Compare commits

...

13 Commits

Author SHA1 Message Date
thibaud-leclere
c35e239450 various fixes 2026-03-30 20:12:10 +02:00
thibaud-leclere
2f5ba701b6 feat: wrap game in centered card, style abandon button, abandon anonymous game on login
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 19:55:32 +02:00
thibaud-leclere
96adefbb1e feat: update homepage template with start/abandon game UI
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 19:46:58 +02:00
thibaud-leclere
a6b3a93d5c refactor: use persisted games in HomepageController 2026-03-30 19:46:12 +02:00
thibaud-leclere
884168aa49 feat: add GameController with start and abandon actions 2026-03-30 19:45:39 +02:00
thibaud-leclere
ef155463ab feat: add GameGridGenerator service
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 19:44:50 +02:00
thibaud-leclere
1d7c215887 feat: add migration for game and game_row tables 2026-03-30 19:44:05 +02:00
thibaud-leclere
665233425a feat: add Game and GameRow repositories 2026-03-30 19:43:39 +02:00
thibaud-leclere
ff9a48448c feat: add GameRow entity 2026-03-30 19:43:29 +02:00
thibaud-leclere
55145c366f feat: add Game entity 2026-03-30 19:43:18 +02:00
thibaud-leclere
90ca2b946d docs: add game persistence implementation plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 19:41:45 +02:00
thibaud-leclere
1eb7817182 docs: add game grid persistence design spec
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 19:38:29 +02:00
thibaud-leclere
6cd6c1ed47 fix: bind vendor with host in dev instead of named volume
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 18:41:24 +02:00
20 changed files with 1647 additions and 70 deletions

View File

@@ -1,6 +1,6 @@
vendor/ vendor/
var/ var/
.env.local .env
.env.*.local .env.*.local
/public/assets/ /public/assets/
/assets/vendor/ /assets/vendor/

View File

@@ -8,7 +8,4 @@ MESSENGER_TRANSPORT_DSN=doctrine://default?auto_setup=0
MAILER_DSN=null://null MAILER_DSN=null://null
TMDB_API_TOKEN=
SERVER_NAME= SERVER_NAME=

2
.gitignore vendored
View File

@@ -1,5 +1,5 @@
###> symfony/framework-bundle ### ###> symfony/framework-bundle ###
/.env.local /.env
/.env.local.php /.env.local.php
/.env.*.local /.env.*.local
/.env /.env

View File

@@ -52,6 +52,12 @@ symfony\:secrets-set: ## Ajoute un secret Symfony (ex: make symfony:secrets-set
symfony\:console: ## Lance une commande Symfony (ex: make symfony:console CMD="cache:clear") symfony\:console: ## Lance une commande Symfony (ex: make symfony:console CMD="cache:clear")
docker compose exec app php bin/console $(CMD) docker compose exec app php bin/console $(CMD)
php\:console: ## Lance bin/console avec arguments (ex: make php:console -- cache:clear --env=prod)
docker compose exec app php bin/console $(filter-out $@,$(MAKECMDGOALS))
%:
@:
symfony\:cache-clear: ## Vide le cache Symfony symfony\:cache-clear: ## Vide le cache Symfony
docker compose exec app php bin/console cache:clear docker compose exec app php bin/console cache:clear

View File

@@ -486,3 +486,57 @@ body {
background: #f0fdf4; background: #f0fdf4;
color: #16a34a; color: #16a34a;
} }
/* ── Game card ── */
.game-container {
max-width: fit-content;
margin: 56px auto;
padding: 24px 32px 32px;
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius-lg);
box-shadow: 0 4px 32px var(--shadow-warm);
}
.game-container #actors {
margin: 16px auto 0;
}
/* ── Game actions ── */
.game-actions {
display: flex;
justify-content: flex-start;
}
.btn-abandon {
padding: 7px 16px;
background: none;
color: #dc2626;
border: 1.5px solid #dc2626;
border-radius: 100px;
font-family: 'Inter', sans-serif;
font-size: 13px;
font-weight: 600;
cursor: pointer;
transition: border-color 0.15s, color 0.15s, background 0.15s;
}
.btn-abandon:hover {
border-color: #dc2626;
color: #dc2626;
background: #fef2f2;
}
.game-start-container {
display: flex;
justify-content: center;
align-items: center;
min-height: calc(100vh - 64px - 80px);
}
.btn-start {
padding: 14px 32px;
font-size: 16px;
}

View File

@@ -26,6 +26,7 @@ security:
- { path: ^/login, roles: PUBLIC_ACCESS } - { path: ^/login, roles: PUBLIC_ACCESS }
- { path: ^/register, roles: PUBLIC_ACCESS } - { path: ^/register, roles: PUBLIC_ACCESS }
- { path: ^/$, roles: PUBLIC_ACCESS } - { path: ^/$, roles: PUBLIC_ACCESS }
- { path: ^/game, roles: PUBLIC_ACCESS }
- { path: ^/, roles: ROLE_USER } - { path: ^/, roles: ROLE_USER }
when@test: when@test:

View File

@@ -8,7 +8,6 @@ services:
APP_ENV: dev APP_ENV: dev
volumes: volumes:
- .:/app - .:/app
- vendor:/app/vendor
ports: ports:
- "${PORT_80:-80}:80" - "${PORT_80:-80}:80"
@@ -24,7 +23,6 @@ services:
image: git.lclr.dev/thibaud-lclr/ltbxd-actorle/node:latest image: git.lclr.dev/thibaud-lclr/ltbxd-actorle/node:latest
volumes: volumes:
- .:/app - .:/app
- vendor:/app/vendor
- node_modules:/app/node_modules - node_modules:/app/node_modules
ports: ports:
- "${PORT_5173:-5173}:5173" - "${PORT_5173:-5173}:5173"
@@ -32,5 +30,4 @@ services:
- app - app
volumes: volumes:
vendor:
node_modules: node_modules:

