Si `false` → appeler `WikidataGateway::getAwards(actor)`
4. Pour chaque award retourné :
- Parcourir les `AwardType` existants et matcher le nom de l'award contre leur `pattern`
- Si un `AwardType` matche → l'utiliser
- Si aucun ne matche → créer un nouvel `AwardType` dynamiquement en extrayant le préfixe commun du nom (ex: "Screen Actors Guild Award for Outstanding Performance..." → type "Screen Actors Guild Award")
- Créer l'entité `Award` (name, year, actor, awardType)
5. Passer `actor.awardsImported = true`
6. Flush
### Gestion d'erreur
Si Wikidata est indisponible ou retourne une erreur :
- Ne **pas** mettre `awardsImported = true`
- L'import du film continue normalement (les awards seront retentés au prochain import contenant cet acteur)
- Log de l'erreur
## Génération des indices (hints)
### Changements dans `GameGridGenerator`
**Avant** : appel à `WikidataGateway::getAwards()` à la volée pour chaque acteur du grid.
**Après** :
1. Pour un hint de type "award", requêter les `Award` en BDD pour l'acteur
2. Si l'acteur a des awards → en choisir un au hasard
3. Si l'acteur n'a pas d'awards → fallback sur les types "film" ou "character" (comportement existant quand Wikidata échouait)
### Stockage du hint
- `GameRow.hintData` stocke l'**ID de l'`Award`** (au lieu d'une string brute comme avant)
- `resolveHintText()` récupère le nom complet + année depuis l'entité `Award`
### Pas de filtrage par `AwardType`
Pour cette itération, on pioche dans tous les awards de l'acteur sans filtrer par type. Le filtrage (choix du joueur : "mode Oscars", "mode Golden Globes"...) sera ajouté ultérieurement.
## Hors scope
- UI de choix du type de récompense avant la partie
- Filtrage des awards par type lors de la génération des indices
- Commande de re-sync des awards pour les acteurs déjà importés

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@@ -0,0 +1,119 @@
# Game Configuration Panel
## Summary
Add a configuration panel above the "Commencer une partie" button on the homepage, allowing players to customize game generation parameters before starting.
## Parameters
### Films vus (toggle on/off)
- **Visible only** for authenticated users
- Default: off
- When enabled: all actors in the grid (main actor + hint actors) must appear in at least one film marked as watched by the user
- When disabled: no filtering, any actor can appear
### Paramètres des indices (checkboxes)
Three checkboxes controlling which hint types can appear in the grid:
- **Film** (default: checked) — hint shows a film the actor appeared in
- **Rôle** (default: checked) — hint shows a character name the actor played
- **Récompense** (default: checked) — hint shows an award the actor received
**Constraint:** at least one must remain checked. The UI prevents unchecking the last one.
### Récompenses (multi-select checkboxes)
- **Visible only** when "Récompense" is checked
- Lists all `AwardType` entities that have 5+ distinct actors in the database
- A "Toutes les récompenses" option at the top that toggles all
- Default: all checked (= "Toutes" checked)
- Unchecking an individual item unchecks "Toutes"; rechecking all rechecks "Toutes"
- Selected AwardType IDs are sent as `award_types[]` in the form POST
## UI Layout
```
┌─────────────────────────────────┐
│ Films vus [ toggle ] │ ← auth users only
├─────────────────────────────────┤
│ Paramètres des indices │
│ │
│ ☑ Film ☑ Rôle ☑ Récompense│
│ │
│ Récompenses : │ ← visible if Récompense checked
│ ┌───────────────────────┐ │
│ │ ☑ Toutes les récomp. │ │
│ │ ☑ Academy Awards │ │
│ │ ☑ Golden Globes │ │
│ │ ☑ César │ │
│ │ ... │ │
│ └───────────────────────┘ │
├─────────────────────────────────┤
│ [ Commencer une partie ] │
│ │
│ Connectez-vous pour importer...│
└─────────────────────────────────┘
```
## Form Fields
All parameters are fields within the existing start game `<form>`:
| Field name | Type | Value |
|---|---|---|
| `watched_only` | hidden + checkbox | `"1"` if checked, absent otherwise |
| `hint_film` | checkbox | `"1"` if checked |
| `hint_character` | checkbox | `"1"` if checked |
| `hint_award` | checkbox | `"1"` if checked |
| `award_types[]` | checkbox (multiple) | Array of AwardType IDs |
## Backend Changes
### HomepageController
- Query `AwardTypeRepository::findWithMinActors(5)` to get eligible AwardType list
- Pass to template for rendering the multi-select
### GameController (POST /game/start)
- Extract config parameters from the Request
- Pass config to `GameGridProvider::generate()`
### GameGridProvider::generate()
Receives a config array/object with:
- `watchedOnly` (bool) — filter actors to those in user's watched films
- `hintTypes` (array) — subset of `['film', 'character', 'award']` based on checked boxes
- `awardTypeIds` (array|null) — list of selected AwardType IDs, null = all
Generation logic changes:
- **Actor selection:** if `watchedOnly` is true, only pick actors with a MovieRole in a film watched by the authenticated user
- **Hint selection:** only use hint types present in `hintTypes`
- **Award hints:** only pick awards whose AwardType ID is in `awardTypeIds`
- **Retry mechanism:** if generation fails (cannot find a valid hint for every row), retry up to 5 times. After 5 failures, redirect to homepage with a flash error message explaining the grid could not be generated with the chosen parameters.
### AwardTypeRepository
New method: `findWithMinActors(int $minActors): array` — returns AwardType entities having at least `$minActors` distinct actors.
## Frontend Changes
### Stimulus controller: `game-config`
Registered on the config panel container. Handles:
1. **Award section visibility:** show/hide the AwardType checkbox list when "Récompense" is toggled
2. **Minimum one hint type:** prevent unchecking the last remaining hint checkbox
3. **"Toutes les récompenses" toggle:** check/uncheck all AwardType checkboxes; sync state when individual items change
### CSS (in app.css)
- **Toggle switch:** CSS-only using `appearance: none` on checkbox, `::before` pseudo-element for the sliding circle, `--orange` when active, `--border` when inactive
- **Hint checkboxes:** `accent-color: var(--orange)`
- **AwardType list:** border `var(--border)`, `border-radius: var(--radius-sm)`, `max-height: 150px`, `overflow-y: auto`
- **Section labels:** `color: var(--text-muted)`, `font-size: 13px`, `text-transform: uppercase`
- No new CSS or JS files — everything in existing `app.css` and a new Stimulus controller file

