feat: replace ? button with hint type icons in ActorPopover
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@@ -1,7 +1,13 @@
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import React, { useState } from 'react';
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import { useFloating, useClick, useDismiss, useInteractions, offset, flip, shift } from '@floating-ui/react';
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export default function ActorPopover({ actorName }) {
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const HINT_ICONS = {
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film: 'fa-solid fa-film',
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character: 'fa-solid fa-masks-theater',
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award: 'fa-solid fa-trophy',
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};
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export default function ActorPopover({ hintType, hintText }) {
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const [isOpen, setIsOpen] = useState(false);
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const { refs, floatingStyles, context } = useFloating({
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@@ -15,6 +21,8 @@ export default function ActorPopover({ actorName }) {
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const dismiss = useDismiss(context);
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const { getReferenceProps, getFloatingProps } = useInteractions([click, dismiss]);
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const iconClass = HINT_ICONS[hintType] || 'fa-solid fa-circle-question';
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return (
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<>
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<button
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@@ -23,7 +31,7 @@ export default function ActorPopover({ actorName }) {
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className="popover-trigger"
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type="button"
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>
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?
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<i className={iconClass}></i>
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</button>
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{isOpen && (
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<div
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@@ -32,7 +40,7 @@ export default function ActorPopover({ actorName }) {
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{...getFloatingProps()}
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className="actor-popover"
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>
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<strong>{actorName}</strong>
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{hintText}
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</div>
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)}
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</>
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@@ -30,6 +30,8 @@ export default function GameGrid({ grid, width, middle }) {
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pos={row.pos}
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colStart={middle - row.pos}
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totalWidth={width}
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hintType={row.hintType}
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hintText={row.hintText}
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/>
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);
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})}
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@@ -6,7 +6,7 @@ function isLetter(ch) {
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return /[a-zA-Z]/.test(ch);
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}
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export default function GameRow({ actorName, pos, colStart, totalWidth }) {
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export default function GameRow({ actorName, pos, colStart, totalWidth, hintType, hintText }) {
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const inputRefs = useRef([]);
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const letters = actorName.split('');
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@@ -30,7 +30,7 @@ export default function GameRow({ actorName, pos, colStart, totalWidth }) {
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return (
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<tr>
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<td>
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<ActorPopover actorName={actorName} />
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<ActorPopover hintType={hintType} hintText={hintText} />
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</td>
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{Array.from({ length: totalWidth + 1 }, (_, colIndex) => {
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const charIndex = colIndex - colStart;
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