View File

@@ -0,0 +1,846 @@
# Game Grid Persistence — Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Persist game grids in the database so players can resume their current game, start new games explicitly, and abandon games in progress.
**Architecture:** Two new Doctrine entities (`Game`, `GameRow`) store the grid definition. A `GameGridGenerator` service encapsulates grid creation logic extracted from `HomepageController`. The homepage checks for an active game (via User or session) and renders either the grid or a "Start a game" button. A `GameController` handles start/abandon actions.
**Tech Stack:** Symfony 8, Doctrine ORM, PostgreSQL, Twig, React (unchanged components)
---
### Task 1: Create the `Game` entity
**Files:**
- Create: `src/Entity/Game.php`
- [ ] **Step 1: Create the Game entity**
```php
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\GameRepository;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: GameRepository::class)]
class Game
{
public const string STATUS_IN_PROGRESS = 'in_progress';
public const string STATUS_ABANDONED = 'abandoned';
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: User::class)]
#[ORM\JoinColumn(nullable: true)]
private ?User $user = null;
#[ORM\ManyToOne(targetEntity: Actor::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Actor $mainActor = null;
#[ORM\Column(length: 20)]
private string $status = self::STATUS_IN_PROGRESS;
#[ORM\Column]
private \DateTimeImmutable $startedAt;
#[ORM\Column(nullable: true)]
private ?\DateTimeImmutable $endedAt = null;
/** @var Collection<int, GameRow> */
#[ORM\OneToMany(targetEntity: GameRow::class, mappedBy: 'game', cascade: ['persist'], orphanRemoval: true)]
#[ORM\OrderBy(['rowOrder' => 'ASC'])]
private Collection $rows;
public function __construct()
{
$this->startedAt = new \DateTimeImmutable();
$this->rows = new ArrayCollection();
}
public function getId(): ?int
{
return $this->id;
}
public function getUser(): ?User
{
return $this->user;
}
public function setUser(?User $user): static
{
$this->user = $user;
return $this;
}
public function getMainActor(): ?Actor
{
return $this->mainActor;
}
public function setMainActor(Actor $mainActor): static
{
$this->mainActor = $mainActor;
return $this;
}
public function getStatus(): string
{
return $this->status;
}
public function setStatus(string $status): static
{
$this->status = $status;
return $this;
}
public function getStartedAt(): \DateTimeImmutable
{
return $this->startedAt;
}
public function getEndedAt(): ?\DateTimeImmutable
{
return $this->endedAt;
}
public function setEndedAt(?\DateTimeImmutable $endedAt): static
{
$this->endedAt = $endedAt;
return $this;
}
/** @return Collection<int, GameRow> */
public function getRows(): Collection
{
return $this->rows;
}
public function addRow(GameRow $row): static
{
if (!$this->rows->contains($row)) {
$this->rows->add($row);
$row->setGame($this);
}
return $this;
}
public function abandon(): static
{
$this->status = self::STATUS_ABANDONED;
$this->endedAt = new \DateTimeImmutable();
return $this;
}
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Entity/Game.php
git commit -m "feat: add Game entity"
```
---
### Task 2: Create the `GameRow` entity
**Files:**
- Create: `src/Entity/GameRow.php`
- [ ] **Step 1: Create the GameRow entity**
```php
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\GameRowRepository;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: GameRowRepository::class)]
class GameRow
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: Game::class, inversedBy: 'rows')]
#[ORM\JoinColumn(nullable: false)]
private ?Game $game = null;
#[ORM\ManyToOne(targetEntity: Actor::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Actor $actor = null;
#[ORM\Column]
private int $position;
#[ORM\Column]
private int $rowOrder;
public function getId(): ?int
{
return $this->id;
}
public function getGame(): ?Game
{
return $this->game;
}
public function setGame(Game $game): static
{
$this->game = $game;
return $this;
}
public function getActor(): ?Actor
{
return $this->actor;
}
public function setActor(Actor $actor): static
{
$this->actor = $actor;
return $this;
}
public function getPosition(): int
{
return $this->position;
}
public function setPosition(int $position): static
{
$this->position = $position;
return $this;
}
public function getRowOrder(): int
{
return $this->rowOrder;
}
public function setRowOrder(int $rowOrder): static
{
$this->rowOrder = $rowOrder;
return $this;
}
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Entity/GameRow.php
git commit -m "feat: add GameRow entity"
```
---
### Task 3: Create the repositories
**Files:**
- Create: `src/Repository/GameRepository.php`
- Create: `src/Repository/GameRowRepository.php`
- [ ] **Step 1: Create GameRepository with findActiveForUser method**
```php
<?php
declare(strict_types=1);
namespace App\Repository;
use App\Entity\Game;
use App\Entity\User;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<Game>
*/
class GameRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, Game::class);
}
public function findActiveForUser(User $user): ?Game
{
return $this->createQueryBuilder('g')
->andWhere('g.user = :user')
->andWhere('g.status = :status')
->setParameter('user', $user)
->setParameter('status', Game::STATUS_IN_PROGRESS)
->setMaxResults(1)
->getQuery()
->getOneOrNullResult();
}
}
```
- [ ] **Step 2: Create GameRowRepository (empty, standard)**
```php
<?php
declare(strict_types=1);
namespace App\Repository;
use App\Entity\GameRow;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<GameRow>
*/
class GameRowRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, GameRow::class);
}
}
```
- [ ] **Step 3: Commit**
```bash