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@@ -1,28 +0,0 @@
<?php
/**
* Returns the importmap for this application.
*
* - "path" is a path inside the asset mapper system. Use the
* "debug:asset-map" command to see the full list of paths.
*
* - "entrypoint" (JavaScript only) set to true for any module that will
* be used as an "entrypoint" (and passed to the importmap() Twig function).
*
* The "importmap:require" command can be used to add new entries to this file.
*/
return [
'app' => [
'path' => './assets/app.js',
'entrypoint' => true,
],
'@hotwired/stimulus' => [
'version' => '3.2.2',
],
'@symfony/stimulus-bundle' => [
'path' => './vendor/symfony/stimulus-bundle/assets/dist/loader.js',
],
'@hotwired/turbo' => [
'version' => '7.3.0',
],
];

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<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260328121534 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('CREATE TABLE "user" (id INT GENERATED BY DEFAULT AS IDENTITY NOT NULL, email VARCHAR(180) NOT NULL, roles JSON NOT NULL, password VARCHAR(255) NOT NULL, PRIMARY KEY (id))');
$this->addSql('CREATE UNIQUE INDEX UNIQ_8D93D649E7927C74 ON "user" (email)');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('DROP TABLE "user"');
}
}

View File

@@ -0,0 +1,38 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260329000001 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('CREATE TABLE user_movie (id INT GENERATED BY DEFAULT AS IDENTITY NOT NULL, user_id INT NOT NULL, movie_id INT NOT NULL, PRIMARY KEY (id))');
$this->addSql('CREATE INDEX IDX_A6B68B33A76ED395 ON user_movie (user_id)');
$this->addSql('CREATE INDEX IDX_A6B68B338F93B6FC ON user_movie (movie_id)');
$this->addSql('CREATE UNIQUE INDEX user_movie_unique ON user_movie (user_id, movie_id)');
$this->addSql('ALTER TABLE user_movie ADD CONSTRAINT FK_A6B68B33A76ED395 FOREIGN KEY (user_id) REFERENCES "user" (id) NOT DEFERRABLE INITIALLY IMMEDIATE');
$this->addSql('ALTER TABLE user_movie ADD CONSTRAINT FK_A6B68B338F93B6FC FOREIGN KEY (movie_id) REFERENCES movie (id) NOT DEFERRABLE INITIALLY IMMEDIATE');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE user_movie DROP CONSTRAINT FK_A6B68B33A76ED395');
$this->addSql('ALTER TABLE user_movie DROP CONSTRAINT FK_A6B68B338F93B6FC');
$this->addSql('DROP TABLE user_movie');
}
}

