fix: integrate hint buttons into table for perfect row alignment and sticky scroll
Move hint buttons from a separate flex column into the table as the first <td> of each row, ensuring pixel-perfect alignment with grid rows. Use position:sticky with box-shadow to keep hints fixed on the left while scrolling horizontally. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -4,52 +4,41 @@ import ActorPopover from './ActorPopover';
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export default function GameGrid({ grid, width, middle }) {
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return (
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<div className="game-grid-area">
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<div className="hint-col">
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{grid.map((row, rowIndex) => {
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if (row.separator !== undefined) {
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return <div key={rowIndex} className="hint-separator" />;
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}
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return (
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<div key={rowIndex} className="hint-cell">
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<ActorPopover hintType={row.hintType} hintText={row.hintText} />
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</div>
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);
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})}
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</div>
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<div className="game-grid-scroll">
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<table id="actors">
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<tbody>
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{grid.map((row, rowIndex) => {
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if (row.separator !== undefined) {
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return (
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<tr key={rowIndex} className="separator-row">
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{Array.from({ length: middle }, (_, i) => (
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<td key={i} />
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))}
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<td className="letter-static separator-char">
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{row.separator === ' ' ? '' : row.separator}
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</td>
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{Array.from({ length: width - middle }, (_, i) => (
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<td key={middle + 1 + i} />
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))}
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</tr>
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);
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}
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<div className="game-grid-scroll">
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<table id="actors">
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<tbody>
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{grid.map((row, rowIndex) => {
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if (row.separator !== undefined) {
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return (
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<GameRow
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key={rowIndex}
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actorName={row.actorName}
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pos={row.pos}
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colStart={middle - row.pos}
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totalWidth={width}
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/>
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<tr key={rowIndex} className="separator-row">
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<td className="hint-cell" />
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{Array.from({ length: middle }, (_, i) => (
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<td key={i} />
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))}
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<td className="letter-static separator-char">
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{row.separator === ' ' ? '' : row.separator}
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</td>
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{Array.from({ length: width - middle }, (_, i) => (
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<td key={middle + 1 + i} />
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))}
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</tr>
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);
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})}
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</tbody>
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</table>
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</div>
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}
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return (
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<GameRow
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key={rowIndex}
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actorName={row.actorName}
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pos={row.pos}
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colStart={middle - row.pos}
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totalWidth={width}
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hintType={row.hintType}
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hintText={row.hintText}
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/>
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);
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})}
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</tbody>
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</table>
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</div>
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);
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}
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@@ -1,11 +1,12 @@
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import React, { useRef, useCallback, useMemo } from 'react';
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import LetterInput from './LetterInput';
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import ActorPopover from './ActorPopover';
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function isLetter(ch) {
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return /[a-zA-Z]/.test(ch);
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}
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export default function GameRow({ actorName, pos, colStart, totalWidth }) {
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export default function GameRow({ actorName, pos, colStart, totalWidth, hintType, hintText }) {
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const inputRefs = useRef([]);
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const letters = actorName.split('');
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@@ -28,6 +29,9 @@ export default function GameRow({ actorName, pos, colStart, totalWidth }) {
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return (
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<tr>
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<td className="hint-cell">
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<ActorPopover hintType={hintType} hintText={hintText} />
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</td>
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{Array.from({ length: totalWidth + 1 }, (_, colIndex) => {
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const charIndex = colIndex - colStart;
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const isInRange = charIndex >= 0 && charIndex < letters.length;
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@@ -50,6 +50,7 @@ body {
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#actors td {
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width: var(--cell);
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height: var(--cell);
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padding: 0;
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text-align: center;
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vertical-align: middle;
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}
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@@ -534,33 +535,26 @@ body {
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margin: 0;
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}
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.game-grid-area {
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display: flex;
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align-items: flex-start;
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margin-top: 16px;
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}
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.hint-col {
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display: flex;
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flex-direction: column;
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padding-top: 5px;
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gap: 5px;
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flex-shrink: 0;
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padding-right: 12px;
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}
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.hint-cell {
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height: var(--cell);
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display: flex;
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align-items: center;
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}
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.hint-separator {
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height: 12px;
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padding: 0;
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position: sticky;
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left: 5px;
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z-index: 1;
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background: var(--surface);
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box-shadow:
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-5px 0 0 var(--surface),
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5px 0 0 var(--surface),
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0 -5px 0 var(--surface),
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0 5px 0 var(--surface),
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-5px -5px 0 var(--surface),
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5px -5px 0 var(--surface),
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-5px 5px 0 var(--surface),
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5px 5px 0 var(--surface);
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}
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.game-grid-scroll {
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overflow-x: auto;
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margin-top: 16px;
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}
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/* ── Game actions ── */
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