git add src/Repository/GameRepository.php src/Repository/GameRowRepository.php
git commit -m "feat: add Game and GameRow repositories"
```
---
### Task 4: Generate and run the database migration
**Files:**
- Create: `migrations/Version2026033000001.php` (auto-generated)
- [ ] **Step 1: Generate the migration**
```bash
make db:migration
```
Expected: A new migration file is created in `migrations/` with `CREATE TABLE game` and `CREATE TABLE game_row` statements plus foreign keys.
- [ ] **Step 2: Review the generated migration**
Read the generated migration file. Verify it contains:
- `game` table with columns: `id`, `user_id` (nullable FK → user), `main_actor_id` (FK → actor), `status`, `started_at`, `ended_at` (nullable)
- `game_row` table with columns: `id`, `game_id` (FK → game), `actor_id` (FK → actor), `position`, `row_order`
- Proper foreign key constraints
- [ ] **Step 3: Run the migration**
```bash
make db:migrate
```
Expected: Migration executes successfully.
- [ ] **Step 4: Commit**
```bash
git add migrations/
git commit -m "feat: add migration for game and game_row tables"
```
---
### Task 5: Create the `GameGridGenerator` service
**Files:**
- Create: `src/Service/GameGridGenerator.php`
This extracts the grid generation logic from `HomepageController::index` (lines 25-72) into a dedicated service that creates and persists a `Game` with its `GameRow` entities.
- [ ] **Step 1: Create the service**
```php
<?php
declare(strict_types=1);
namespace App\Service;
use App\Entity\Actor;
use App\Entity\Game;
use App\Entity\GameRow;
use App\Entity\User;
use App\Repository\ActorRepository;
use Doctrine\ORM\EntityManagerInterface;
class GameGridGenerator
{
public function __construct(
private readonly ActorRepository $actorRepository,
private readonly EntityManagerInterface $em,
) {}
public function generate(?User $user = null): Game
{
$mainActor = $this->actorRepository->findOneRandom(4);
$game = new Game();
$game->setMainActor($mainActor);
$game->setUser($user);
$usedActors = [$mainActor->getId()];
$rowOrder = 0;
foreach (str_split(strtolower($mainActor->getName())) as $char) {
if (!preg_match('/[a-z]/', $char)) {
continue;
}
$tryFindActor = 0;
do {
$actor = $this->actorRepository->findOneRandom(4, $char);
++$tryFindActor;
} while (
in_array($actor->getId(), $usedActors)
|| $tryFindActor < 5
);
$usedActors[] = $actor->getId();
$row = new GameRow();
$row->setActor($actor);
$row->setPosition(strpos(strtolower($actor->getName()), $char));
$row->setRowOrder($rowOrder);
$game->addRow($row);
++$rowOrder;
}
$this->em->persist($game);
$this->em->flush();
return $game;
}
/**
* Compute display data (grid, width, middle) from a Game entity for the React component.
*
* @return array{grid: list<array{actorName: string, actorId: int, pos: int}>, width: int, middle: int}
*/
public function computeGridData(Game $game): array
{
$leftSize = 0;
$rightSize = 0;
$grid = [];
foreach ($game->getRows() as $row) {
$actor = $row->getActor();
$pos = $row->getPosition();
if ($leftSize < $pos) {
$leftSize = $pos;
}
$rightSizeActor = strlen($actor->getName()) - $pos - 1;
if ($rightSize < $rightSizeActor) {
$rightSize = $rightSizeActor;
}
$grid[] = [
'actorName' => $actor->getName(),
'actorId' => $actor->getId(),
'pos' => $pos,
];
}
return [
'grid' => $grid,
'width' => $rightSize + $leftSize + 1,
'middle' => $leftSize,
];
}
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Service/GameGridGenerator.php
git commit -m "feat: add GameGridGenerator service"
```
---
### Task 6: Create the `GameController`
**Files:**
- Create: `src/Controller/GameController.php`
- Modify: `config/packages/security.yaml` (add `/game` routes as PUBLIC_ACCESS)
- [ ] **Step 1: Create the controller**
```php
<?php
declare(strict_types=1);
namespace App\Controller;
use App\Entity\Game;
use App\Entity\User;
use App\Repository\GameRepository;
use App\Service\GameGridGenerator;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route;
class GameController extends AbstractController
{
#[Route('/game/start', name: 'app_game_start', methods: ['POST'])]
public function start(
Request $request,
GameGridGenerator $generator,
GameRepository $gameRepository,
): Response {
$this->validateCsrfToken('game_start', $request);
/** @var User|null $user */
$user = $this->getUser();
// Check no game already in progress
if ($user) {
$existing = $gameRepository->findActiveForUser($user);
} else {
$gameId = $request->getSession()->get('current_game_id');
$existing = $gameId ? $gameRepository->find($gameId) : null;
if ($existing && $existing->getStatus() !== Game::STATUS_IN_PROGRESS) {
$existing = null;
}
}
if ($existing) {
return $this->redirectToRoute('app_homepage');
}
$game = $generator->generate($user);
if (!$user) {
$request->getSession()->set('current_game_id', $game->getId());
}
return $this->redirectToRoute('app_homepage');
}
#[Route('/game/{id}/abandon', name: 'app_game_abandon', methods: ['POST'])]
public function abandon(
Game $game,
Request $request,
EntityManagerInterface $em,
): Response {
$this->validateCsrfToken('game_abandon', $request);
/** @var User|null $user */
$user = $this->getUser();
// Verify ownership
if ($user) {
if ($game->getUser() !== $user) {
throw $this->createAccessDeniedException();
}
} else {
$sessionGameId = $request->getSession()->get('current_game_id');
if ($game->getId() !== $sessionGameId) {
throw $this->createAccessDeniedException();
}
}
$game->abandon();
$em->flush();
if (!$user) {
$request->getSession()->remove('current_game_id');
}
return $this->redirectToRoute('app_homepage');
}
private function validateCsrfToken(string $tokenId, Request $request): void
{
$token = $request->request->get('_token');