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@@ -0,0 +1,36 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260329000002 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('CREATE TABLE import (id INT GENERATED BY DEFAULT AS IDENTITY NOT NULL, user_id INT NOT NULL, file_path VARCHAR(255) NOT NULL, status VARCHAR(20) NOT NULL, total_batches INT NOT NULL, processed_batches INT NOT NULL, total_films INT NOT NULL, failed_films INT NOT NULL, created_at TIMESTAMP(0) WITHOUT TIME ZONE NOT NULL, completed_at TIMESTAMP(0) WITHOUT TIME ZONE DEFAULT NULL, PRIMARY KEY (id))');
$this->addSql('CREATE INDEX IDX_9D4ECE1DA76ED395 ON import (user_id)');
$this->addSql('COMMENT ON COLUMN import.created_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('COMMENT ON COLUMN import.completed_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('ALTER TABLE import ADD CONSTRAINT FK_9D4ECE1DA76ED395 FOREIGN KEY (user_id) REFERENCES "user" (id) NOT DEFERRABLE INITIALLY IMMEDIATE');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE import DROP CONSTRAINT FK_9D4ECE1DA76ED395');
$this->addSql('DROP TABLE import');
}
}

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@@ -0,0 +1,35 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260329000003 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('CREATE TABLE notification (id INT GENERATED BY DEFAULT AS IDENTITY NOT NULL, user_id INT NOT NULL, message VARCHAR(255) NOT NULL, is_read BOOLEAN NOT NULL DEFAULT false, created_at TIMESTAMP(0) WITHOUT TIME ZONE NOT NULL, PRIMARY KEY (id))');
$this->addSql('CREATE INDEX IDX_BF5476CAA76ED395 ON notification (user_id)');
$this->addSql('COMMENT ON COLUMN notification.created_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('ALTER TABLE notification ADD CONSTRAINT FK_BF5476CAA76ED395 FOREIGN KEY (user_id) REFERENCES "user" (id) NOT DEFERRABLE INITIALLY IMMEDIATE');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE notification DROP CONSTRAINT FK_BF5476CAA76ED395');
$this->addSql('DROP TABLE notification');
}
}

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@@ -0,0 +1,57 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260330174355 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('CREATE TABLE game (id INT GENERATED BY DEFAULT AS IDENTITY NOT NULL, status VARCHAR(20) NOT NULL, started_at TIMESTAMP(0) WITHOUT TIME ZONE NOT NULL, ended_at TIMESTAMP(0) WITHOUT TIME ZONE DEFAULT NULL, user_id INT DEFAULT NULL, main_actor_id INT NOT NULL, PRIMARY KEY (id))');
$this->addSql('CREATE INDEX IDX_232B318CA76ED395 ON game (user_id)');
$this->addSql('CREATE INDEX IDX_232B318CC9F8E33F ON game (main_actor_id)');
$this->addSql('CREATE TABLE game_row (id INT GENERATED BY DEFAULT AS IDENTITY NOT NULL, position INT NOT NULL, row_order INT NOT NULL, game_id INT NOT NULL, actor_id INT NOT NULL, PRIMARY KEY (id))');
$this->addSql('CREATE INDEX IDX_9F6AE51EE48FD905 ON game_row (game_id)');
$this->addSql('CREATE INDEX IDX_9F6AE51E10DAF24A ON game_row (actor_id)');
$this->addSql('ALTER TABLE game ADD CONSTRAINT FK_232B318CA76ED395 FOREIGN KEY (user_id) REFERENCES "user" (id) NOT DEFERRABLE');
$this->addSql('ALTER TABLE game ADD CONSTRAINT FK_232B318CC9F8E33F FOREIGN KEY (main_actor_id) REFERENCES actor (id) NOT DEFERRABLE');
$this->addSql('ALTER TABLE game_row ADD CONSTRAINT FK_9F6AE51EE48FD905 FOREIGN KEY (game_id) REFERENCES game (id) NOT DEFERRABLE');
$this->addSql('ALTER TABLE game_row ADD CONSTRAINT FK_9F6AE51E10DAF24A FOREIGN KEY (actor_id) REFERENCES actor (id) NOT DEFERRABLE');
$this->addSql('COMMENT ON COLUMN import.created_at IS \'\'');
$this->addSql('COMMENT ON COLUMN import.completed_at IS \'\'');
$this->addSql('ALTER TABLE notification ALTER is_read DROP DEFAULT');
$this->addSql('COMMENT ON COLUMN notification.created_at IS \'\'');
$this->addSql('ALTER INDEX idx_a6b68b33a76ed395 RENAME TO IDX_FF9C0937A76ED395');
$this->addSql('ALTER INDEX idx_a6b68b338f93b6fc RENAME TO IDX_FF9C09378F93B6FC');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE game DROP CONSTRAINT FK_232B318CA76ED395');
$this->addSql('ALTER TABLE game DROP CONSTRAINT FK_232B318CC9F8E33F');
$this->addSql('ALTER TABLE game_row DROP CONSTRAINT FK_9F6AE51EE48FD905');
$this->addSql('ALTER TABLE game_row DROP CONSTRAINT FK_9F6AE51E10DAF24A');
$this->addSql('DROP TABLE game');
$this->addSql('DROP TABLE game_row');
$this->addSql('COMMENT ON COLUMN import.created_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('COMMENT ON COLUMN import.completed_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('ALTER TABLE notification ALTER is_read SET DEFAULT false');
$this->addSql('COMMENT ON COLUMN notification.created_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('ALTER INDEX idx_ff9c09378f93b6fc RENAME TO idx_a6b68b338f93b6fc');
$this->addSql('ALTER INDEX idx_ff9c0937a76ed395 RENAME TO idx_a6b68b33a76ed395');
}
}

