fix: address code review findings
- Guard against empty awardTypeIds array in AwardRepository - Refactor Stimulus controller to use data-action attributes instead of imperative addEventListener (fixes duplicate listener issue) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -3,6 +3,14 @@ import { Controller } from '@hotwired/stimulus';
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export default class extends Controller {
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static targets = ['hintType', 'awardSection', 'allAwards', 'awardType'];
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enforceMinOneChecked(event) {
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const checked = this.hintTypeTargets.filter((e) => e.checked);
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if (checked.length === 0) {
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event.target.checked = true;
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}
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this.toggleAwardSection();
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}
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toggleAwardSection() {
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const awardChecked = this.hintTypeTargets.find(
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(el) => el.name === 'hint_award'
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@@ -22,20 +30,4 @@ export default class extends Controller {
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const allChecked = this.awardTypeTargets.every((el) => el.checked);
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this.allAwardsTarget.checked = allChecked;
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}
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hintTypeTargetConnected() {
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this.#bindMinOneChecked();
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}
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#bindMinOneChecked() {
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this.hintTypeTargets.forEach((el) => {
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el.addEventListener('change', () => {
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const checked = this.hintTypeTargets.filter((e) => e.checked);
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if (checked.length === 0) {
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el.checked = true;
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}
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this.toggleAwardSection();
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});
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});
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}
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}
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@@ -36,6 +36,10 @@ class AwardRepository extends ServiceEntityRepository
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->andWhere('a.actor = :actorId')
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->setParameter('actorId', $actorId);
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if ($awardTypeIds !== null && empty($awardTypeIds)) {
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return null;
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}
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if ($awardTypeIds !== null) {
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$qb->andWhere('a.awardType IN (:typeIds)')
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->setParameter('typeIds', $awardTypeIds);
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@@ -75,18 +75,20 @@
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<div class="config-hint-types">
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<label class="config-checkbox">
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<input type="checkbox" name="hint_film" value="1" checked
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data-game-config-target="hintType">
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data-game-config-target="hintType"
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data-action="change->game-config#enforceMinOneChecked">
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Film
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</label>
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<label class="config-checkbox">
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<input type="checkbox" name="hint_character" value="1" checked
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data-game-config-target="hintType">
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data-game-config-target="hintType"
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data-action="change->game-config#enforceMinOneChecked">
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Rôle
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</label>
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<label class="config-checkbox">
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<input type="checkbox" name="hint_award" value="1" checked
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data-game-config-target="hintType"
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data-action="change->game-config#toggleAwardSection">
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data-action="change->game-config#enforceMinOneChecked">
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Récompense
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</label>
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</div>
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