if (!$this->isCsrfTokenValid($tokenId, $token)) {
throw $this->createAccessDeniedException('Invalid CSRF token.');
}
}
}
```
- [ ] **Step 2: Add `/game` routes to security access_control**
In `config/packages/security.yaml`, add a rule so `/game` routes are accessible to anonymous users (the controller handles auth logic itself):
```yaml
access_control:
- { path: ^/login, roles: PUBLIC_ACCESS }
- { path: ^/register, roles: PUBLIC_ACCESS }
- { path: ^/$, roles: PUBLIC_ACCESS }
- { path: ^/game, roles: PUBLIC_ACCESS }
- { path: ^/, roles: ROLE_USER }
```
The new line `- { path: ^/game, roles: PUBLIC_ACCESS }` must go **before** the catch-all `^/` rule.
- [ ] **Step 3: Commit**
```bash
git add src/Controller/GameController.php config/packages/security.yaml
git commit -m "feat: add GameController with start and abandon actions"
```
---
### Task 7: Update `HomepageController` to use persisted games
**Files:**
- Modify: `src/Controller/HomepageController.php`
Replace the on-the-fly grid generation with a lookup of the active game.
- [ ] **Step 1: Rewrite HomepageController::index**
Replace the entire content of `src/Controller/HomepageController.php` with:
```php
<?php
declare(strict_types=1);
namespace App\Controller;
use App\Entity\Game;
use App\Entity\User;
use App\Repository\GameRepository;
use App\Service\GameGridGenerator;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route;
class HomepageController extends AbstractController
{
#[Route('/', name: 'app_homepage')]
public function index(
Request $request,
GameRepository $gameRepository,
GameGridGenerator $gridGenerator,
): Response {
/** @var User|null $user */
$user = $this->getUser();
$game = null;
if ($user) {
$game = $gameRepository->findActiveForUser($user);
} else {
$gameId = $request->getSession()->get('current_game_id');
if ($gameId) {
$game = $gameRepository->find($gameId);
if (!$game || $game->getStatus() !== Game::STATUS_IN_PROGRESS) {
$request->getSession()->remove('current_game_id');
$game = null;
}
}
}
if (!$game) {
return $this->render('homepage/index.html.twig', [
'game' => null,
]);
}
$gridData = $gridGenerator->computeGridData($game);
return $this->render('homepage/index.html.twig', [
'game' => $game,
'grid' => $gridData['grid'],
'width' => $gridData['width'],
'middle' => $gridData['middle'],
]);
}
}
```
- [ ] **Step 2: Commit**
```bash
git add src/Controller/HomepageController.php
git commit -m "refactor: use persisted games in HomepageController"
```
---
### Task 8: Update the homepage template
**Files:**
- Modify: `templates/homepage/index.html.twig`
- Modify: `assets/styles/app.css` (add game action bar styles)
- [ ] **Step 1: Update the template for 3 states**
Replace the content of `templates/homepage/index.html.twig` with:
```twig
{% extends 'base.html.twig' %}
{% block body %}
{% if game %}
<div class="game-actions">
<form method="post" action="{{ path('app_game_abandon', {id: game.id}) }}">
<input type="hidden" name="_token" value="{{ csrf_token('game_abandon') }}">
<button type="submit" class="btn btn-abandon">Abandonner</button>
</form>
</div>
<div {{ react_component('GameGrid', {
grid: grid,
width: width,
middle: middle,
}) }}></div>
{% else %}
<div class="game-start-container">
<form method="post" action="{{ path('app_game_start') }}">
<input type="hidden" name="_token" value="{{ csrf_token('game_start') }}">
<button type="submit" class="btn btn-primary btn-start">Commencer une partie</button>
</form>
</div>
{% endif %}
{% endblock %}
```
- [ ] **Step 2: Add CSS for game action bar and start button**
Add the following at the end of `assets/styles/app.css`:
```css
/* ── Game actions ── */
.game-actions {
display: flex;
justify-content: flex-end;
padding: 12px 40px 0;
}
.btn-abandon {
padding: 7px 16px;
background: none;
color: var(--text-muted);
border: 1.5px solid var(--border);
border-radius: 100px;
font-family: 'Inter', sans-serif;
font-size: 13px;
font-weight: 600;
cursor: pointer;
transition: border-color 0.15s, color 0.15s, background 0.15s;
}
.btn-abandon:hover {
border-color: #dc2626;
color: #dc2626;
background: #fef2f2;
}
.game-start-container {
display: flex;
justify-content: center;
align-items: center;
min-height: calc(100vh - 64px - 80px);
}
.btn-start {
padding: 14px 32px;
font-size: 16px;
}
```
- [ ] **Step 3: Commit**
```bash
git add templates/homepage/index.html.twig assets/styles/app.css
git commit -m "feat: update homepage template with start/abandon game UI"
```
---
### Task 9: Manual verification
- [ ] **Step 1: Start the dev environment**
```bash
make dev:up
```
- [ ] **Step 2: Run the migration**
```bash
make db:migrate
```
- [ ] **Step 3: Test the flow as anonymous user**
1. Open `http://localhost` — should see "Commencer une partie" button
2. Click the button — should see a game grid with "Abandonner" button above
3. Refresh the page — the same grid should still be there
4. Click "Abandonner" — should redirect to homepage with the "Commencer une partie" button
- [ ] **Step 4: Test the flow as connected user**
1. Log in
2. Should see "Commencer une partie" button
3. Start a game — grid appears with "Abandonner"
4. Refresh — same grid persisted
5. Abandon — back to "Commencer une partie"
- [ ] **Step 5: Verify database**
```bash
docker compose exec app php bin/console doctrine:query:sql "SELECT id, user_id, main_actor_id, status, started_at, ended_at FROM game ORDER BY id DESC LIMIT 5"
```
Verify games have correct status (`in_progress``abandoned` after abandon), timestamps, and user_id (null for anonymous, set for connected).
- [ ] **Step 6: Final commit (if any fixes needed)**
```bash
git add -A
git commit -m "fix: address issues found during manual verification"
```