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<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260330203017 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE game_row ADD hint_type VARCHAR(20) DEFAULT NULL');
$this->addSql('ALTER TABLE game_row ADD hint_data VARCHAR(255) DEFAULT NULL');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE game_row DROP hint_type');
$this->addSql('ALTER TABLE game_row DROP hint_data');
}
}

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<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
final class Version20260331000001 extends AbstractMigration
{
public function getDescription(): string
{
return 'Drop notification table';
}
public function up(Schema $schema): void
{
$this->addSql('DROP TABLE IF EXISTS notification');
}
public function down(Schema $schema): void
{
$this->addSql(<<<'SQL'
CREATE TABLE notification (
id SERIAL PRIMARY KEY,
user_id INT NOT NULL REFERENCES "user"(id),
message VARCHAR(255) NOT NULL,
is_read BOOLEAN NOT NULL DEFAULT FALSE,
created_at TIMESTAMP(0) WITHOUT TIME ZONE NOT NULL
)
SQL);
$this->addSql('COMMENT ON COLUMN notification.created_at IS \'(DC2Type:datetime_immutable)\'');
}
}

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@@ -0,0 +1,26 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
final class Version20260331000002 extends AbstractMigration
{
public function getDescription(): string
{
return 'Add year column to movie table';
}
public function up(Schema $schema): void
{
$this->addSql('ALTER TABLE movie ADD year INT DEFAULT NULL');
}
public function down(Schema $schema): void
{
$this->addSql('ALTER TABLE movie DROP COLUMN year');
}
}

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<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
final class Version20260401000001 extends AbstractMigration
{
public function getDescription(): string
{
return 'Add award_type, award tables and actor.awards_imported column';
}
public function up(Schema $schema): void
{
$this->addSql('CREATE TABLE award_type (id SERIAL PRIMARY KEY, name VARCHAR(255) NOT NULL, pattern VARCHAR(255) NOT NULL)');
$this->addSql('CREATE TABLE award (id SERIAL PRIMARY KEY, award_type_id INT NOT NULL, actor_id INT NOT NULL, name VARCHAR(255) NOT NULL, year INT DEFAULT NULL, CONSTRAINT fk_award_award_type FOREIGN KEY (award_type_id) REFERENCES award_type (id), CONSTRAINT fk_award_actor FOREIGN KEY (actor_id) REFERENCES actor (id))');
$this->addSql('CREATE INDEX idx_award_award_type ON award (award_type_id)');
$this->addSql('CREATE INDEX idx_award_actor ON award (actor_id)');
$this->addSql('ALTER TABLE actor ADD awards_imported BOOLEAN NOT NULL DEFAULT false');
}
public function down(Schema $schema): void
{
$this->addSql('DROP TABLE award');
$this->addSql('DROP TABLE award_type');
$this->addSql('ALTER TABLE actor DROP COLUMN awards_imported');
}
}

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<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
final class Version20260401000002 extends AbstractMigration
{
public function getDescription(): string
{
return 'Add processed_films column to import table';
}
public function up(Schema $schema): void
{
$this->addSql('ALTER TABLE import ADD processed_films INT NOT NULL DEFAULT 0');
$this->addSql('ALTER TABLE import DROP COLUMN total_batches');
$this->addSql('ALTER TABLE import DROP COLUMN processed_batches');
}
public function down(Schema $schema): void
{
$this->addSql('ALTER TABLE import DROP COLUMN processed_films');
$this->addSql('ALTER TABLE import ADD total_batches INT NOT NULL DEFAULT 0');
$this->addSql('ALTER TABLE import ADD processed_batches INT NOT NULL DEFAULT 0');
}
}

4722
package-lock.json generated Normal file

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25
package.json Normal file
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{
"name": "ltbxd-actorle",
"private": true,
"scripts": {
"dev": "vite",
"build": "vite build"
},
"dependencies": {
"@floating-ui/react": "^0.27",
"@fortawesome/fontawesome-free": "^7.2.0",
"@hotwired/stimulus": "^3.2",
"@hotwired/turbo": "^7.3",
"@symfony/stimulus-bundle": "file:vendor/symfony/stimulus-bundle/assets",
"@symfony/ux-react": "file:vendor/symfony/ux-react/assets",
"react": "^19.0",
"react-dom": "^19.0"
},
"devDependencies": {
"@symfony/stimulus-bridge": "^3.2.0 || ^4.0.0",
"@symfony/ux-turbo": "file:vendor/symfony/ux-turbo/assets",
"@vitejs/plugin-react-swc": "^4.3.0",
"vite": "^6.0",
"vite-plugin-symfony": "^8.0"
}
}

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@@ -1,65 +0,0 @@
<?php
namespace App\Command;
use App\Entity\Actor;
use App\Entity\Movie;
use App\Entity\MovieRole;
use App\Exception\GatewayException;
use App\Gateway\TMDBGateway;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Component\Console\Attribute\AsCommand;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Output\OutputInterface;
#[AsCommand('app:sync-actors')]
readonly class SyncActorsCommand
{
public function __construct (
private TMDBGateway $TMDBGateway,
private EntityManagerInterface $em,
) {}
public function __invoke(OutputInterface $output): int
{
foreach ($this->em->getRepository(Movie::class)->findAll() as $film) {
try {
$creditsContext = $this->TMDBGateway->getMovieCredits($film->getTmdbId());
} catch (GatewayException $e) {
$output->writeln('/!\ '.$e->getMessage());
continue;
}
if (!empty($creditsContext->cast)) {
$output->writeln('Syncing cast for '.$film->getTitle());
}
foreach ($creditsContext->cast as $actorModel) {
// Get existing or create new
$actor = $this->em->getRepository(Actor::class)->findOneBy(['tmdbId' => $actorModel->id]);
if (!$actor instanceof Actor) {
$output->writeln('* New actor found: '.$actorModel->name);
$actor = new Actor()
->setPopularity($actorModel->popularity)
->setName($actorModel->name)
->setTmdbId($actorModel->id)
;
$this->em->persist($actor);
}
// Get or create the role
if (0 < $this->em->getRepository(MovieRole::class)->count(['actor' => $actor, 'movie' => $film])) {
$actor->addMovieRole(new MovieRole()
->setMovie($film)
->setCharacter($actorModel->character)
);
}
}
$this->em->flush();
}
return Command::SUCCESS;
}
}

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@@ -1,72 +0,0 @@
<?php
namespace App\Command;
use App\Entity\Movie;
use App\Exception\GatewayException;
use App\Gateway\LtbxdGateway;
use App\Gateway\TMDBGateway;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Component\Console\Attribute\AsCommand;
use Symfony\Component\Console\Command\Command;
use Symfony\Component\Console\Output\OutputInterface;
#[AsCommand('app:sync-films')]
readonly class SyncFilmsCommands
{
public function __construct(
private LtbxdGateway $ltbxdGateway,
private TMDBGateway $TMDBGateway,
private EntityManagerInterface $em,
) {}
public function __invoke(OutputInterface $output): int
{
try {
$ltbxdMovies = $this->ltbxdGateway->parseFile();
} catch (GatewayException $e) {
$output->writeln('/!\ '.$e->getMessage());
return Command::FAILURE;
}
$i = 0;
foreach ($ltbxdMovies as $ltbxdMovie) {
// If the movie already exists, skip
if (0 < $this->em->getRepository(Movie::class)->count(['ltbxdRef' => $ltbxdMovie->getLtbxdRef()])) {
continue;
}
// Search movie on TMDB
try {
$film = $this->TMDBGateway->searchMovie($ltbxdMovie->getName());
} catch (GatewayException $e) {
$output->writeln('/!\ '.$e->getMessage());
return Command::FAILURE;
}
if ($film) {
$output->writeln('* Found '.$ltbxdMovie->getName());
$filmEntity = new Movie()
->setLtbxdRef($ltbxdMovie->getLtbxdRef())
->setTitle($ltbxdMovie->getName())
->setTmdbId($film->getId())
;
$this->em->persist($filmEntity);
}
++$i;
if (0 === $i % 50) {
$this->em->flush();
}
}
$this->em->flush();
$output->writeln('Films synced');
return Command::SUCCESS;
}
}