View File

@@ -0,0 +1,108 @@
# Game Grid Persistence
## Problem
Game grids are currently generated on the fly at every page load in `HomepageController`. There is no persistence — refreshing the page gives a new grid. Players cannot resume a game.
## Goal
Persist game grids so players can resume their current game. Display a "Start a game" button when no game is in progress. Allow players to abandon a game.
## Scope
- Grid generation and persistence only
- No win/loss logic (will be added later)
- No saving of player input (filled letters)
## Data Model
### Entity: `Game`
| Field | Type | Description |
|-------------|-------------------------|------------------------------------------------|
| `id` | int (auto) | Primary key |
| `user` | ManyToOne → User, nullable | Null for anonymous players |
| `mainActor` | ManyToOne → Actor | The actor to guess |
| `status` | string | `in_progress` or `abandoned` (extensible to `won` later) |
| `startedAt` | DateTimeImmutable | When the game started |
| `endedAt` | DateTimeImmutable, nullable | When the game ended (abandon or win) |
### Entity: `GameRow`
| Field | Type | Description |
|------------|--------------------|------------------------------------------------|
| `id` | int (auto) | Primary key |
| `game` | ManyToOne → Game | Parent game |
| `actor` | ManyToOne → Actor | The actor for this row |
| `position` | int | Index of the target letter in the actor's name |
| `rowOrder` | int | Order of this row in the grid |
`GameRow` is a separate entity (not JSON) to allow attaching hints/clues per row in a future iteration.
## Service: `GameGridGenerator`
Extracted from the current `HomepageController::index` logic:
1. Select a random main actor via `ActorRepository::findOneRandom()`
2. For each letter (a-z) in the main actor's name, find a random actor containing that letter
3. Create a `Game` entity with `status = in_progress` and `startedAt = now`
4. Create `GameRow` entities with the actor, letter position, and row order
5. Persist and flush
6. Return the `Game` entity
Also provides a method to compute grid display data (width, middle) from a `Game` and its rows, for passing to the React component.
## Routes
### `GET /` — Homepage (modified)
Current behavior replaced:
1. If user is connected → query `GameRepository` for a `Game` with `status = in_progress` for this user
2. If anonymous → get `current_game_id` from the Symfony session, then look up the `Game` in DB
3. If a game is found and still `in_progress` → render the grid with an "Abandon" button above it
4. If no game is found → render a "Start a game" button
### `POST /game/start` — Start a new game (new)
1. Verify no game is already in progress for this player (connected or session)
2. Call `GameGridGenerator` to create the game
3. If user is connected → the game is linked to the user
4. If anonymous → store `$game->getId()` in session key `current_game_id`
5. Redirect to `/`
### `POST /game/{id}/abandon` — Abandon a game (new)
1. Verify the game belongs to the current player (user match or session match)
2. Set `status = abandoned` and `endedAt = now`
3. If anonymous → remove `current_game_id` from session
4. Redirect to `/`
Both POST routes use CSRF protection.
## Anonymous Session Handling
- Session key: `current_game_id` (stores the `Game` ID)
- Set on game creation, removed on abandon
- On homepage load: if the stored game ID no longer exists or is not `in_progress`, clean up the session key
- No migration of anonymous games on login — the anonymous game is lost when the user logs in. Acceptable since we don't save letter input.
## Frontend
### Template changes (`homepage/index.html.twig`)
Three states:
1. **No game in progress**: centered "Start a game" button (Twig form, POST to `/game/start`)
2. **Game in progress**: action bar above the grid with an "Abandon" button (Twig form, POST to `/game/{id}/abandon` with CSRF token), then the React `GameGrid` component below
3. **After abandon**: redirect to `/`, which shows state 1
### React components
No changes to `GameGrid`, `GameRow`, `LetterInput`, or `ActorPopover`. They receive the same props (`grid`, `width`, `middle`) — the data source changes from on-the-fly generation to database lookup.
## Future Extensibility
- **Win logic**: add `won` to the status enum, set `endedAt` on win
- **Hints/clues per row**: add a relation on `GameRow` (e.g., `GameRowHint` entity)
- **Game history/stats**: query `Game` entities by user with status filters

View File

@@ -0,0 +1,57 @@
<?php
declare(strict_types=1);
namespace DoctrineMigrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Auto-generated Migration: Please modify to your needs!
*/
final class Version20260330174355 extends AbstractMigration
{
public function getDescription(): string
{
return '';
}
public function up(Schema $schema): void
{
// this up() migration is auto-generated, please modify it to your needs
$this->addSql('CREATE TABLE game (id INT GENERATED BY DEFAULT AS IDENTITY NOT NULL, status VARCHAR(20) NOT NULL, started_at TIMESTAMP(0) WITHOUT TIME ZONE NOT NULL, ended_at TIMESTAMP(0) WITHOUT TIME ZONE DEFAULT NULL, user_id INT DEFAULT NULL, main_actor_id INT NOT NULL, PRIMARY KEY (id))');
$this->addSql('CREATE INDEX IDX_232B318CA76ED395 ON game (user_id)');
$this->addSql('CREATE INDEX IDX_232B318CC9F8E33F ON game (main_actor_id)');
$this->addSql('CREATE TABLE game_row (id INT GENERATED BY DEFAULT AS IDENTITY NOT NULL, position INT NOT NULL, row_order INT NOT NULL, game_id INT NOT NULL, actor_id INT NOT NULL, PRIMARY KEY (id))');
$this->addSql('CREATE INDEX IDX_9F6AE51EE48FD905 ON game_row (game_id)');
$this->addSql('CREATE INDEX IDX_9F6AE51E10DAF24A ON game_row (actor_id)');
$this->addSql('ALTER TABLE game ADD CONSTRAINT FK_232B318CA76ED395 FOREIGN KEY (user_id) REFERENCES "user" (id) NOT DEFERRABLE');
$this->addSql('ALTER TABLE game ADD CONSTRAINT FK_232B318CC9F8E33F FOREIGN KEY (main_actor_id) REFERENCES actor (id) NOT DEFERRABLE');
$this->addSql('ALTER TABLE game_row ADD CONSTRAINT FK_9F6AE51EE48FD905 FOREIGN KEY (game_id) REFERENCES game (id) NOT DEFERRABLE');
$this->addSql('ALTER TABLE game_row ADD CONSTRAINT FK_9F6AE51E10DAF24A FOREIGN KEY (actor_id) REFERENCES actor (id) NOT DEFERRABLE');
$this->addSql('COMMENT ON COLUMN import.created_at IS \'\'');
$this->addSql('COMMENT ON COLUMN import.completed_at IS \'\'');
$this->addSql('ALTER TABLE notification ALTER is_read DROP DEFAULT');
$this->addSql('COMMENT ON COLUMN notification.created_at IS \'\'');
$this->addSql('ALTER INDEX idx_a6b68b33a76ed395 RENAME TO IDX_FF9C0937A76ED395');
$this->addSql('ALTER INDEX idx_a6b68b338f93b6fc RENAME TO IDX_FF9C09378F93B6FC');
}
public function down(Schema $schema): void
{
// this down() migration is auto-generated, please modify it to your needs
$this->addSql('ALTER TABLE game DROP CONSTRAINT FK_232B318CA76ED395');
$this->addSql('ALTER TABLE game DROP CONSTRAINT FK_232B318CC9F8E33F');
$this->addSql('ALTER TABLE game_row DROP CONSTRAINT FK_9F6AE51EE48FD905');
$this->addSql('ALTER TABLE game_row DROP CONSTRAINT FK_9F6AE51E10DAF24A');
$this->addSql('DROP TABLE game');
$this->addSql('DROP TABLE game_row');
$this->addSql('COMMENT ON COLUMN import.created_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('COMMENT ON COLUMN import.completed_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('ALTER TABLE notification ALTER is_read SET DEFAULT false');
$this->addSql('COMMENT ON COLUMN notification.created_at IS \'(DC2Type:datetime_immutable)\'');
$this->addSql('ALTER INDEX idx_ff9c09378f93b6fc RENAME TO idx_a6b68b338f93b6fc');
$this->addSql('ALTER INDEX idx_ff9c0937a76ed395 RENAME TO idx_a6b68b33a76ed395');
}
}