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<?php
declare(strict_types=1);
namespace App\Controller;
use App\Entity\Game;
use App\Entity\User;
use App\Repository\GameRepository;
use App\Provider\GameGridProvider;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route;
class GameController extends AbstractController
{
#[Route('/game/start', name: 'app_game_start', methods: ['POST'])]
public function start(
Request $request,
GameGridProvider $generator,
GameRepository $gameRepository,
): Response {
$this->validateCsrfToken('game_start', $request);
/** @var User|null $user */
$user = $this->getUser();
// Check no game already in progress
if ($user) {
$existing = $gameRepository->findActiveForUser($user);
} else {
$gameId = $request->getSession()->get('current_game_id');
$existing = $gameId ? $gameRepository->find($gameId) : null;
if ($existing && $existing->getStatus() !== Game::STATUS_IN_PROGRESS) {
$existing = null;
}
}
if ($existing) {
return $this->redirectToRoute('app_homepage');
}
// Build config from form parameters
$config = [];
if ($user && $request->request->getBoolean('watched_only')) {
$config['watchedOnly'] = true;
}
$hintTypes = [];
if ($request->request->getBoolean('hint_film', true)) {
$hintTypes[] = 'film';
}
if ($request->request->getBoolean('hint_character', true)) {
$hintTypes[] = 'character';
}
if ($request->request->getBoolean('hint_award', true)) {
$hintTypes[] = 'award';
}
if (empty($hintTypes)) {
$hintTypes = ['film', 'character', 'award'];
}
$config['hintTypes'] = $hintTypes;
/** @var list<string> $awardTypeIds */
$awardTypeIds = $request->request->all('award_types');
if (!empty($awardTypeIds) && in_array('award', $hintTypes)) {
$config['awardTypeIds'] = array_map('intval', $awardTypeIds);
}
$game = $generator->generate($user, $config);
if ($game === null) {
$this->addFlash('error', 'Impossible de générer une grille avec ces paramètres. Essayez avec des critères moins restrictifs.');
return $this->redirectToRoute('app_homepage');
}
if (!$user) {
$request->getSession()->set('current_game_id', $game->getId());
}
return $this->redirectToRoute('app_homepage');
}
#[Route('/game/{id}/abandon', name: 'app_game_abandon', methods: ['POST'])]
public function abandon(
Game $game,
Request $request,
EntityManagerInterface $em,
): Response {
$this->validateCsrfToken('game_abandon', $request);
/** @var User|null $user */
$user = $this->getUser();
// Verify ownership
if ($user) {
if ($game->getUser() !== $user) {
throw $this->createAccessDeniedException();
}
} else {
$sessionGameId = $request->getSession()->get('current_game_id');
if ($game->getId() !== $sessionGameId) {
throw $this->createAccessDeniedException();
}
}
$game->abandon();
$em->flush();
if (!$user) {
$request->getSession()->remove('current_game_id');
}
return $this->redirectToRoute('app_homepage');
}
private function validateCsrfToken(string $tokenId, Request $request): void
{
$token = $request->request->get('_token');
if (!$this->isCsrfTokenValid($tokenId, $token)) {
throw $this->createAccessDeniedException('Invalid CSRF token.');
}
}
}

View File

@@ -4,71 +4,57 @@ declare(strict_types=1);
namespace App\Controller;
use App\Gateway\TMDBGateway;
use App\Repository\ActorRepository;
use App\Repository\MovieRepository;
use App\Entity\Game;
use App\Entity\User;
use App\Repository\AwardTypeRepository;
use App\Repository\GameRepository;
use App\Provider\GameGridProvider;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route;
use Symfony\Component\Serializer\SerializerInterface;
class HomepageController extends AbstractController
{
public function __construct(
private readonly ActorRepository $actorRepository
) {}
#[Route('/', name: 'app_homepage')]
public function index(
Request $request,
GameRepository $gameRepository,
GameGridProvider $gridGenerator,
AwardTypeRepository $awardTypeRepository,
): Response {
/** @var User|null $user */
$user = $this->getUser();
#[Route('/')]
public function index(SerializerInterface $serializer): Response
{
// Final actor to be guessed
$mainActor = $this->actorRepository->findOneRandom(4);
$game = null;
// Actors for the grid
$actors = [];
$leftSize = 0;
$rightSize = 0;
foreach (str_split(strtolower($mainActor->getName())) as $char) {
if (!preg_match('/[a-z]/', $char)) {
continue;
if ($user) {
$game = $gameRepository->findActiveForUser($user);
} else {
$gameId = $request->getSession()->get('current_game_id');
if ($gameId) {
$game = $gameRepository->find($gameId);
if (!$game || $game->getStatus() !== Game::STATUS_IN_PROGRESS) {
$request->getSession()->remove('current_game_id');
$game = null;
}
}
$tryFindActor = 0;
do {
$actor = $this->actorRepository->findOneRandom(4, $char);
++$tryFindActor;
} while (
$actor === $mainActor
|| in_array($actor, array_map(fn ($actorMap) => $actorMap['actor'], $actors))
|| $tryFindActor < 5
);
$actorData = [
'actor' => $actor,
'pos' => strpos($actor->getName(), $char),
];
if ($leftSize < $actorData['pos']) {
$leftSize = $actorData['pos'];
}
$rightSizeActor = strlen($actor->getName()) - $actorData['pos'] - 1;
if ($rightSize < $rightSizeActor) {
$rightSize = $rightSizeActor;
}
$actors[] = $actorData;
}
// Predict grid size
$width = $rightSize + $leftSize + 1;
$middle = $leftSize;
if (!$game) {
return $this->render('homepage/index.html.twig', [
'game' => null,
'awardTypes' => $awardTypeRepository->findWithMinActors(5),
]);
}
$gridData = $gridGenerator->computeGridData($game);
return $this->render('homepage/index.html.twig', [
'mainActor' => $mainActor,
'actors' => $actors,
'width' => $width,
'middle' => $middle,
'game' => $game,
'grid' => $gridData['grid'],
'width' => $gridData['width'],
'middle' => $gridData['middle'],
]);
}
}

View File

@@ -0,0 +1,95 @@
<?php
declare(strict_types=1);
namespace App\Controller;
use App\Entity\Import;
use App\Entity\User;
use App\Message\ProcessImportMessage;
use App\Repository\ImportRepository;
use Doctrine\ORM\EntityManagerInterface;
use League\Flysystem\FilesystemOperator;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Messenger\MessageBusInterface;
use Symfony\Component\Routing\Attribute\Route;
use Symfony\Component\Security\Http\Attribute\IsGranted;
class ImportController extends AbstractController
{
#[Route('/api/imports/latest', methods: ['GET'])]
#[IsGranted('ROLE_USER')]
public function latest(ImportRepository $importRepository): JsonResponse
{
/** @var User $user */
$user = $this->getUser();
$import = $importRepository->findLatestForUser($user);
if (!$import) {
return $this->json(null);
}
return $this->json([
'id' => $import->getId(),
'status' => $import->getStatus(),
'totalFilms' => $import->getTotalFilms(),
'processedFilms' => $import->getProcessedFilms(),
'failedFilms' => $import->getFailedFilms(),
]);
}
#[Route('/api/imports', methods: ['POST'])]
#[IsGranted('ROLE_USER')]
public function create(
Request $request,
FilesystemOperator $defaultStorage,
EntityManagerInterface $em,
ImportRepository $importRepository,
MessageBusInterface $bus,
): JsonResponse {
/** @var User $user */
$user = $this->getUser();
if ($importRepository->hasActiveImport($user)) {
return $this->json(['error' => 'Un import est déjà en cours.'], Response::HTTP_CONFLICT);
}
$file = $request->files->get('file');
if (!$file) {
return $this->json(['error' => 'No file provided.'], Response::HTTP_UNPROCESSABLE_ENTITY);
}
if ('csv' !== $file->getClientOriginalExtension()) {
return $this->json(['error' => 'Only CSV files are accepted.'], Response::HTTP_UNPROCESSABLE_ENTITY);
}
if ($file->getSize() > 5 * 1024 * 1024) {
return $this->json(['error' => 'File too large (max 5 MB).'], Response::HTTP_UNPROCESSABLE_ENTITY);
}
$import = new Import();
$import->setUser($user);
$import->setFilePath('pending');
$em->persist($import);
$em->flush();
$filePath = sprintf('imports/%d/%d.csv', $user->getId(), $import->getId());
$defaultStorage->write($filePath, file_get_contents($file->getPathname()));
$import->setFilePath($filePath);
$em->flush();
$bus->dispatch(new ProcessImportMessage($import->getId()));
return $this->json([
'id' => $import->getId(),
'status' => $import->getStatus(),
], Response::HTTP_CREATED);
}
}