View File

@@ -0,0 +1,94 @@
<?php
declare(strict_types=1);
namespace App\Controller;
use App\Entity\Game;
use App\Entity\User;
use App\Repository\GameRepository;
use App\Service\GameGridGenerator;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route;
class GameController extends AbstractController
{
#[Route('/game/start', name: 'app_game_start', methods: ['POST'])]
public function start(
Request $request,
GameGridGenerator $generator,
GameRepository $gameRepository,
): Response {
$this->validateCsrfToken('game_start', $request);
/** @var User|null $user */
$user = $this->getUser();
// Check no game already in progress
if ($user) {
$existing = $gameRepository->findActiveForUser($user);
} else {
$gameId = $request->getSession()->get('current_game_id');
$existing = $gameId ? $gameRepository->find($gameId) : null;
if ($existing && $existing->getStatus() !== Game::STATUS_IN_PROGRESS) {
$existing = null;
}
}
if ($existing) {
return $this->redirectToRoute('app_homepage');
}
$game = $generator->generate($user);
if (!$user) {
$request->getSession()->set('current_game_id', $game->getId());
}
return $this->redirectToRoute('app_homepage');
}
#[Route('/game/{id}/abandon', name: 'app_game_abandon', methods: ['POST'])]
public function abandon(
Game $game,
Request $request,
EntityManagerInterface $em,
): Response {
$this->validateCsrfToken('game_abandon', $request);
/** @var User|null $user */
$user = $this->getUser();
// Verify ownership
if ($user) {
if ($game->getUser() !== $user) {
throw $this->createAccessDeniedException();
}
} else {
$sessionGameId = $request->getSession()->get('current_game_id');
if ($game->getId() !== $sessionGameId) {
throw $this->createAccessDeniedException();
}
}
$game->abandon();
$em->flush();
if (!$user) {
$request->getSession()->remove('current_game_id');
}
return $this->redirectToRoute('app_homepage');
}
private function validateCsrfToken(string $tokenId, Request $request): void
{
$token = $request->request->get('_token');
if (!$this->isCsrfTokenValid($tokenId, $token)) {
throw $this->createAccessDeniedException('Invalid CSRF token.');
}
}
}

View File

@@ -4,77 +4,54 @@ declare(strict_types=1);
namespace App\Controller; namespace App\Controller;
use App\Gateway\TMDBGateway; use App\Entity\Game;
use App\Repository\ActorRepository; use App\Entity\User;
use App\Repository\MovieRepository; use App\Repository\GameRepository;
use App\Service\GameGridGenerator;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response; use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\Routing\Attribute\Route; use Symfony\Component\Routing\Attribute\Route;
use Symfony\Component\Serializer\SerializerInterface;
class HomepageController extends AbstractController class HomepageController extends AbstractController
{ {
public function __construct(
private readonly ActorRepository $actorRepository
) {}
#[Route('/', name: 'app_homepage')] #[Route('/', name: 'app_homepage')]
public function index(SerializerInterface $serializer): Response public function index(
{ Request $request,
// Final actor to be guessed GameRepository $gameRepository,
$mainActor = $this->actorRepository->findOneRandom(4); GameGridGenerator $gridGenerator,
): Response {
/** @var User|null $user */
$user = $this->getUser();
// Actors for the grid $game = null;
$actors = [];
$leftSize = 0; if ($user) {
$rightSize = 0; $game = $gameRepository->findActiveForUser($user);
foreach (str_split(strtolower($mainActor->getName())) as $char) { } else {
if (!preg_match('/[a-z]/', $char)) { $gameId = $request->getSession()->get('current_game_id');
continue; if ($gameId) {
$game = $gameRepository->find($gameId);
if (!$game || $game->getStatus() !== Game::STATUS_IN_PROGRESS) {
$request->getSession()->remove('current_game_id');
$game = null;
}
}
} }
$tryFindActor = 0; if (!$game) {
do { return $this->render('homepage/index.html.twig', [
$actor = $this->actorRepository->findOneRandom(4, $char); 'game' => null,
++$tryFindActor; ]);
} while (
$actor === $mainActor
|| in_array($actor, array_map(fn ($actorMap) => $actorMap['actor'], $actors))
|| $tryFindActor < 5
);
$actorData = [
'actor' => $actor,
'pos' => strpos($actor->getName(), $char),
];
if ($leftSize < $actorData['pos']) {
$leftSize = $actorData['pos'];
} }
$rightSizeActor = strlen($actor->getName()) - $actorData['pos'] - 1; $gridData = $gridGenerator->computeGridData($game);
if ($rightSize < $rightSizeActor) {
$rightSize = $rightSizeActor;
}
$actors[] = $actorData;
}
// Predict grid size
$width = $rightSize + $leftSize + 1;
$middle = $leftSize;
// Build JSON-serializable grid for React
$grid = array_map(fn (array $actorData) => [
'actorName' => $actorData['actor']->getName(),
'actorId' => $actorData['actor']->getId(),
'pos' => $actorData['pos'],
], $actors);
return $this->render('homepage/index.html.twig', [ return $this->render('homepage/index.html.twig', [
'grid' => $grid, 'game' => $game,
'width' => $width, 'grid' => $gridData['grid'],
'middle' => $middle, 'width' => $gridData['width'],
'middle' => $gridData['middle'],
]); ]);
} }
} }