View File

@@ -0,0 +1,47 @@
<?php
declare(strict_types=1);
namespace App\Controller;
use App\Entity\User;
use App\Form\RegistrationType;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\PasswordHasher\Hasher\UserPasswordHasherInterface;
use Symfony\Component\Routing\Attribute\Route;
class RegistrationController extends AbstractController
{
#[Route('/register', name: 'app_register')]
public function register(
Request $request,
UserPasswordHasherInterface $passwordHasher,
EntityManagerInterface $entityManager,
): Response {
if ($this->getUser()) {
return $this->redirectToRoute('app_homepage');
}
$user = new User();
$form = $this->createForm(RegistrationType::class, $user);
$form->handleRequest($request);
if ($form->isSubmitted() && $form->isValid()) {
$user->setPassword(
$passwordHasher->hashPassword($user, $form->get('plainPassword')->getData())
);
$entityManager->persist($user);
$entityManager->flush();
return $this->redirectToRoute('app_login');
}
return $this->render('security/register.html.twig', [
'registrationForm' => $form,
]);
}
}

View File

@@ -0,0 +1,32 @@
<?php
declare(strict_types=1);
namespace App\Controller;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route;
use Symfony\Component\Security\Http\Authentication\AuthenticationUtils;
class SecurityController extends AbstractController
{
#[Route('/login', name: 'app_login')]
public function login(AuthenticationUtils $authenticationUtils): Response
{
if ($this->getUser()) {
return $this->redirectToRoute('app_homepage');
}
return $this->render('security/login.html.twig', [
'last_username' => $authenticationUtils->getLastUsername(),
'error' => $authenticationUtils->getLastAuthenticationError(),
]);
}
#[Route('/logout', name: 'app_logout')]
public function logout(): void
{
throw new \LogicException('This method can be blank - it will be intercepted by the logout key on your firewall.');
}
}

View File

@@ -30,9 +30,17 @@ class Actor
#[ORM\Column(nullable: true)]
private ?int $tmdbId = null;
#[ORM\Column(options: ['default' => false])]
private bool $awardsImported = false;
/** @var Collection<int, Award> */
#[ORM\OneToMany(targetEntity: Award::class, mappedBy: 'actor')]
private Collection $awards;
public function __construct()
{
$this->movieRoles = new ArrayCollection();
$this->awards = new ArrayCollection();
}
public function getId(): ?int
@@ -105,4 +113,22 @@ class Actor
return $this;
}
public function isAwardsImported(): bool
{
return $this->awardsImported;
}
public function setAwardsImported(bool $awardsImported): static
{
$this->awardsImported = $awardsImported;
return $this;
}
/** @return Collection<int, Award> */
public function getAwards(): Collection
{
return $this->awards;
}
}

84
src/Entity/Award.php Normal file
View File

@@ -0,0 +1,84 @@
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\AwardRepository;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: AwardRepository::class)]
class Award
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: AwardType::class, inversedBy: 'awards')]
#[ORM\JoinColumn(nullable: false)]
private AwardType $awardType;
#[ORM\ManyToOne(targetEntity: Actor::class, inversedBy: 'awards')]
#[ORM\JoinColumn(nullable: false)]
private Actor $actor;
#[ORM\Column(length: 255)]
private string $name;
#[ORM\Column(nullable: true)]
private ?int $year = null;
public function getId(): ?int
{
return $this->id;
}
public function getAwardType(): AwardType
{
return $this->awardType;
}
public function setAwardType(AwardType $awardType): static
{
$this->awardType = $awardType;
return $this;
}
public function getActor(): Actor
{
return $this->actor;
}
public function setActor(Actor $actor): static
{
$this->actor = $actor;
return $this;
}
public function getName(): string
{
return $this->name;
}
public function setName(string $name): static
{
$this->name = $name;
return $this;
}
public function getYear(): ?int
{
return $this->year;
}
public function setYear(?int $year): static
{
$this->year = $year;
return $this;
}
}

69
src/Entity/AwardType.php Normal file
View File

@@ -0,0 +1,69 @@
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\AwardTypeRepository;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: AwardTypeRepository::class)]
class AwardType
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\Column(length: 255)]
private string $name;
#[ORM\Column(length: 255)]
private string $pattern;
/** @var Collection<int, Award> */
#[ORM\OneToMany(targetEntity: Award::class, mappedBy: 'awardType')]
private Collection $awards;
public function __construct()
{
$this->awards = new ArrayCollection();
}
public function getId(): ?int
{
return $this->id;
}
public function getName(): string
{
return $this->name;
}
public function setName(string $name): static
{
$this->name = $name;
return $this;
}
public function getPattern(): string
{
return $this->pattern;
}
public function setPattern(string $pattern): static
{
$this->pattern = $pattern;
return $this;
}
/** @return Collection<int, Award> */
public function getAwards(): Collection
{
return $this->awards;
}
}

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