132
src/Entity/Game.php Normal file
View File

@@ -0,0 +1,132 @@
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\GameRepository;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: GameRepository::class)]
class Game
{
public const string STATUS_IN_PROGRESS = 'in_progress';
public const string STATUS_ABANDONED = 'abandoned';
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: User::class)]
#[ORM\JoinColumn(nullable: true)]
private ?User $user = null;
#[ORM\ManyToOne(targetEntity: Actor::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Actor $mainActor = null;
#[ORM\Column(length: 20)]
private string $status = self::STATUS_IN_PROGRESS;
#[ORM\Column]
private \DateTimeImmutable $startedAt;
#[ORM\Column(nullable: true)]
private ?\DateTimeImmutable $endedAt = null;
/** @var Collection<int, GameRow> */
#[ORM\OneToMany(targetEntity: GameRow::class, mappedBy: 'game', cascade: ['persist'], orphanRemoval: true)]
#[ORM\OrderBy(['rowOrder' => 'ASC'])]
private Collection $rows;
public function __construct()
{
$this->startedAt = new \DateTimeImmutable();
$this->rows = new ArrayCollection();
}
public function getId(): ?int
{
return $this->id;
}
public function getUser(): ?User
{
return $this->user;
}
public function setUser(?User $user): static
{
$this->user = $user;
return $this;
}
public function getMainActor(): ?Actor
{
return $this->mainActor;
}
public function setMainActor(Actor $mainActor): static
{
$this->mainActor = $mainActor;
return $this;
}
public function getStatus(): string
{
return $this->status;
}
public function setStatus(string $status): static
{
$this->status = $status;
return $this;
}
public function getStartedAt(): \DateTimeImmutable
{
return $this->startedAt;
}
public function getEndedAt(): ?\DateTimeImmutable
{
return $this->endedAt;
}
public function setEndedAt(?\DateTimeImmutable $endedAt): static
{
$this->endedAt = $endedAt;
return $this;
}
/** @return Collection<int, GameRow> */
public function getRows(): Collection
{
return $this->rows;
}
public function addRow(GameRow $row): static
{
if (!$this->rows->contains($row)) {
$this->rows->add($row);
$row->setGame($this);
}
return $this;
}
public function abandon(): static
{
$this->status = self::STATUS_ABANDONED;
$this->endedAt = new \DateTimeImmutable();
return $this;
}
}

84
src/Entity/GameRow.php Normal file
View File

@@ -0,0 +1,84 @@
<?php
declare(strict_types=1);
namespace App\Entity;
use App\Repository\GameRowRepository;
use Doctrine\ORM\Mapping as ORM;
#[ORM\Entity(repositoryClass: GameRowRepository::class)]
class GameRow
{
#[ORM\Id]
#[ORM\GeneratedValue]
#[ORM\Column]
private ?int $id = null;
#[ORM\ManyToOne(targetEntity: Game::class, inversedBy: 'rows')]
#[ORM\JoinColumn(nullable: false)]
private ?Game $game = null;
#[ORM\ManyToOne(targetEntity: Actor::class)]
#[ORM\JoinColumn(nullable: false)]
private ?Actor $actor = null;
#[ORM\Column]
private int $position;
#[ORM\Column]
private int $rowOrder;
public function getId(): ?int
{
return $this->id;
}
public function getGame(): ?Game
{
return $this->game;
}
public function setGame(Game $game): static
{
$this->game = $game;
return $this;
}
public function getActor(): ?Actor
{
return $this->actor;
}
public function setActor(Actor $actor): static
{
$this->actor = $actor;
return $this;
}
public function getPosition(): int
{
return $this->position;
}
public function setPosition(int $position): static
{
$this->position = $position;
return $this;
}
public function getRowOrder(): int
{
return $this->rowOrder;
}
public function setRowOrder(int $rowOrder): static
{
$this->rowOrder = $rowOrder;
return $this;
}
}

View File

@@ -0,0 +1,39 @@
<?php
declare(strict_types=1);
namespace App\EventListener;
use App\Entity\Game;
use App\Repository\GameRepository;
use Doctrine\ORM\EntityManagerInterface;
use Symfony\Component\EventDispatcher\Attribute\AsEventListener;
use Symfony\Component\Security\Http\Event\LoginSuccessEvent;
#[AsEventListener]
class AbandonAnonymousGameOnLoginListener
{
public function __construct(
private readonly GameRepository $gameRepository,
private readonly EntityManagerInterface $em,
) {}
public function __invoke(LoginSuccessEvent $event): void
{
$session = $event->getRequest()->getSession();
$gameId = $session->get('current_game_id');
if (!$gameId) {
return;
}
$game = $this->gameRepository->find($gameId);
if ($game && $game->getStatus() === Game::STATUS_IN_PROGRESS) {
$game->abandon();
$this->em->flush();
}
$session->remove('current_game_id');
}
}

View File

@@ -0,0 +1,33 @@
<?php
declare(strict_types=1);
namespace App\Repository;
use App\Entity\Game;
use App\Entity\User;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<Game>
*/
class GameRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, Game::class);
}
public function findActiveForUser(User $user): ?Game
{
return $this->createQueryBuilder('g')
->andWhere('g.user = :user')
->andWhere('g.status = :status')
->setParameter('user', $user)
->setParameter('status', Game::STATUS_IN_PROGRESS)
->setMaxResults(1)
->getQuery()
->getOneOrNullResult();
}
}

View File

@@ -0,0 +1,20 @@
<?php
declare(strict_types=1);
namespace App\Repository;
use App\Entity\GameRow;
use Doctrine\Bundle\DoctrineBundle\Repository\ServiceEntityRepository;
use Doctrine\Persistence\ManagerRegistry;
/**
* @extends ServiceEntityRepository<GameRow>
*/
class GameRowRepository extends ServiceEntityRepository
{
public function __construct(ManagerRegistry $registry)
{
parent::__construct($registry, GameRow::class);
}
}

View File

@@ -0,0 +1,100 @@
<?php
declare(strict_types=1);
namespace App\Service;
use App\Entity\Actor;
use App\Entity\Game;
use App\Entity\GameRow;
use App\Entity\User;
use App\Repository\ActorRepository;
use Doctrine\ORM\EntityManagerInterface;
class GameGridGenerator
{
public function __construct(
private readonly ActorRepository $actorRepository,
private readonly EntityManagerInterface $em,
) {}
public function generate(?User $user = null): Game
{
$mainActor = $this->actorRepository->findOneRandom(4);
$game = new Game();
$game->setMainActor($mainActor);
$game->setUser($user);
$usedActors = [$mainActor->getId()];
$rowOrder = 0;
foreach (str_split(strtolower($mainActor->getName())) as $char) {
if (!preg_match('/[a-z]/', $char)) {
continue;
}
$tryFindActor = 0;
do {
$actor = $this->actorRepository->findOneRandom(4, $char);
++$tryFindActor;
} while (
in_array($actor->getId(), $usedActors)
|| $tryFindActor < 5
);
$usedActors[] = $actor->getId();
$row = new GameRow();
$row->setActor($actor);
$row->setPosition(strpos(strtolower($actor->getName()), $char));
$row->setRowOrder($rowOrder);
$game->addRow($row);
++$rowOrder;
}
$this->em->persist($game);
$this->em->flush();
return $game;
}
/**
* Compute display data (grid, width, middle) from a Game entity for the React component.
*
* @return array{grid: list<array{actorName: string, actorId: int, pos: int}>, width: int, middle: int}
*/
public function computeGridData(Game $game): array
{
$leftSize = 0;
$rightSize = 0;
$grid = [];
foreach ($game->getRows() as $row) {
$actor = $row->getActor();
$pos = $row->getPosition();
if ($leftSize < $pos) {
$leftSize = $pos;
}
$rightSizeActor = strlen($actor->getName()) - $pos - 1;
if ($rightSize < $rightSizeActor) {
$rightSize = $rightSizeActor;
}
$grid[] = [
'actorName' => $actor->getName(),
'actorId' => $actor->getId(),
'pos' => $pos,
];
}
return [
'grid' => $grid,
'width' => $rightSize + $leftSize + 1,
'middle' => $leftSize,
];
}
}

View File

@@ -5,6 +5,14 @@
<a href="{{ path('app_homepage') }}" class="navbar-brand">Actorle</a> <a href="{{ path('app_homepage') }}" class="navbar-brand">Actorle</a>
</div> </div>
<div class="navbar-right"> <div class="navbar-right">
{# Gitea repo #}
<a href="https://git.lclr.dev/thibaud-lclr/ltbxd-actorle" class="navbar-icon" target="_blank" rel="noopener noreferrer" title="Code source">
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polyline points="16 18 22 12 16 6"/>
<polyline points="8 6 2 12 8 18"/>
</svg>
</a>
{# Notifications #} {# Notifications #}
<div class="navbar-item" data-controller="dropdown"> <div class="navbar-item" data-controller="dropdown">
<button class="navbar-icon" data-action="click->dropdown#toggle click->notifications#markRead" data-dropdown-target="trigger"> <button class="navbar-icon" data-action="click->dropdown#toggle click->notifications#markRead" data-dropdown-target="trigger">
@@ -64,6 +72,12 @@
<a href="{{ path('app_homepage') }}" class="navbar-brand">Actorle</a> <a href="{{ path('app_homepage') }}" class="navbar-brand">Actorle</a>
</div> </div>
<div class="navbar-right"> <div class="navbar-right">
<a href="https://git.lclr.dev/thibaud-lclr/ltbxd-actorle" class="navbar-icon" target="_blank" rel="noopener noreferrer" title="Code source">
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polyline points="16 18 22 12 16 6"/>
<polyline points="8 6 2 12 8 18"/>
</svg>
</a>
<a href="{{ path('app_login') }}" class="btn btn-primary">Se connecter</a> <a href="{{ path('app_login') }}" class="btn btn-primary">Se connecter</a>
</div> </div>
</nav> </nav>

View File

@@ -1,9 +1,27 @@
{% extends 'base.html.twig' %} {% extends 'base.html.twig' %}
{% block body %} {% block body %}
{% if game %}
<div class="game-container">
<div class="game-actions">
<form method="post" action="{{ path('app_game_abandon', {id: game.id}) }}">
<input type="hidden" name="_token" value="{{ csrf_token('game_abandon') }}">
<button type="submit" class="btn btn-abandon">Abandonner</button>
</form>
</div>
<div {{ react_component('GameGrid', { <div {{ react_component('GameGrid', {
grid: grid, grid: grid,
width: width, width: width,
middle: middle, middle: middle,
}) }}></div> }) }}></div>
</div>
{% else %}
<div class="game-start-container">
<form method="post" action="{{ path('app_game_start') }}">
<input type="hidden" name="_token" value="{{ csrf_token('game_start') }}">
<button type="submit" class="btn btn-primary btn-start">Commencer une partie</button>
</form>
</div>
{% endif %}
{% endblock %} {% endblock %}